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mAc Chaos

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Everything posted by mAc Chaos

  1. Noel's just really small so it comes across as faster. If it was Tager who moved that fast it would still be really easy to hit him so it wouldn't matter as much how fast he was.
  2. Well... if they're going to go through the trouble of making it for 360, I don't see why they wouldn't just release it in Japan too... but only if they actually were planning to make it.
  3. The fact that they're not sure about 360 release is just weird.
  4. I wonder if there are any Haku players giving them any feedback.
  5. I've been seeing more people on BB than when P4 came out. Is it dead already.
  6. If he works for Sector Seven then Kokonoe will have him hunting down Hakumen for her.
  7. Ragna wait no what the fuck does he wear
  8. Are you guys sure it doesn't mean, you can't burst during OD startup? Like, the same way you can't burst during special superflash or whatever.
  9. That's because they keep raping his defense every game. Plus, I mean, he has to be good at something, right. Or at least, is supposed to be. If it's not defense, then are you saying you think his attack is better? It could be true in Extend with the damage and corner carry he gets.
  10. It's not that he's defensive, per se, but hard to attack. Plus you need stars for a good offense.
  11. I'll still be around. It only makes me scummier when I win.
  12. Yeah that's pretty much how I look at it. I don't think of each sequel as automatically obsoleting every game before it, but just seeing it as another separate game out there. For instance, I always liked Soul Calibur 2 and not really any of the later ones. Same with SF2. Why should I move onto the next version just because it came out if the older version is more fun or better. This was easier in the pre-internet days, when your community was right there, and you didn't have to depend on moving with the online crowd or getting left behind. lol I wasn't sure if anyone understood what I was getting at with that.
  13. I played Hakumen before he was handicapped.
  14. ^Calamity Trigger > Continuum Shift 1.
  15. People have short attention spans.
  16. Just throwing in a fully charged 6C on top of whatever combo you normally use is enough to add an extra 2k or so. But I don't think anyone has listed an optimal guard crush combo. At least yet. Probably just 6C full charge > 5C > Renka(1) > Kishuu > the usual combo. Anyone got any off the top of their heads?
  17. Nope. You can't cancel a hop until the 8th frame or so. For a TK though it's just the jump startup. j.B works as a rising overhead. But if you're going to count those we should probably count instant overheads that Litchi and some others can do.
  18. I liked when your 236C got countered, then you immediately did it again as if to confirm that it got countered on purpose. I could just see you thinking it. As for the 3C it felt like I got the farthest tip of it, so maybe that doesn't happen until the middle. I assumed it was the very beginning.
  19. So uh, I'm fighting Toan, and I just 6D'd Lambda's 3C. wat
  20. Wait. Hazama 6A on block is -5. I'm guessing you punish the blocked Jayouku but why would they even go into it then. :P scrub'd I guess it must be hard to confirm so they just do it anyway.
  21. Different people, different reflexes.
  22. It looks so similar to all her other moves though. It's not as distinctive as the other overheads. Like Jin, he twirls his sword, and Bang stands there for like an hour and raises up his fist, when he doesn't do that for any other move. But for Makoto by the time I realized it's even 6B I'm already hit.
  23. Those are all easy to spot. (I still get hit though.) It's Makoto's 6B that's the worst.
  24. I can't really win on that front. My friends know I'm good, so if I go easy on them, some of them get mad, but if I beat them, they get mad.
  25. it needs more hakumen plates
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