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Everything posted by Nobus3r1
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@4r5 Might as well ask here but do we have a date for the September monthly yet? I couldn't make August.
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@4r5 Q: Isn't the venue fee for the cookout events usually a bit higher than normal with additional tiers for a more robust menu?
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Is Xanadu going to be open tomorrow (8/11) or are too many people going to Smash Con?
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I think I might be able to make this one as well. That said, @4r5 you may wish to check with Jason as I seem to remember at the last monthly that I went to that Xanadu had switched to PS4 for USF4.
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Sort of. Do we have a date for the November monthly? Do we have a November monthly?
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Just eyeballing things I'm guessing that 3HS also low profiles a ton of his stuff. Also his jump and air dash are floaty and slow respectively so I could envision him having trouble against airborne servants.
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I didn't initially believe a couple of blurbs that I saw on the Hori Fighting Commander 4 that claimed that Hori had improved the rubber membranes used in the pad from the ones used in the HFC3 but it does feel like they have so there's that. Also worth noting is that a company called Brook Accessory (as detailed here <-SRK discussion) has released a lot of converters that allow for a variety of older controllers to be used on the PS4 with my personal preference being the PS1/2 to PS4 converter as I feel like controllers/PCBs from those consoles are so ubiquitous that it made the most sense, at least for me, to pick that one up. It's also worth noting that the PS1/2 to PS4 converter lacks a lot of the "features" that may lead to tournament bannings for some of the companies other products.
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We should also probably tell him that it's not a good idea to use his arcade stick as a stool as that is, in all likelihood, a contributing factor for him breaking so many cases.
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This may be kind of obvious but having just binge watched the Jack-O video thread it seems like a really good idea if one is playing against her to pick a color for your character that's as different from hers as possible so that you don't blend into a mob of servants.
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Do we have a date for the September monthly? Attending for reals this time...probably.
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Is there actually a monthly going down tomorrow?
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Do we have a date for a July monthly or is the next one of those going to be in August?
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So...um...is there a date for the May monthly yet?
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Actually after watching the streams for the last few majors it really seems, as much as it pains me to say this, that the game that emphasizes solid neutral play (at least at the start of the match) is UMvC3 because that game has largely evolved into first person to fuck up loses. This results in a heavy focus on clean movement combined with a very cautious probing style of play at least until X-Factor enters the equation... I'm pretty sure you can never more than double your chance for hitting your link; i.e. 2 chances to hit a one frame link. You can either plink which will result in getting the higher priority of your inputs on consecutive frames, you can blink (back/select button plink) which is basically a more reliable and versatile plink resulting from a "hilarious" programming error where you'll get whatever button was pressed in conjunction with the back button on consecutive frames or you can double tap in which case you basically get input, nothing then input again over a three frame time period. Also SFIV links are nothing resembling static as you a) may need to be able to (depending on the characters involved) instantly diagnose if the character you where hitting was standing or crouching in order to do the correct combo AND b) recognize instantly when counter-hits occur due to the way that they change the frame advantage on hit which varies by the strength of the move that counter-hit but which isn't always the same for all characters AND c) knowledge of character specific links which has gotten much, much worse with USFIV. So no, I wouldn't call how links function within USFIV particularly static or hell, depending on the situation, even particularly consistent. I guess my last point on links with USFIV vs. GGXrd is that if you don't want to deal with links in Xrd you can probably either find a character that doesn't have to deal with them or a character which has fairly lenient links. There is not a single character in USFIV that isn't reliant on links for their combos. There are even a few characters in USFIV whose most basic hit-confirmable combos involve multiple 1f links. I have seen people complain about a 2f reversal window. I am personally fine with a small reversal window. I am also thankful that relative to the meter investment that there aren't any invincible reversals in Xrd (at least none that come to mind) that on their own represent a high percentage output relative to the characters BnBs; e.g. in USFIV Decapre's BnB does ~200 damage but her best reversal does 160 damage or ~80% of the damage she gets for actually hit confirming. Combine that with the lenient reversal window in that game and...yeah...
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Q: Since Dustloop's wiki (unless I'm being especially thick and have missed it) doesn't list the charge times for Graviert Wurde and Eisen Sturm I was wondering if anyone knew what the charge times where for these moves? I ask, mostly, because I suspect the there's a similar issue with Graviert Wurde S that Vatista from UNIEL has with Mikuruseo (Magnetic Disruptor; [6]4X) in that the game is "storing" the charge for longer than it should or maybe the charge time for Graviert Wurder is really short. It's why I'm asking. Here are a couple of Youtube videos demonstrating what I'm talking about with regards to Vatista: https://www.youtube.com/watch?v=y3pKYXkIzAw https://www.youtube.com/watch?v=amTVDIolYEk
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I would say more specifically this matchup is very similar to Tager vs. Hakumen in that Tager is outranged and due to the nature of his opponents mechanics kind of fucked in general. With Hakumen he could poke and poke and poke until he gets bored by which time he's got full magatama and a nice fat full magatama and/or character specific combo with your name on it ready for the next time you get hit. Sin feels pretty much the same way except that the charging up part is faster but able to be interrupted (Slidehead in response to eating). I agree about rather fighting an actual zoning character instead of Sin as at least in those matchups stuff like FDB is an actual threat. My only success in this matchup comes when I'm able to block enough stuff that he's low on calories and then disrupting his attempts to refuel.
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I got the impression from watching the stream that things where not running smoothly. Did it take two or three days to finally wrap up the GGXrd team tournament? Is it still going on? Seriously there's tournament standard time and then there's whatever time Final Round was running on. I'm not sure how many people here care about this but Final Round was one round of Tekken Tag Tournament 2 away from the USFIV top 8 starting (assuming of course that they'd wait for one to finish before starting another) 1.5 hours (estimate) after it was supposed to as opposed to the forty minutes late that it did start. I seriously cannot wait for Tekken 7 to come out as there is no way in hell it's going to ruin schedules quit as consistently as TTT2 does.
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I guess in theory a lot of the moves that are likely to end her strings range from kind of unsafe to quit unsafe. The issue is that there's almost certainly going to be a grenade on top of you. The game has been out long enough that shitty Elphelts who end ground pressure in 5HHHHH of Bridal Express have been weeded out. As I said in theory 2H and 2D can be punished. In practice it's kind of tricky.
- 6 replies
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Who among MD crew types is going/went to Final Round?
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So far what I've got on this matchup: 6P - Even less useful than normal because she can alter her jump trajectory and timing in too many different ways. FDP - Almost completely useless as it doesn't actually get rid of the grenade and a smart Elphelt player will be following their grenade in and most likely hitting you out of FDPs startup. At least we make a nice meaty punching bag that's harder to drop combos against. -_-
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Core Skills That Every Great Player Has Mastered
Nobus3r1 replied to thekiyote's topic in Guilty Gear General
Well based on age and relationship status wouldn't the test case for this be whether or not Sakonoko's kid(s) are as godlike at fighting games as he is? -
Core Skills That Every Great Player Has Mastered
Nobus3r1 replied to thekiyote's topic in Guilty Gear General
The example that was being cited was with regards to youth leagues and age cutoffs. Basically if you where the oldest kid in your year you where going to be more advanced physically than your younger peers and as such where likely to be given more attention by coaching staffs with that advantage being cumulative over the course of the many levels that youth leagues offer. It was also shown that hockey and baseball tend to aggregate towards a percentage of players that are left-handed that's significantly higher than the left-handed representation in the general population (football and basketball not as much). It's also a function of where one is born (as in the Japanese advantage with regards to living in a country with a still active arcade scene) because with hockey in Canada or Soccer in many countries if you show even a modicum of talent people will, due to the athletic focus of the country being largely singular in nature, find you. Of all the skills mastered here I think that one that I agree with most is the ability to stay calm under pressure. I actually think that more so than whatever you define as talent that being able to remain calm may be more of a either you can or you can't as I've met a ton of people who could easily be described as lab monsters who would just crack under pressure no matter what. Amusingly(?) as the FGC gets bigger and bigger this is one of the two major scandals that the scene will probably have to weather as performance anxiety is, to a degree, a chemically correctable problem. The other scandal would be match fixing. -
A wired two bar connection still has a high probability of being completely unplayable. I mean technically so does a wired four bar connection but that's mostly because whatever system is being used to evaluate the "quality" of people's connections is complete garbage. This very much feels like yet another game that never had its netcode tested outside of Japan. For whatever flaws (there where more than a few) Injustice: Gods Among Us had one of the features that it sported was automatically cancelling matches if the connection dropped below a specific threshold. GGXrd badly needs something like this. Something like if delay >= 5f for 10 seconds = match is cancelled.
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It seems like the application would be specific situations where the very limited invincibility frames would save your ass but blitz shield, for whatever reason, wouldn't.
- 20 replies
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