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Everything posted by Skye
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lol someone should go to SRK and post that in the general forum.
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Its a match up of player v player. This is a discussion about character v character. Imma call Osuna to infract you, you trolln nigga.
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You know better than that, Axis. The match up is total ass. Your piece of advice is a player specific factor, which falls out of match up jurisdiction.
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Also, corrections for Srubxis. "-2C- Always be aware of this move...always! its fast and it leads to 100% curse on CH, block it and burster him for it." Nope, the only FC move Arakune has that goes into a stable 100 curse in CS2 is j.c and lol if that FCs you. Due to the RMP on j.c and j.2a, it's finicky because we have to go into j.2b which might whiff or fuck up the height requirements. "-Curse mix up- Oh god I have to talk about this in so much detail...lets do this! To understand how to block curse mix up you have to understand Arakune gatlings so lets discuss it. 2A is his low, it gatlings into 2B" Nope, you got it backwards, 2a does not gat into 2b, other way around. "6A is his primary overhead and he can gatling into 6B or jump cancel it, yes an overhead that jump cancels on block...fantastic character right!?" This is a forgivable screw up since the old 6b was changed to 4b, the new 6b hits mid so it's not a mix up. SO what you meant to say was, "6A is his primary overhead and he can gatling into 4B or jump cancel it" Happy crying.
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^ This unfortunately will not work if Arakune is doing the match up right. Arakune's version of the match up: Precurse rising j.b > IAD > j.4b IAD j.4b Curse Deal with it shades. Both of these beats 2c and AC. The first once beats backdash and the second one recovers fast enough for back dash to be irrelevant. If Arakune is in your face and doing this, the most likely to work strategy is to punch your opponent dead in the face/unplug his stick/throw batteries out of controller/cry. Now if you prevent him from getting that momentum...somehow....you can manage. It's Tager, he makes shit happens and at the end of the round is like "u mad bro? lets put some science on dat". But yeah if Arakune is magnetized....not too big of an advantage, we like to jump, but we can always zone. 6[a] can be forward dashed and punished, lol sledge, 2d is a better approach since niggas like to freeze up when they see it. No smart Arakune is going jump if he's magnetized unless he's sure can make Tager cry for trying to punish.
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Like Michigan, but without the drugs.
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Sorry, our mod hasn't updated any of the threads in which those things are relevant. Poke around here - http://www.dustloop.com/forums/showthread.php?11712-CS2-Arakune-Combo-Discussion-Thread And here - http://www.dustloop.com/forums/showthread.php?11199-Arakune-CS2-Video-Tutorial The first link won't have a list in the OP, but there's plenty of staple combos. Come back and ask if you need any specifics worked out.
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Work it out slowly, it's not like other IADs where you can buffer it. You have to jump and tap 66 really fast. Once you get the hang of it, try it faster.
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http://www.youtube.com/watch?v=K9RHxxfpOM4&lc=DsgYal22r3vBt5bvP-xpendE3tZozhrgZCMMTVDLUrA&feature=inbox High level Japanese casuals.
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http://www.nicovideo.jp/watch/sm15879898 http://www.nicovideo.jp/watch/sm15879938 http://www.nicovideo.jp/watch/sm15879953
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To me, fighting games and winning with them is a combination of you and your opponent's respective neutral games + how well can you hold a neutral game with your character and the given compromises of keep up with your opponent's. Hi Litchi forums.
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I'd love to chip in for anything pertaining to Arakune. Also, on the subject on quality uploads, you can always record your stream and tone down the bitrate or screen size for easier viewing, the poverty internet people will simply have to wait for it to go on Youtube, which would be beneficial to your campaign if it went up very soon after the stream was over.
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Hazama, Tao, Lambda, Mu, In my opinion, in that order from worst to least worst.
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Favorite to Play: Bang vs Hakumen Bang vs Jin Bang vs Tager Arakune vs Valkenhayn Arakune vs Carl Arakune vs Hazama (like a challenge) Under Heaven Destruction - Ragna side Favorite to watch: Anything with Arakune in it.
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Arakune is, in my opinion, one of the hardest characters to learn, especially now since he's the worst he's ever been in BB. First you need to get his movement down, that's your foundation. You need to get a firm grasp on his two separate elements, pre-curse and curse, which are completely different with their own learning curves. From there, just take a look at videos, and search through this very Q&A thread to see if any of your questions have already been answered. Then training mode. Lots of training mode.
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[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?
Skye replied to DaiAndOh's topic in Bang Shishigami
大&王? or.... 大と王? -
5b AA is situational for badly spaced air approaches. 2b is situational as well, but it low profiles. It's best to training mode what you can and can't 2b. I'll save you the trouble to trying on Ragna, I experimented on him already. 2b beats his j.a, j.c and j.d and it trades with j.b in your favor. It recovers in time to IB a BE and it low profiles TK Gauntlet and j.ID. For Jin it beats his j.2c at certain ranges, and it will obviously beat j.c if Jin is dumb enough to try it in 2b range. That's all I've tested so far, give it a shot.
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I'm calling the FBI on Orion.
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Ragna Critique and Self-Improvement Thread
Skye replied to Bandit Revolver's topic in Ragna the Bloodedge
Try running.