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Nobus3r1

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Everything posted by Nobus3r1

  1. I'll still take it. They've wasted 50% meter and probably get counterhit. I'm sorry but the answer has to be in the form of a question.
  2. OK, I'm imagining that right now...and...now I need a new keyboard.
  3. I just saw that and had pretty much the same reaction. Now if Arakune can be picked up with 360B>236A>22D our journey to the dark side will be complete?!? @GZ-Matthias: BGadget can currently hit Carl w/out magnetism if you step first. The timing sucks but it is doable
  4. Q: Is it safe to assume that EGadget and BGadget are still more or less interchangeable?
  5. At least it looks like a full screen spark bolt is still workable as seen in the last of the matches.
  6. It would be nice if it lead into more damaging combos. I feel like if you're hitting someone with hammer you should get a little more for it. Like bonus proration and free cake.
  7. So far it seems like the new 6A might actually make for a semi-useful anti-air and that's always welcomed news. Also it might make it really hard for characters with crappy backdashes to escape gadget finger mixup now.
  8. I'm interested to see if it crosses the line between faster and fast enough to actually be useful.
  9. Thanks for compiling all of this. I also missed the part where 'Hammer' had fatal property. That move should have like a super fatal property in that if you're dumb enough to get hit by it you just lose the round. On a related note I am also thankful if the pull on active frames only change sticks for 5D as I get tired of flinging opponents who've pressed a button into my own face.
  10. I am disappointed: Gadget Finger Video (Posted: 8/28/10)
  11. Well I'm glad I checked the thread before heading out.
  12. At a year and counting. Based on current rate of progress I would say I would be tournament level at this game in 5-6 years.
  13. So are we pretty sure BlazBlue is going to happen?
  14. Then let's hope they buff the round timer and/or nerf the stage size.
  15. Q: Is it worthwhile or necessary depending on the character to follow 2A CH with 5C or is going strait up for AC a better idea?
  16. Wouldn't the level of impact of this change depend on whether or not the change regarding throws and guard broken peeps makes it into the final version? I wonder if it's considered a throw and thus guaranteed damage.
  17. This might be a bit of work why not create an account on Youtube specifically for Tager matches so that instead of linking to billions of different matches users would be able to be linked to a single account and/or playlist. Would sort by 'Japanese Players' with sub-categories of individual players, 'American Players' with sub-categories of individual players, 'Combo Videos', 'Individual Combo Demonstrations' and maybe a few other things.
  18. That's good to know even if this situation doesn't come up that often. His ways of ruining MTW are what? Inferno Divider and apparently Astral. I was factoring in ID I just didn't know that Astral beat out MTW cleanly. Is there something else I'm missing?
  19. Against a Ragna this evening I had dreams of Gadget Finger -> MTW -> Rapid Cancel (if needed; and Voltic Charge if needed) -> 360B. I got as far as the superflash for MTW before dying to his astral. Moving beyond this tragedy is there anything I could have done there other than Gadget Flinger or blocking that would have resulted in me not dying?
  20. I concur. I only do that if people pink throw me first. I mean if the netcode is coughing up matches with a frame rate equivalent to a PowerPoint presentation then yes, pink throws are going to be extremely viable. However it's not exactly a realistic facsimile of offline play.
  21. To really ram this point home Tager's non-throw (both normal and 360) combos (ignoring 2C and 6C starters) that don't involve magnetism, meter or counter-hit are only slightly better than Tsubaki damage-wise.
  22. Nope. Much bigger fan of the Underpants Gnomes business model.
  23. Wouldn't it be more like: 1) Turtle 2) Get Stars 3) ??? 4) Profit!!!
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