Jump to content
Dustloop Forums

Jackie Chandler

Members
  • Posts

    1,663
  • Joined

  • Last visited

Everything posted by Jackie Chandler

  1. Are there videos of any IKs aside from Ky's/May's yet?
  2. I'm in the same boat as the rest of Cookeville, it seems. Money's as much of an issue for me as always, if not more so, so BADC is simply out of the question for me. I would, however, like to discuss the games we'd like to play at the upcoming monthly. Who's up for Catherine? :3 (That's not a joke, I'm legitimately curious.)
  3. These new rules are hype. Props to Milln for making many of the community's hopes and dreams come together, and for making an affordable tournament experience for just about everyone. This is the only thing I have any qualm about. To clarify, this means that the games we play will be decided at the venue the day of the tournament - not on the website (i.e. Dustloop) like I originally interpreted it to be. Personally, I'd like to suggest that attendees vote on the games here in the thread in advance, as to be able to determine whether they want to attend or not. Nobody wants to pay money to drive out to a tournament full of games they don't want to play, and this would be a way of preventing that. But to make that happen, we need to establish that the thread can be active, that there are people who would support this kind of change, and that those people would vote for games at the appropriate times. If you'd like for Milln to consider changing the format to website voting to determine what games are played, you need to say so now and help keep this thread active. If you'd rather not, that's fine, too - but either way, let's make this one a great year for MTNG.
  4. I forgot this thread existed again. ; n; Survey time! Fighting Games you definitely want to travel for: Affordable ones. Majors you want to travel to for 2014: Kumite, MWC, Final Round (as long as they're not going to be assholes about the Cronus again). Versus Games you want to play at MTNG's: BBCP, P4U, Project M, Guilty Gear, King of Fighters, Mystery Games. Non-fighting games playing for fun right now: Spelunky, My Japanese Coach, Pokemon X/Y, Dustforce, Dark Souls, Megaman games, The Walking Dead games. Games you're waiting for: P4U2, Dark Souls II, Tales of Symphonia Chronicles, BBCP in English, the new Mirror's Edge game, The Walking Dead Season 2. Oh, and my Steam name is Jackie_Chandler.
  5. Okay guys, I see how it is. Wait until I forget about Dustloop for like a month to all start using the thread again. If that's how it's gonna be, then fine. ; n; Really though, I've been super busy as of late. Finals are this week and my Cronus finally gave out, so I haven't been playing many fighting games (or games in general, really) much recently. BBCP on PS3 pad/stick is suffering. I'll definitely be picking up a new Cronus with whatever Christmas money I can scrounge up, haha. It's really good to see people are starting to take BB seriously again. The thought of us all united under a single game again is admittedly exciting, so I hope people will stick with it. Not to say GG can't be that kind of game for us too - it's just that BB's netcode is actually good. :P I wanna form huge lobbies with you guys again at some point, dammit. Anyway, I should probably get back to studying. I'll be looking forward to playing games with you all over Christmas break, and whatever kind of New Year's thing occurs. :3 Oh, and one more thing. This is for you, Astaroth:
  6. I'd be happy to find you a deal on a PS3, Astaroth~. Just let me know and I'll begin my search ASAP. :3
  7. Glad I could be of assistance~. I still owe you for all those amazing Yu tutorials though, haha. And the reason Mu's DP works but Ragna's doesn't is because of the guardpoint on it. When doing the safe jump off Tsuika against C. Inferno Divider, the attacking Ragna's air move whiffs during the invincibility, giving him enough time to land and block. When doing it on Mu's DP, however, he hits the guardpoint, and the hitstun on that freezes him in place long enough for the DP to connect. So when you think of it that way, Mu's DP probably is active on the 14th frame, but the guardpoint on it might make it seem like it hits sooner if it takes effect. EDIT: Oh, and in case it's worth mentioning, I tested this by setting the dummy to do the Ragna safe jump setup, instead of just recording it to DP after waking up. So I was testing this with the same Tsuika timings every time.
  8. Actually, I'm pretty sure a floated Tsuika gives you more time to act before your opponent's wakeup than air Blood Scythe, but that *might* be dependent on how far above the ground you use the Blood Scythe, and how far your opponent is above/below you. Also, if your jumps after Tsuika are getting punished by C. Inferno Divider, you're probably not using it soon enough after the initial part of Hell's Fang, or your opponent isn't floated. The goal is to hit your opponent with it when they're high enough in the air as possible, so that there's more time before they hit the ground. It is worth noting, however, that this safe jump loses out to most Distortion reversals, like Jayoku and Asura. All the other reversals I've tested with the exception of Mu's (Ragna's, Jin's, Makoto's, Litchi's, Azrael's, Izayoi's, Tsubaki's, and Kagura's) whiff or can be blocked with this safe jump setup.
  9. The reason I always go for Hell's Fang -> Tsuika enders is because of how much more time you have to set up oki after it. It's always important to set up an offensive game whenever your opponent is waking up, and while this setup has existed for a while, it's especially important now that the old 22C is gone. All you do is Tsuika -> 8 jump. If your opponent emergency techs, you can go for a high/low mix-up by either doing airdash -> jC -> jD or land -> 2B, and you can do a safejump by simply doing a falling jB while holding 4. I know what you're thinking - "but Jackie, why would I do jB instead of jC?" The answer is simple - because the jB catches attempts to roll out of the corner. If your opponent just plain neutral techs, you can react with whatever meaty ground normal you'd like. If they delay their tech until you touch the ground, you should always land and 2C -> press 5C. If they try to roll forward or backward, or if they quick tech, you'll get a reset - but if they neutral tech, you'll recover in time to throw out a meaty normal or bait out a reversal. The only weakness this setup has is if the opponent rolls TOWARDS the corner. You should still have more time than your opponent to throw out a normal if they do so, so you should be able to throw out a 5B without too much worry. Most people planning to use a reversal will emergency/neutral tech into it to get the most invulnerability frames, after all. But if you're anticipating a back roll for whatever reason (or an emergency/neutral tech), THEN you can use jC instead of jB. Just know that you'll be giving your opponent a "get out of the corner free" card. Now, to be fair, you can do some of these things off D. Inferno Divider -> Axe Kick. But I don't think you have enough time to do the jump part of the oki safely/effectively. Anyone care to chime in? These are all things I've gleaned personally, so I wouldn't be surprised if there are better ways of setting up combos/more effective setups/etc.
  10. All right, just got done uploading the Noel/Kagura Astral Glitch video. Sorry it took so long. ~1.5 MBps upload speed FTL. Includes the glitch done on every stage, in both directions. Wanted to get it done before Thursday in case it gets fixed in the patch that introduces Kokonoe.
  11. Edit: Oh, crap. I meant to post this in the News and Gameplay Thread. Please disregard.
  12. I've got the glitch recorded on all stages, going towards both sides. I'm extremely tired at the moment, though, and I just found out that my session dropped frames in some sections. I forgot to record the glitch on The Collosseum's right side anyway, so I'll rerecord what I have to and finish editing/uploading it today if I get the chance.
  13. I haven't actually tried, but 6A's still special cancelable on block, right? So maybe you can react to the block and use Blood Scythe in anticipation of the landing attack. It'll probably still be reactable in itself, but depending on what your opponent does after landing, you might catch them in recovery of whatever they try - or at the very least, put yourself in an ambiguous position above them that makes them want to block. :3
  14. If he can, I'm gonna intentionally try to counter it by holding my Crush Trigger.
  15. http://www.youtube.com/watch?v=6YlCvkseEiY
  16. Totally neglected to check this thread when trying to figure out Ragna's Challenge 30. But here's what I came up with, in case it helps anybody.
  17. I asked in the News and Gameplay thread first, but I figure this is probably a better place for my question anyway. So... Anyone know how to unlock Unlimited Characters for purchase in Gallery Mode?
  18. I was having this problem last night on stream and attributed it to my converter (or more specifically, the differences in thresholds between 360/PS3 analog sticks). But as it would turn out, yes, if you do a 6236 input in BBCP, it will always opt to register the 236 over the 623 (assuming there are two specials like that that correspond with the same button, of course). It definitely wasn't like this in previous iterations, so it'll take some accidental Dead Spikes and real conscious efforts to get used to. Anyone know how to unlock Unlimited Characters in the Gallery? They appear as locked in my Gallery Mode.
  19. http://www.twitch.tv/jackie_chandler Gonna be streaming messing around in Training Mode. Mostly trying old glitches and experimenting with move properties.
  20. Late reply, but thanks for the information. Now I have enough Yen to comfortably get what I want~. :]
  21. Can anyone confirm if Unlimited characters can be unlocked in Gallery or not? And/or Noel's old costume?
  22. MORI IT IS 12 PM YOUR TIME. WHERE IS MY BBCP ON THE PLAYSTATION STORE. >:V
  23. To clarify, this is Japanese time. That means 17 minutes from now. ; w;
  24. HOLY FUCK. Terumi did an Astral combo with full health OD, starting with zero Heat. O _ O
  25. Aren't the only other BB reference colors we have so far for playable characters, though...?
×
×
  • Create New...