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currentlemon

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Everything posted by currentlemon

  1. Thank you, that was very informative. I'll try to use that in my matches.
  2. Here you go. https://www.youtube.com/watch?v=ns87UPR1suw Its around the 1:24 mark
  3. I was watching Nakamura playing against a Axl player (Yosuke), at the end of his corner combos he used pin and used 214S then disc oki. I'm wondering why he was using 214S on Axl. I know using pin at the end of corner combos is useful for meaty setups but why would he use 214S after pin.
  4. I doubt disc oki is gone. Team Red and Daisuke know better to just randomly nerf characters. Seeing the Millia changes from the 3rd location test, she should still be fine, maybe even still high/top tier potential. I know we didn't see the 4th loke test and final changes, but she should not be that bad.
  5. I know that Air Throws are important, but for some reason I can't do it. I don't know if Millia's air throw range is small or maybe something else, but I have so much trouble with air throws.
  6. I am not meeting any good Faust players online, so in order to learn the match-up, I'll just learn the character. When I was playing around with him in training and challenge mode, I saw the j.2k to faultless defense option select. I can see great uses for it, but it will take some time for me to get used to. By the way, what makes Faust so good in Xrd? I know he has a good neutral game, but there is more to Faust that just that.
  7. Ehh, I never really used that combo anyway, couldn't figure out how for most of the cast.
  8. Alright Iron Savior is more punishable on block. That is a plus for me because that move deserves to be punishable outside of Millia's mix-ups. So many online Millia players abuse this move for some reason. Bad Moon got nerfed slightly, but 6K was buffed from the previous test. My opinion still stands, she is still pretty good in 1.1. Wait 6P has longer stagger time? They removed the stagger from 6P in the last test. Guess they changed their mind. Edit: Oh by the way, I've been wanting to ask what is R.I.S.C value? Edit2: Never mind found out.
  9. - Jump, bigger hurtbox - Air hurtbox/block motion in general bigger Can anyone tell me what this means? I'm gussing that this is a nerf to Millia's Air-to-Ground game.
  10. As expected Millia was nerfed, but not too much. Even with these changes she would be fine and I would still consider her strong. Edit: I don't really mind 6K being nerfed. We still have TK Bad Moon, unless there are more changes on the way.
  11. To put into perspective, I just can't teach him without any proper plan. Just teaching someone without somesort of lesson plan isn't going to do you good. I learned that much in my time as a teacher in training. I just need to research on what I need to say to the guy. I'm still learning this game too.
  12. I'm going to be teaching a new player how to play as Millia online. Not a good teacher. What should I tell him?
  13. I want to ask about May's matchups in this game. Who, in your opinion, is May's best and worst matchups and why?
  14. Ugh, I'm having some trouble with May. I think my main problem is my neutral and offense. When I'm on offense, I don't know any setups when I get a knockdown, midscreen and corner. For neutral I know that you need to utilize ball and dolphin, but I don't space properly and get hit. You need meter for same ball and dolphin summons I know that. And I sometimes I can't get ensenga to hit. The last hit always either hits late and doesn't knock down or whiffs. One more thing, how to you connect j.P after H dolphin connects in the corner?
  15. When it comes online gaming, it really depends on how powerful your current internet connection. Good interent connections lead to good, consistant online play and bad connections lead to bad, inconsistant online play. For fighting games, it's not that simple. With fighting games that have online matchmaking, it is the utmost importance that your interent connection is good. Even the slightest lag can affect input delay when playing online. Guilty Gear Xrd's online matchmaking is subpar. It's not bad, but not very good. Not as strong as Arc System Work's other fighting games like Blazblue and Persona Arena. With matchmaking not very strong, you need a stable connection in order to get the best out of the game. Sure there will be some guidelines like playing in your own region like only doing playermatches in the east or west coast that might make it better, but it won't have much affect since your interent connection is still bad. Many of us don't really know much about networking, and I hope this article will provide some insight on how to get the best out of your internet service. Mind you, I'm still a learning IT student, so there are things that I might not know. If you know something, please reply and add to the discussion. NETWORKING: WIRELESS VS POWERLINE VS ETHERNET PLEASE WATCH THIS VIDEO REGARDING THIS TOPIC: https://www.youtube.com/watch?v=Sue1Zvmh8JA We've all heard about NAT's and port forwarding. Lots of wireless connections need open NAT's and port forwarding in order for wireless connections to be stable. But let's be honest, wireless connections are not that strong and when it comes to fighting games, wireless is not good enough. People have suggested doing a wired ethernet connection. What this means is that you are connecting your console to your computer's ACTIVE router by using an RJ-45 ethernet cable. However, not all of have our consoles right next to our computers. The people who do are dedicated gamers that constantly stream their own gameplay online and post videos. Not to mention you need lots and lots of cables if your doing ethernet, which can be a hassel. Wireless is so much easier and less of a hassel because you don't have to deal with long cables connecting to your console. But like I said, wireless connections are not very powerful for online gaming and can be inconsistant. Wireless is good for connecting multple devices together in one router, but for games, especially fighting games, its not good enough. There is an alternative to wireless connection and that other alternative is powerline adapters. What is powerline. Let me put it this way. Powerline adapters, when connected to a wall outlet and connected to a working router and your game console using RJ-45 cables, treats the wall wiring like an ethernet cable. You have two adapters that should be plugged in a wall outlet (no socket strips/extensions). One adapter is plugged into your router and the other into your console. The console will read it as a wired connection. As long as UPnP is turned on, you should have an open NAT connection (there are probably some exceptions on some routers that I might not know). Powerline connections are not as strong as standard ethernet cabling, but it is around 10 times faster than wireless. You get a consistant connection with powerline and it's better for gaming. You can find any powerline adapters online and in computer hardware stores such as best buy, but the problem is that these adapters are expensive. So lets sum up what I just said... ETHERNET CABLES THE GOOD: Cheap and the most reliable connection. THE BAD: Lots and lots of wires and cables that need installing. Not to mention that your console may not be set up near your PC and router WIRELESS CONNECTION THE GOOD: Conveniet, good for multiple devices to connect to internet using one router THE BAD: Inconsistant online connection, bad for games, especially fighting games. POWERLINE ADAPTERS THE GOOD: Better consistant online connectivity than wireless, and much better for gaming and easy to set-up THE BAD: It can be expensive. Online connectivity is not that powerful that ethernet. IF YOU HAVE AT&T U VERSE AS YOUR HOME ROUTER, PLEASE READ THE BOTTOM SECTION Now that we have that out of the way, lets talk about which connection is best for you and your games. WIRELESS Check out this link: http://www.cnet.com/topics/networking/best-networking-devices/ We all agree wireless is bad for your games, but if have no choice in the matter, go ahead and use wireless. You need to have UPnP on in order for you to get the best possible connection. To do this you need to go into your router's system configuration. There are many articles and online tutorials, but I'll tell you what you need to do. If you want more info look up articles and tutorials on routers and UPnP. To turn on UPnP you need to do the following... 1. Go to your PC and open the command prompt. (You can search for it on the Windows start button and type "command prompt" or "cmd.") (For Mac's or other operating systems, there should be command prompts, you have to dig into you PC). 2. Enter "ipconfig" This will tell you your IP address and gateway that will allow you to enter your router's system configuration. 3. Go online and one the address bar, type your ip address or gateway to enter system configuration for your router. 4. Check your router's manual. Reading will tell you how to turn on UPnP. Not all routers are the same, they have different configurations. You can look up your router's model number and research online After you turn on UPnP, your online connection to your console should be at an open connection. Port forwarding may be needed, but to many routers it is unnecessary. I don't have much experience with port forwarding, but still if you need it, check articles and tutorials online. Don't worry they're there. Here is a link: http://portforward.com/english/routers/port_forwarding/ POWERLINE ADAPTERS Check out this link: http://www.cnet.com/topics/networking/best-networking-devices/power-line-adapters/ (Instructions on how to install may verify depending on the adapter you buy) For powerline adapters, you need to connect two adapters on a wall outlet. No socket strips and/or extenders. One adapter plugs into the router (that is currently connected and working on a PC), and another to the game console using RJ-45 cables. Like wireless, you need UPnP on for the best connection so follow look up and read my instructions or research online. Test your connection on your console and see if your connection is working. Your console should be connected to the internet. ETHERNET CONNECTIONS Pretty self explanatory. Connect your console to your router using an RJ-45 cable. Again UPnP needs to be on for the best possible connection. Make sure your cable is long enough to reach your console. FOR AT&T U VERSE USERS It is unfortuate for me to inform AT&T U Verse users that their routers do not support UPnP. After some researching and talking with their employees, the reason for not supporting UPnP is due to security reasons. Even if you use Ethernet or Powerline connections, your online connectivity will still be limited. To solve this, you need a third party router to connect to AT&T's router and from there you can create your own router connection. Unfortunately I'm not familiar with this process and still researching on this subject. I have AT&T U Verse and I'm still experimenting with it, so I will try and update this post once I'm done. Thank you for your time for reading this article. I hope I have enlightened you all on the subject of networking despite my inexperience on the subject. I wish you all best of luck on playing Guilty Gear or any video game out there. Stay salty my friends.
  16. I have Rocket Fish. I plugged one of the adapters to a wall outlet and connect it into AT&T U-verse using an RJ-45 cable. The other adapter I plug-in near a wall outlet next to my console and connect the console and the adapter with another RJ-45 cable. Testing with the PS3 and 360 my connection is a NAT: "Moderate" Type 2 with no UPnP from U-verse. The cosole will read it as a wired connection. Not as good as directly connecting a console to a router, but better than wireless. I'll create my own topic about networking later when I have time. Just look at the CNet link at my previous post to see the best powerline adapters.
  17. After doing some research, you have to buy a new router which you connect and set-up along with AT&T U-Verse. Researching online and talking to AT&T employees agree that it should solve the issue (I'm an IT major I have to know this stuff). Still, it's best if you avoid wireless in general when playing games. Get a powerline connection. Yes they are expensive and requires saving money, but it's worth it. I still get good connections with powerline even with no UPnP (still limited mind you). You can buy them online or at any computer hardware store like Best Buy. Edit: I'll probably make a topic about this when I have time.
  18. I use powerline connection. I suggest you get one instead of using wireless. http://www.cnet.com/topics/networking/best-networking-devices/power-line-adapters/ The problem with me though is that AT&T U-Verse doesn't have UPnP for their routers.
  19. I haven't started playing May online yet. I'm just practicing online.
  20. What are May's best anti-air options?
  21. Oh god I played against a really good Zato player for the first time. Before playing GG I always knew Zato/Eddie will be hard for me after seeing Ogawa in action. After playing a good Zato tonight, I fear playing good Zatos. His pressure tools are so good.
  22. Wow good thing I found and read this. I should be playing against players that have a PS3 now until Arc System Works can solve the problem if that is possible. It's probably best to avoid Ranked Match as well (At least for me).
  23. Is anyone going to update the match-up thread? I would really like to know what I should be doing against Axl.
  24. What are the best hit-confirm combos after Millia's anti-airs? 5P, 5K, and 6P.
  25. Wow did not know Haitani played GG. I always liked his Makoto in SF4.
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