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Raptor

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Everything posted by Raptor

  1. Because Blazblue was my first fighting game to be competetive at, I was basically learning my main, Noel, and the fighting game 101 at the same time. Granted, this caused my Blazblue training to drag on for AWHILE. CT: Noel- For the 8 months of going to the arcade to learn this character, I still never mastered her. I could only do the simple drive BnB and air combo ONLY WHEN MY CHARACTER WAS FACING LEFT. Rachel- About 1 day for her basics. I was more experienced at this point and had my cousin train me on using his own character. CS: Noel- Still working on it tbh. I can definitly say I'm much better at CS Noel than CT, but her advance combos are still boggling me. Rachel- Less than a day for her basics. Honestly I feel she's alot simpler than her CT counterpart, but that's just me. Also, watching and playing against Jason D. helps this. Fighting Game 101: Still in training
  2. At this point, I'm just glad I can now put trust into her normals again. Having a decent drive with crap normals produced some VERY bad habbits during my training.
  3. Speaking of which, where is that damn "new" j.4D vid.
  4. I'm still confused which drive move had its jump cancel removed. I sometimes read that it's d.5D and other times its d.5C with the latter the more devastating of the two.
  5. But in return, at least from the latest loctests, Noel is getting better pressure options with 6A and j.B having WAY better hitboxes, jump cancellable 5C, etc.
  6. What are good setups for d.6D > d.6C combos? I know using 22B onward is one, but are there anymore? Would be great to add to my combo arsenal.
  7. I should be free of schedules tomorrow, so I'll see if I can show up.
  8. I used an online translator for that. ・CR5Cがjc出来なくなった -Became impossible jc is CR5C (lol) d.5C is definitly not jump cancellable anymore. Sucks because that was what made CR fun to do.
  9. http://www.youtube.com/watch?v=n803Nh2dFUI loketest 2 vid featuring Noel vs. Makoto Bloom Trigger can still wallbounce on corner. C Haida launches WAAAY high.
  10. Wasn't there a 6C>Optic Barrel loop in the early loketests of BBCS?
  11. Anyone going down there tonight?
  12. 22B should give the untechable time needed for 22BC to work afterwards. It's possible you could be doing this too fast like I used to (I tended to input B in the middle of the 22 motion on 22BC), or too slow. Also, it helps to buffer the 22 motion before your opponent lands on the floor after a hit from 22B.
  13. W00t I play Baiken now in GG tourneys. Anyways, good games to all in BB, GG, and Tetris Attack. It was fun re-experiencing the game that took up most of my 1st grade.
  14. I'm thinking the B Haida being narrower maybe means decrease in height of its hitbox? If it is, I'm guessing it's meant for those 214A>2B>6C>Haida combos that work with characters with a larger than normal hitbox (Haku, Tager, Ara, etc.) J.4D is eh for me until I see it myself. 2C>5C does not make any sense whatsoever.
  15. That would be great.
  16. Matsu quit? Wasn't he the R-1 of all the Rachel players?
  17. Both awards on both games. I am honored.
  18. GG's to everyone on BB,GG, and MB. P.S. The A.B.A player I fought against at 6 PM made me die a little inside.
  19. Is there some sort of timing in the 2B > 6C portion of the combo for 22B to hit afterwards? I've seen it done in many vids and I myself land it at random times.
  20. After playing a ridiculously good Lambda for a few hours, I'm at a loss at what to do against this pile of scrapheap. Almost every round I get at least guard broken once trying to find a hole in her offense. Are the Act Parser moves viable to fish for counterhits with drive? Or should I just do what I did with Nu and RTSD with our now crappy normals?
  21. It's auto-play afaik.
  22. Thank you for the input. Well, after seeing some more vids of pro Bridgets, I am seeing my own flaws that I need to correct. I'm not throwing the yoyo out enough, need to incorporate more stuff into my blockstings (like 2K, rarely used that), use less 2S, and of course finding the FRC point on the important moves that are capable of leading to big combos. Am I wrong on this?
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