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rei-Scarred

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Everything posted by rei-Scarred

  1. How is the combo thread so dead ;_;. Maybe I should be posting these in the lounge http://www.youtube.com/watch?v=jcJdLWUjOds
  2. Doing that gives you less than 10 meter the combo break tricks training into giving my heat back so I got to try it anyway, I'll post the results as well as the other daifunka rc combos in a video tomorrow
  3. Thisll probably be in my second montage, but I can't keep it to myself 3C FC 2B daifunka RC after second hit d.2D j.D 2B 623B d.2D jD 2C L O L
  4. Ok I found it, the rei-scarred special: 6A 2C daifunka RC after 4 hits d.5C 6A 623B 5B 2B jB j4C djB dj4C j623B This does 4673 damage and I have NO IDEA WHY THIS WORKS seriously lol
  5. erm, this one is weird. Dunno if it should be added to my list. 5A 2A 5B 2B 6C jD 6A 623B w.5B 2B jC 2548 damage Frankly surprised this works, but it only works if the 5A hits as well. Once again, doesn't work with 2 2As. Nice thing about this as opposed to the other 5A 2A is that it can be done in the corner using the dash under 5B. But yeah the 5A isn't always gonna hit... rei special lmao Bnail explosion d.5C 6A 623B d.5B 2B j4C j623B 5B 2B j4C jC 4080 damage and true oki oh god what the fuck oh wait, our special combos are supposed to be impractical? http://www.youtube.com/watch?v=DAn4tIo1AyA my bad I'll find something else XD
  6. Oh and by the way Bang does 500 more damage off 5A then Tager gets off his command grab. Guess which one is easier to hit people with :p
  7. Not true. By that logic every character only gets damage when you make mistakes. Tager has mixup (albeit weak) so if tager conditions you to block low with 5B 3C and then mixups with 6B later that is not a "mistake" by his opponent. That's Tager actually earning damage for once by being unpredictable just like EVERY other character gets their damage.
  8. Lol at Zangief comparison. You do realize that NO ONE can run in sf, and you can't block if you try to jump. And iirc even that considered zangief STILL isn't a high tier character. I could write a novel on why tager sucks but I'm typing on my iPhone so I'll pass lol
  9. Speaking of hazamas prick hotbox is it just me or does 6C BCcancel 6C whiff on him too...
  10. Sho can you add to my section on the first post. Add the combo 2A 5B 2B 2C 2B 623B d.6C jB jC 1877 for 2A on crouch. I forgot it's needed now that I've got dacidbros combo for standing. Also at the end could you add "Anywhere there is 2C 623B d.5B 2B it can be replaced by 2C d.2B 623B d.2D for about 50 more damage and 1 more seal, but they are a bit harder to perform"
  11. The 3C combo I use is 3C 22BC 66C 5D d.6B d.5C j.D 6D d.6B d.5C 236D. I just made it up but it does a nice 3.8K. Well anyway I understand the spacing now so I'm getting the first loop to connect but now I'm always whiffing the 66C. I'm doing it on Hazama if that makes any difference. Also how unsafe is 3C on block. I know it was god awful in CT. And if my 5D is blocked I'm supposed to d.6A right?
  12. As a new Noel player (never touched her in Ct) these Haida loops are super confusing. All her BNBs without the silencer are cake for me, but I can't understand these at all. I'm guessing they are super easy to do against bang cause in challenge mode I could do them no problem (btw in challenge mode they used 22b 22bc, but this guide says 22b 22c. Why?) anyway tl;dr 22B ALWAYS whiffs after 6C for me and it's making me a sad panda . And I'm talking on normal sized characters like ragna and jin I can't get this. Help
  13. Off a lot of shorter combos you can pick up with 2A 5B jA jB j4C djC but it won't give true oki again
  14. Yeah grounded 623C RC (as soon as possible) 5C 623B d.5B etc. The timing on that is braindead easy. For much harder timing a 6A can be added after the 5C for a little more damage. For corner always put in the 6A because there is no timing. Then turn around 5B and finish the combo
  15. Check my most recent post in the combo thread. as for the j623c thing just hit as soon as possible with 5C and leave the 6A out. Combo becomes super easy and you only lose like 100 damage.
  16. And here it is Bang's meterless true oki max damage combos for standing opponents: (note: sometimes jB jC is needed on Noel) 5A 5B 2B 6C jD 6A 623B d.6C j623B 2B 6C jC-----------3097 (5A) 2A 5B 2B 6C j623B 2B 623B d.6C jC-----2015 or 2456 with 5A starter (thanks dbro) (note: neither combo works with 2 2As) 6A 2C 623B d.5B 2B j4C j623B 5B 2B j4C jC-------------3707 5B 2B 623B d.5B 2B j4C j623B 5B 2B j4C jC-------------3499 2B 2C 623B d.5B 2B j4C j623B 5B 2B j4C jC-------------3724 jB 5B 2B 6C jD 6A 623B d.6C j623B 2B 6C jC------------3368 j4B 5B 2B 6C jD 6A 623B d.6C j623B 2B 6C jC----------3617 6B 2A 5B 623B d.6C j623B 2B 6C jC-------------------2423 6B CH 2B 623B d.2B j4C j623B 5B 2B j4C jC------------2991 5C 623B d.5B 2B j4C j623B 5B 2B j4C jC---------------3258 (no hit confirm) 5C 2C 2B 6C j4C j623B 5B 2B j4C jC-------------------2991 (hit confirm) 2C 2B 623B d.2B j4C j623B 5B 2B j4C j----------------3033 6C jD 6A 623B w.5B 2B j4C j623B 5B 2B j4C jC---------4064 3C FC 2B 6C j4C j623B 5B 623B d.6C jD 2B 6C jC-------3826 jC 5B 2B 6C jD 6A 623B w.5B 2B j4C jC----------------3221 j4C 5B 2B 623B d.5B 2B j4C j623B 5B 2B j4C jC---------4154 jD 2A 2B 623B d.2B j4C j623B 5B 2B j4C jC-------------3276 jD CH 2B 623B w.5B 2B j4C j623B 5B 2B j4C jC---------3609 2D j4C j623B 5B 623B d.6C jD 2B 6C jC----------------3404 (no CH combo more damaging) 5D j4C j623B 5B 623B d.6C jD 2B 6C jC----------------3334 6D 623B d.2B j623B 5B 2B j4C jC----------------------2746 623B d.6C jD 2B 6C j4C j623B 5B 2B j4C jC-------------3868 --------------------------------------------------------------------------------------------------- Crouching Opponents 5A 5B 2B 2C 2B 623B d.6C j623B 2B 6C jC-------------2860 jB or jC or j4B 2B 623B d.5B 2B j4C j623B 5B 2B j4C jC 3419 3409 3665 with respective starters jB or jC or j4B 5B 2B 623B d.2B j623B 5B 2B j4C jC (easier hit confirm) 3216 3213 3463 with respective starters Every other normal's standing combo works on crouch. -------------------------------------------------------------------------------------------------------------- Air to air (other starters may not work with ender) Ender: 5B 623B d.6C jD 2B 6C jC Starters: jA jB j623B ender----------------------------------------------2902 jA jA jB j623B ender------------------------------------------2751 jA j4C j623B ender--------------------------------------------3155 jB j4C j623B ender--------------------------------------------3435 AtA j4B CH land 7j4C j623B ender-----------------------------3679 (this just happens sometimes) AtA j4B djA djB j623B 5A 5B jB jC-----------------------------2611 (this happens more and is hard to pick up) ------------------------------------------------------------------------------------------------------ Anti air AA 5A 5B j4C j623B 5B 623B d.6C jD 2B 6C jC--------3216 This is a godlike anti air combo. There are others for different situations but I like this one the best. Ok this is what I got. I still don't like the 5C combos so I may just always go for max damage no oki whenever I land a 5C lol (or combo into super). Alright lets critique this, what doesn't look right? What can I add to the other sections? Ps more damage is possible on some of these with the d.2D link as Dacidbro pointed out, but the difference is very small and for most people the d.2D link is too difficult to rely on. Also there's the dilemma that these combos can't be finished near the corner. You'll still get true oki but you won't be able to do the air combo finish. Does Bang have any combos for near the corner that get around this cause I haven't looked for any? And to the people that think command grab rapids arent broken, I give you this: http://www.youtube.com/watch?v=8Lpoo9DhFJI
  17. Goddamn it is boring having no Internet. I finished the crouching and AA combo sections and I don't intend to add anything for corner combos since those seem ok to me. I guess I'll walk to a wifi point again tomorrow to post my mini guide. Good night =_=
  18. Well if it changes anything I found a 5C 2C combo that gives true oki and 2911 damage. Also added some air to air stuff to my combo list. Don't have anything for ground to air or crouching opponents though Lol I just realized my 5C combo only does 28 more than one with the 2B 6C jC ender. Oh well it's still more damage and more fun to do :p
  19. It's not like you need to hit confirm it, no one blocks overheads in America anyway.
  20. Ok I've compiled a list of bang's meterless highest damage true oki combos to the best of my knowledge and I'll post it whenever I can. I just need a j.B and j.C combo to finish the list off (these are combos for standing opponents) Also scratch my old 2D combo 2D j4C j623B 5B 623B d.6C jD 2B 6C jC 3404 and works on non CH. Much better. edit ninjas sho I need that 2C for hit confirm 623B is way too unsafe. I took it out of the 5C combo though because you actually get true oki without it. final edit: ok I think I finally have a true oki combo for all of bangs normals I'll post the list when I can for review. jB or jC 5B 2B 6C jD 6A 623B w.5B 2B j4C jC Does 3221 with either starter. phew no more combos...
  21. Ok did character specific testing. For combos of this type I use an 8 jump for the j4C j623B but if you do that on Lambda or Tsubaki the j623B will whiff. To get around this use a 7 jump or delay the j623B a few frames. These new combos work like clockwork on everyone else though. And 2B j4C jC doesn't work as an ender on Noel wtf... edit well this is strange. The non CH jD combo I posted was giving me true oki last night but now they are teching close to the ground. I mustve been hallucinating... Oh well back to the drawing board. ps CH jD combo is still fine edit2 lmao found a new one already jD 2A 5B 623B d.2B j4C j623B 5B 2B j4C jC 3276 damage and true oki... also 2D 5B 623B d.2B j4C j623B 5B 2B j4C jC 3330 damage and true oki That one is just bizarre though. I don't know how many more ways I can twist this same combo around lol
  22. Lol Dacid. 2 corrections though: the 6A one gives true oki and the 5C one only combos if you replace the jB with j4C (more damage and same oki so why not) but only does 3295 not 3.5K. In conclusion your combos end the exact same as mine for 50 more damage. d.2D is much harder of a link than d.5B so I'll keep mine thanks XD edit practical stuff gimmicks hilarity and j4C loops all in 1 video it's done :D. Info is in the description, enjoy. http://www.youtube.com/watch?v=hAzkfOrJ4-w
  23. No true oki on the jD combos. You get true oki on the new 6A and "half oki" on the new 5C and 6B CH. 6B one is only 300 more so it might not be worth it to some people, but the 5C one is 700 more than the listed combo (200 more than the 6C j623B half oki variant) so I fully endorse it. Oh, and Sho could you record these 5 combos at some point? I want to do it myself but it's a real hassle with no Internet and it'd be bad quality if I made it anyway. Thanks, if you can. Edit: I finally got a chance to try the FC 623B combo and it is sexy but unfortunately the timing is ridiculously strict and I wouldn't rely on it online. Easy mode version for nubs like me: 623B d.6C jD 2B 6C j4C j623B 5B 2B air combo about 200 less but also works on non fatal counter
  24. zeth I can't use that because my only Internet is my iPhone lol. Well my first CS montage is done bur I won't be able to upload it until tomorrow. Stuff I found after already finishing it lol New jD combo jD 2A 5B 623B w.5B 2B j4C j623B 5B 2B jB jC Does 3301. Listed combo does 3000 with same ender New CH jD combo jD CH 2B 623B w.5B 2B j4C j623B 5B 2B j4C jC Does 3609. Listed combo does 3249 with same ender. Cheers edit: more 6A 2C 623B d.5B 2B j4C j623B 5B 2B jB jC Does 3654. There's no 6A combo listed but this does more than the one I've seem Dacidbro use. 5C doesn't like to give me oki on high damage combos but if you are willing to pass on oki: 5C 2C 623B d.5B 2B j4C j623B 5B 2B j4C jC Does 3240 which is INSANE for 5C Replace the 5C 2C with 6B CH 2B for 3061 for the same kind of oki. Nothing fucking works with 6B non CH so I gave up. Pretty sure meterless 3K is impossible.
  25. I'm in the process of making my 1st CS montage. It's flashy and delicious so far keep an eye out for it
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