yeah. unpunishable unless IB'd, lots of guard libra damage T_T
loongg range, hits behind and above him, leads into awesome combos...... (god forbid the jin have 25 meter... which he'll get off the combo anyways probably)
5d really gets carl, Jin's mix-ups will force a lot of blocking on carl's part, leads to guard crush, strong, accessible combos off freeze, not great against carl's low, low health...
EDIT: That's what I just see.... so yar
Yar but he has awesome projectile! But yeah you'll block a lot still....
but doesn't rachel have defensive problems too? Transition problem should be that you don't have godly and accessible damage
and what's wrong with carl as a sub? He's my sub! It's not THAT bad lol
well maybe i just suck....
Great nirvadouken is the official term? And wasn't that coined by Mikachiru? (I remember her talking about it in the chatroom way before the famitsu magazine came out)
I actually like the name Volante... sounds manly and.... guard-string interruptable.... or something
If they exhaust their double jump option it'd be good to super jump up at a point where they wouldn't start j.C because it'd whiff, and as you jump up they're likely to start up j.C and then air throw. And then like someone else mentioned you can use hotaru for (hopefully) a CH. I'm not hotaru warrior though So I might be wrong lol
and after 6a CH I do 2c > jc > J.2C> air dash > J.2C
it's good if you're trying to shepard them into the corner or trying to get yourself out of the corner.
well in antihippy's video hakumen's 6a moves him decently forward. @ 0:20
hotaru seems to have a bigger vertical range @ 2:54
his new j.C seems really safe because he throws it out almost every time he's in the air.... probably just my imagination :|
oh dangggg. That clears up a LOT of things
Thank you!
Ima go practice now. I knew I shouldn't have jumped the gun and gone on to jin lol.
I WILL CONQUER WITH A PAD!!!