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Everything posted by mAc Chaos
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Maybe it means that it beats Haku j.B.
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During loketests I always wonder how I would balance Hakumen if I was the one doing it. What if we just took CT Hakumen and gave him 4C and j.C. (Although really if the choice was to get CT Hakumen back I wouldn't even care about 4C and could live without j.C.) The way they changed Hotaru and Tsubaki later on makes it way easier to combo in the corner though. It all depends on the rest of the cast too as far as balance, but I'm talking more about what you think he "should" play like.
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[CP] News & Gameplay Discussion (Old)
mAc Chaos replied to kosmos badgirl's topic in BlazBlue Gameplay
If they're going for CT style big damage Haku combos for a few moves, I would like it. But right now he's getting like 3k max and 4.5k in the corner for 6 stars from what we've seen. Of course it can change in the future, so we'll see. If it was going to go that CT route though, it used to take 2 stars to get 4k. It seems like right now they just are gimping his damage, which oddly enough might focus him more on zoning again. -
[CP] News & Gameplay Discussion (Old)
mAc Chaos replied to kosmos badgirl's topic in BlazBlue Gameplay
If the question is "can a lack of tools contribute to uniqueness" then Isuna is right. You don't encourage a character's playing style through just giving them good tools, but also deciding what kind of weaknesses they have. For instance, an up close character might have poor long range game (on purpose) to encourage the character to get in the other guy's face. Same with zoners and being poorly equipped to deal with up close combat. That creates unique gameplay. However, that's different from a character just being crippled and not having any way to deal with things. They could try and give someone like Tager some tools he might need and balance it out somewhere else to encourage his unique style. If they know what they're doing they can juggle both things. -
Charged Shippu does more damage than normal Shippu. 5500 VS 4000. You can use it for some frame traps in some cases, but it's gimmicks. Still awesome when you hit people.
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I forget. I guess countering air unblockables is different than ground ones then. Or maybe because Ada is treated as a projectile.
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It's unblockable against the air. It's just an anti air move, like Ragna 6A that you can counter or barrier.
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There were no matchups in his favor, but some were 5-5 like Ragna, if I still remember correctly. He was Tager's only good matchup. Good times. I think Rachel was worse than 6-4. CS2 was fine for me. I'd gotten over the shock of the change in style by then. It was CS1 that was the big hurdle.
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Well, there was that Murakumo tease that was in the game for sure. So the question is what that means. Is it a new Murakumo style, or Nu again, etc.
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[CP] News & Gameplay Discussion (Old)
mAc Chaos replied to kosmos badgirl's topic in BlazBlue Gameplay
They probably feel embarrassed when someone who doesn't know about BlazBlue sees it. -
[CP] News & Gameplay Discussion (Old)
mAc Chaos replied to kosmos badgirl's topic in BlazBlue Gameplay
Well, for Tager it magnetizes the opponent no matter what, so this is pretty much his dream for getting in against zoners that he had problems against all these years. -
[CP] News & Gameplay Discussion (Old)
mAc Chaos replied to kosmos badgirl's topic in BlazBlue Gameplay
Noel didn't get sluttier. She just absorbed Mu's sluttiness. -
[CP] News & Gameplay Discussion (Old)
mAc Chaos replied to kosmos badgirl's topic in BlazBlue Gameplay
You should post some of it in the Haku forums. I wouldn't mind seeing what kind of comparisons they make if it's insightful. Not that different than what we're doing now over there. -
[CP] News & Gameplay Discussion (Old)
mAc Chaos replied to kosmos badgirl's topic in BlazBlue Gameplay
Any more Haku news? -
that was amazing
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"Which reminds me, close-range Carnage Scissors is Hakumen j.B now?" wat
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[CP] News & Gameplay Discussion (Old)
mAc Chaos replied to kosmos badgirl's topic in BlazBlue Gameplay
http://antioch.snow-fall.com/files/members/mAc%20Chaos/zuntastic.png -
theyre both so bad arghhhh
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[CP] News & Gameplay Discussion (Old)
mAc Chaos replied to kosmos badgirl's topic in BlazBlue Gameplay
At least now her astral will be super easy to land, like Hakumen's. -
[CP] News & Gameplay Discussion (Old)
mAc Chaos replied to kosmos badgirl's topic in BlazBlue Gameplay
You're not allowed to change from Hakumen. Once you're in, there's only one way out. -
[CP] News & Gameplay Discussion (Old)
mAc Chaos replied to kosmos badgirl's topic in BlazBlue Gameplay
There's no need to ragequit. Modern fighters are like seasons. If you don't like the current version, just wait a few months. -
What if we thought of his throw as Ragna's 22C. Instead of a shitty combo we could use the throw stagger for mixup. lool I'm guessing after 3C we might be able to do something like, 3C CH > 2B > 5A > j.B > j.2A > j.2C > Agito.
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He's a Hakumen player.
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Need Advice on How to Repair Shattered Local Community
mAc Chaos replied to RifleAvenger's topic in Beginner Mode
Some people just play more casually than others and that's all they'll ever want to put into it. If you get serious about the game and destroy them every time then it can't be helped. Pointing out their mistakes doesn't really help either since they don't care and you come off as a nag. Some people can play a game casually and not care if they lose, but a lot of times if they're just going to get blown out and aren't interested in the game they aren't going to want to play it anymore. Basically, you can't force it. If they like the game they'll get into it on their own and start delving deeper. Helps when you're all starting off together too. -
You could still dodge the counter in certain circumstances. It wasn't undodgeable; you had to fall into the catch's hitbox. It was just really big. I had situations where a Ragna would Inferno Divider, I would counter it, and then they would cancel into another one and dodge it. Although now that I think about it, that might have been from ID invincibility. Still, same idea.