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Leonil_Requiem

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Everything posted by Leonil_Requiem

  1. yea, these are really old, in fact, sbo quallies. he is the best haku player. but sadly he's not an extraordinary player: Tsujikawa tao level or Goro lambda status. he's really really really good, pulls of nasty shit and a really good hakumen, solid in is situational damage, and i can't think of a better candidate for best haku main, but he couldn't qually in a bracket against keita. not saying keita's bad, but he's 2 steps under Tsujikawa. but o'well, i think back to when Suzume was playing bb, didn't practice once, still bodied people, he could easily say " i want to be BB's God" but he chooses to main GGXXAC and i respect him for that, but he's truly a player who'd exemplify the unlimited resources Hakumen as has disposal at every moment. Damn suzume is a beast, came in second at a major even and didn't practice once. but then again alot of gg vets are, look at shounen, jan, qwerty, all gg originals. but yea, A-92, badass. Suzume, gdlk without trying xD
  2. sup xfatty xD so do you have a green card?

  3. Hakumen's j.D has always been Special cancellable, even since CT.
  4. big ty for the criticism It is the number of frames in which a move is in it's hitting phase. A move is broken down into 3 parts: It's start up, it's active and it's recovery. Jumping B has 9 active frames while j.A , j.B have 3 and j.D has 4. Since it has so many active frames it has more chance of hitting regardless of how preemptive the move is thrown. OH and the move is a lv1 which carries the same amount of hit stun as some jabs, making the move a very nice tick. It looks like it'd have more hit and block stun, but it doesn't. People can mash out when ever it's thrown really.
  5. Generally you need better hit confirming, and better combo selection. Always carry out your block strings like your expecting to land with the move. also attempt to use a little bit better mix up. it's not illegal to do. j.C > land > 6B > 3C > TK.GH 6D > j.D wiff (or floor cancel) > 2B/6B > 3C > 2D/GH > rapid > 2D/GH Also it seems like you lack the flow chat knowledge to capitalize off of random hits with the right combo as well. Depending on the number of hits and weather or not you've land 3C/2D in a combo you should never settle for less than 3K with any hit. Also get better block strings, you shouldn't need 100 heat to deal damage. i have to work on this very same thing. hell's and death spike are lv4 moves with crazy block stun. Ironicly, people consider death spike a spot to jump out. Which is stupid. rapid dash split 2B has a high chance of catch those pesky jump outs that prevent you from doing your real mix up. as for hell's, it's a chance to do a safe TK.GH or 6B. the stun makes to so that it's more of a block string than a mix-up. Lastly, use more frame advantage, death spike, 2C, it's not over yet oki into 2B/2C/2D to re-apply pressure on mashers. in addition to that. More 6A. it's very close the best anti air in the game. use it when you think people are jumping out. use more barrier to break your run. i see you get hit while running a lot.
  6. Lots of active frames has a hitbox that extends behind him beats out alot of moves because it already active coming in quick start-up can be hit confirmed for 3000 easy.
  7. http://www.ustream.tv/recorded/9340919 is your ragna really better..... skip to 16:20 xD
  8. A little confused, you coming to NEC or Seasons Beatings?
  9. http://www.ustream.tv/recorded/9340919 I got warmed up a little later but this is a good example as how I conventionally play. I normally do alot more 6D > j.D (Wiff) > 6B>2B mix up, but sadly everyone was so nervous about there first time streaming and mashed out alot. Also, combo choice advice would be nice. But as for execution, I try not to calibrate myself to bad connection. Online play is just a place to learn match-up tricks.
  10. Where's the most resent official tier list?
  11. The oki's really nice. It's hard, but a well timed IAD tsubaki can beat out auto correct and still cross over.
  12. damn, i know this isn't gonna help the empty drive, but i'm really sorry for the falsified information. Yes, the tourneys are bi-weekly on Sundays, but i forgot Michigan masters marks the premature closing of the season. if there's any you need let me know. I view you slightly high because you had the gum sha to get out there, even on short notice. so yea, my bad.

  13. If you wanna talk about specific, look at that combo. Also if only the first part hit's of 6B, you can still combo, the gap is large enough for 2A, which is generally more reliable and reaches farther. let's get some more practicality in this thread. 2C AA > hjc > j.2C > Tsubaki > land > 2B > Gurren > haku hop > 5A > jc > j.A > j.B > jc > j.2A > j.C 2C AA > hjc > j.2C > Tsubaki > land > 5C > Enma > jc > falling j.2C > land > 2C > jc > j.2A > j.C less than 3 hit starter into > Enma > jc > falling j.C > land > 2C > hjc > j.C > j.C j.A CH > airdash > j.A > Tsubaki > land > 2B > Gurren > haku hop > 5A > jc > j.A > j.B > j.2A > j.C 4B+C > RC > IAD > j.2C > 5C > enma > jc > falling j.2C > 2C > hjc > j.2A > airdash > j.2A > j.C corner any two hits into > enma > jc > falling j.2C > 2C > hjc > j.C > j.C > land > 5C > 3C There's alot more, and damage will be posted soon, ebgames is about to close brb.
  14. Yep, we'll fight today. I play multiple characters, so you'll see me bounce back and forth between sever more than not. also, i try not to play hakumen online, that lag sticks with you before tourneys.

  15. Regardless of the hit, only one part of 6B can land. It's mad impractical but fun to have. The only character it could really be used more than once in a fight on.... would be Litchi (2B). She get's so low the first part of 6B will never hit. also you can get a little bit better damage for the magnatama, even though it is a stupid hard 10 frame hit confirm, off a move that leaves you - 8 on block.... that's two parts and easily ib able.... i'll make a vid.
  16. it's really really late, would you like to fight? i need something to go off of before i decide weather or not if we're going to be partners ^_^

  17. would you like to fight? i'm east coast

  18. Well, until they mash out from the rage of getting hit with a very risk trick, land 6B will forever be guaranteed damage. When they block, 6D > j.D combo, next time 6D > j.D wiff > 3C is really good. Also from the 6D > j.D wiff 6B people will have people ready to mash. Really you have to condition before you have any set in stone approaches.
  19. For those of you with good enough eyes xD http://www.youtube.com/watch?v=BSJsUk8c0Yo http://www.youtube.com/watch?v=JuwbDAj2dgg Any help would be appreciated. He may be my sub, but I want him to go far. Somewhat like a reliable second. Equally as strong as my hakumen. Edit: oops forgot one http://www.youtube.com/watch?v=NvN_MNALQOc
  20. 214B > 214D > 29 > j.A > j.B > jc > j.C > j.214C > 6 6DD > jc (8) > j.C > 214C > 5D > 623D > 236C > 214D
  21. oh, hakumen's my main, just don't play him online. he's my tourney ready character though. Last tourney i took 4th :( Jin Ragna Tsubki Lambda(need my CS corner loop) and Taokaka (working on taunt loop xN)

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