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Everything posted by mAc Chaos
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ok i laughed
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I like how Toan and me both picked pink simultaneously.
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you clawed it out of my cold robotic hands sigh i guess im going to have to block
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why
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to think those j.Ds would have been 4.5k in CS1
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My internet's been pretty shady the last few weeks too. All right, I'll play Toan for now. LET'S GO BRO First to 10.
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I will alert Nemesis to the news. Freezama, if you want to play now we can.
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profound sadness What salt fest. Are you finally meeting Nemesis.
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Another job interview COMPLETE Want to play.
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What. That's the most fun of all.
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@MashThat5A: Pretty much everyone can do TRM though. That's not really a Haku specialty. He only relies on it more because he doesn't have many other ways to pressure. Sig it, Blade. You know you want to.
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the hatred the salt
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Nah, I won't dispute j.B being da gawd. But I need to test something related to it in training mode real quick...
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The way most Ragnas deal with j.B when I fight them is to IB it and then just DP or 5A. And by most Ragnas I mean the one I have fought in like the last year. And by that I mean Kay Eff. Sup brah
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Both of us playing on pad is like running a marathon except we both broke our legs beforehand. Except racing with broken legs is my SPECIALTY. Take that dioxide. Also, there's a discussion in the Ragna forums about who's pressure is stronger: Ragna or Hakumen's. I think it's Ragna that has the better pressure. What do you guys think?
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Huh. My own experience is pretty much the opposite. I can just plant my feet and block other Hakumen's pressure all day, right from them having 8 stars to 0, and then make my move. His pressure is very... linear and rigid, if that makes sense. Whereas with Ragna, I always end up having trouble because he will pull out some RC shenanigans or crossup Inferno Dividers to crack my defense, and that's with the stagger pressure on top of it. This is EX though. CP he will have less heat, but the point is basically the same. I'm also confused how you feel that Hakumen's pressure demands more respect than Ragna's, even taking into account the player being competent and making up for the gaps, since the gaps are still there and are exploitable if you are waiting for them. Which parts of Ragna's pressure do you think pale in comparison to Hakumen's? Or what do you think is especially better about Hakumen's. You mentioned risk / reward but that is more a function of damage than pressure. For instance, if there was a character who had pretty much perfectly safe normals that forced you to respect them, but did only 2k off most combos, I would still say they had good pressure even though they don't do that much damage. Whereas a character on the opposite side, one that does great damage but has worse normals that are easier to disrespect would be more suited to punishing than pressure.
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Well, I meant that if their pressure was solid, you would pretty much be forced to block. Whereas if it had a ton of gaps, you would have an easy time poking out. In which case, you would probably just poke out of their pressure and seize the offense again rather than just sit there and let them continue and pressure you.
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As what character, Noel? So by saying you feel safer blocking, you're saying that against the other characters you feel that their pressure has enough holes that it is easier to poke out than Ragna. And Toan it is Gurren. Gurren > throw is an old technique but it never works for me anymore. It is plus on block, so if they try to jab out they are going to eat a throw. Most people can see it coming though and DP or throw break. And that's if it wasn't IB'd. Gurren is easy to IB. To expand on Hakumen's pressure: His pressure basically consists of a series of one-shot strings that need to be extended using stars, and still burn out quickly. So all the opponent has to do is just wait Haku out and with each star he spends he has less options. Most of his pressure has big gaps that let you jump out or backdash for free, and stopping that usually requires a good read. His pressure can get pretty intense if the Haku can pin down the other player and get them to sit still, but that only happens after you condition them. In other words, the other player has to LET you do it. You do that with Hotaru and some reads, but just taking his pressure as-is, it has tons of holes. The main value in it is using various frame traps to counter whatever way out you think they will take, or condition them to favor a certain one and then abuse that. Now, other characters in comparison can do this easily, but it's just one facet of their pressure. Ragna, Hazama, Noel, pretty much any character with the ability to run can just do a sliding 2A/2B to maintain stagger pressure and to stay in. The difference is that unlike Hakumen, they can repeatedly use this, since he only has his hop, and that it doesn't require stars. So that's why I'd rank those kinds of characters as having better pressure.
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Ragna has better pressure than Hakumen though. Haku's pressure is basically just frame traps and stagger pressure. Which is something that Ragna can pretty much do already.
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I was serious about Hakumen. He has all the same problems as Ragna with the addition of needing stars. What saves Hakumen is he gets enough damage to make up for it. I'd also throw Tsubaki, Noel, Makoto and maybe Tager into the mix, although I can't say for sure with them since I don't play them. I always hear Makoto players talk about her as if she's a shittier Ragna though. Could count Carl too if you don't count being between him and the doll. That's like Arakune post-curse.
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Characters with worse pressure than Ragna's. Hakumen.
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Nah I gotta go for now. DINNER CALLS I'll just play you next time Biscuits. GG Toan and Ctrl.
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dammit i almost came back
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this is what happens when i dont play xbl all it does is just change the timing and some tech options
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well that was anti climactic