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mAc Chaos

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Everything posted by mAc Chaos

  1. > tager > B tier give it a week
  2. whys everybody want to switch, because jin is C? pft. jins always had the tools to deal with what he has to. you guys are good enough to handle that. you just have to worry about getting random'd out by makoto style characters.
  3. lows should still hit him out of it i think
  4. never forget http://www.youtube.com/watch?v=c8cCGnTL6I0
  5. That's because they never played CT~! It's still Lambda's most favorable matchup probably. But that doesn't mean you can just put down the controller and win. You mean 6D after it being blocked in the air?
  6. Have your thoughts on the matchup changed any?
  7. The only times I've had j.2A make a void were freak accidents, unless you're talking about her 214D.
  8. You could just block and punish still, can't you? I thought I saw throw combos going into renka(1) that didn't involve 2C first... What's the kishuu enma combo near the corner you do that involves 5C 2C? I usually do [starter] > 623AA > j.2C > 2C > j.2A > j.2A > IAD j.2A > j.C > land > j.2A > j.2A > IAD j.2A > j.C > 5C > 3C.
  9. Oh, so you mean you can do it in other combos besides Hotaru starter? Also, I was always wondering how to do throw > Renka(1) in the corner because I could never get that to work properly. Although I'm not even sure if the 2 stars for an extra 1000 damage or whatever is even worth it.
  10. What's the condition for landing the 5C > 2C link? I've seen it used during Hotaru combos a lot, but I can't do it. Does it have to be a CH, or certain timing / distance?
  11. I didn't mean anything by it. I just mean there isn't much you can do from full screen. It limits your options. Which is counterintuitive since you would think you would want to be as far as possible with Lambda all the time.
  12. You seemed at a loss of what to do when I wasn't coming after you.
  13. What do you mean 1 > BC > 3C? Hit them all right after another? Or block the first hit, then try to throw, then 3C? Not sure what you mean.
  14. What's wrong with Haku's 2B? If you're close enough to do 2B that means you're getting in with Haku, so that's good.
  15. You just have to wait for your opening.
  16. It's good for dealing with jump ins. I don't use it much though.
  17. you disconnected before we could finish ;3 COME AT ME BRO
  18. 3C CH air hit techable? What does that mean?
  19. Easiest for Hakumen. I have more trouble with Tager. :3
  20. I think he means if you just get up and mash jump you'll always beat it no matter what.
  21. It's possible the guide is wrong. I definitely know that if you neutral tech you can get snagged by a 720 before you can jump. Although it depends when you do it with the super flash... we will need Axis to confirm how it works again with those 720s.
  22. Wow, it looks like his bnbs changed a lot.
  23. you cant really turtle in CS with hakumen anyway you could only turtle in CT because you could just sit there like a tank and 6A the shit out of anyone that tried to get close, and you were strong up close even if they got in in CS you have to constantly adjust your spacing to keep them at max range so its more like zoning
  24. the better to troll with you can only really turtle if your opponent is letting you just get away with poking them to death if the other person is good enough then it stops being a real option
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