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mAc Chaos

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Everything posted by mAc Chaos

  1. This influx of Taos reminds me of the end of CT where everybody started playing Arakune to troll.
  2. ^Damn you beat me to it.
  3. Maybe replace those last j.2Cs with a j.B or something.
  4. One day I'll come on the show and talk about D mashing fundamentals. Every Lambda and Haku will have to take note.
  5. Yeah I was just trying it out for fun. I did find some special things I can do with it that I can't with 5C but 5C is better otherwise.
  6. Can't, gotta sleep since family is staying over. I had fun trying out 6B oki though.
  7. GGs Ctrl, going out with my Dad to get some midnight snacks now lool
  8. Well he still has the Azure, arm or not.
  9. Well, even though the time loop was averted I think there's a possibility that it could be started again. As in, if Nu manages to fuse with Ragna and jump in the cauldron again anyway. So he would still want to make sure it doesn't happen again.
  10. Well, the time loop is broken now too so killing Ragna and Nu is less urgent.
  11. Blade play me a few games and I'll show you. I just found something neat with it.
  12. jin is like proto hazama anyway
  13. In some CP videos you see Haku doing 6B to ground the opponent rather than 5C. So instead of j.C > 5C > 3C it's stuff involving 6B. I wonder why they bother if there isn't a specific circumstance where it is useful.
  14. I've never seen a character so bad that you couldn't get good with them with enough effort. There are other Tsubaki players who can make it so there's no excuse.
  15. All Noxes affect the mind of the people who use them. Look at Jin.
  16. did you have the show last night
  17. I wonder if using 6B for oki could work better than 5C. Since some combos you see Haku use 6B to ground airborne opponents.
  18. We're too old and tired for that now. CT was 2009 bro.
  19. that's actually exactly what my friend did except non ironically win 1 match in ranked AW RIGHT 100% WIN RATIO -> never play game again
  20. Punishing is a simple concept if you played any FPS or RTS games. In both of those games, every weapon has a cooldown after it attacks. For instance let's say you play Halo and someone fires a rocket at you and misses. You have until the next time they can fire the rocket to get a free shot at them. Or in Starcraft, units have cooldown rates between their attacks. In fighting games it's the same thing. Attacks have certain recoveries, and if an opponent's attack recovery is very long you can hit them with an attack of your own before they are able to respond. The same goes with your own attacks, you don't want to throw out slow recovery moves very often since they are risky.
  21. Yeah when I run into some Day 1 guy I usually just bail out so they don't get soulcrushed.
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