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Leonil_Requiem

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Everything posted by Leonil_Requiem

  1. I highly recommend hit confirming it. In addition, the height of your j.D edits the timing each attempt. like me, i have a marker in my head for their height. It's much more effective for me than countering or whatever.
  2. time?
  3. same, it's been kinda strange lately. glad to see it's not just me xD um... i'll be bring my gamertag to this casuals thing so we might be able to play on a better connection than we would have yesterday.

  4. lawler skates hacks and 5C combos >,> ... yea
  5. any plans tonight?

  6. in the combo: 5B > 5C > 3C > 2B > hjc > j.B > j.C > j.D > land if i were to 623A at the point of ice shatter/thaw, do you think it would be viable, since they are in the air?
  7. omni, it's been to long, let's fight. tonight, it will be fun ^_^

  8. So, enjoying the view from up there on the tier list. I've been wait for this for a bit, let's have a fight or two tonight?

  9. Since ice auto shatters, is there any invincibility? Also, if I where do do a move that's in air unblockable (2C 6C 623A 623B 623C 623D 632146D) do you think it would be for garb anti air mix-up.
  10. Ho-ho-hotaru, I come baring gifts for all the good little hakumens and Toadmen xD ---- Hotaru > jc > falling j.2C > land > 5C > 2C > jc > j.2A > falling j.2C > land > 2C > jc > j.2A > airdash > j.2A > j.C > land > 5C > 3C Hotaru > land > 5C > 2C > jc > j.2A > falling j.2C > land > 2C > hjc > j.C > j.2A > j.C > land > 5C > 3C Hotaru > land > 5C > 5C > Renka (1 hit) > Enma > jc > falling j.2C > land > 5C > 2C > jc > j.2A > falling j.2C > land > 2C > jc > j.2A > airdash > j.2A > j.C > land > 5C > 3C Hotaru FC > 6C ( Lv 2 ) > renka > 2C > hjc > j.2A > falling j.2C > land > 2C > jc > j.2A > airdash > j.2A > j.C > land > 5C > 3C Hotaru FC > jc > falling j.2C > land > 5C > 5C > enma > jc > falling j.2C > land > 5C > 2C > jc > j.2A falling j.2C > land > 2C > jc > j.2A > airdash > j.2A > j.C > 5C > 3C Hotaru FC > land > 6C (lv 2) > Renka (1 hit ) > enma > jc > falling j.2C > land > 5C > 2C > jc > j.2A > falling j.2C > land > 2C > jc > j.2A > airdash > j.2A > j.C > 5C > 3C Gurren (CH) > 5C > Enma > jc > falling j.2C > land > 5C > 2C > jc > j.2A > falling j.2C > land > 2C > jc > j.2A > airdash > j.2A > j.C > land > 5C > 3C ---- In addition, I'll be fixing the notation on my old combo guide and reposting it here. ^_^ Enjoy guys!
  11. alright, i'll ib and block his mix up till i got 25, not really all that hard, the ib part.
  12. there are alot of words for some combos xD 5B > 623AA > jc > falling J.2C > land > 2C > hjc > j.2A > airdash > j.2A > j.C
  13. just a little, but try, 623C CH > d.5B > 5C > sjc > J.B > J.C > J.D > airdash under j.236D also 5B IAD j.236D is still pretty pretentious.
  14. I don't get it, he can wiff normals into my ib dp and block. He can wiff 2C and still beat me out. He can throw moves at my dp to fuck with me (As 2B 5B 2C 5C death spike) WTF IS UP, this is insane, (fighting Seon btw :vbang:) this match-up is free.
  15. yea, in the game ice didn't was weird cause people didn't always breaks at the earliest point making hard to reset, but ice auto breaks, which to me only makes him seem that more dangerous.
  16. Well ky had oki, D stunedge frc 2B/214K/IAD slash/run, push them out of block stun, throw and ect. But jin is definitely johnny Ky: Just like hakumen is slayer johnny: litchi is Jam Briget: Nu is Dizzy testament: Mu is Vemon Dizzy: Ragna is .... Sol Sol xD honestly that's why i'm happy to see makoto who only slightly resembles jam slayer, which is hype Oh, stunedge frc loops and GS combos did big-ish damage. 2D vaper thrust loops and gating knockdowns seemed pretty fine. Everyone else damage just need to be tone down.
  17. pretty sexy, the 236D air dash or land and low mix up is a classic. it's something jin's should have been doing from the start. but he was so good no one really had to use him at his full potential. now it's all coming out. to tell the truth, just go watch a ky kiske ggxxac vid to figure out how to reset and mix up and oki with jin. it's like flash backs now. O_o the way he did it was pretty spacing specific. but I 5C > 6C > dash cancel 5C > sjc > j.C > j.D > airdash j.A over the opponent > j.236D there's alot of set ups now. ice doesn't get in the way of perposful and intentional resets anymore.
  18. http://www.youtube.com/watch?v=vDJVgK5yxFU http://www.youtube.com/watch?v=VmhK1zS7m7M quite the troll indeed.
  19. hotaru seems like a better option at every turn, you can even AA trap my doing hotaru land 2C while your opponents in the air. But against jin's well space j.B, it's so slow i'm 6D-ing and j.D-ing it on reaction. Yea but i'm rarely on the ground with all the zoning im doing so hell, it sucks but there's work arounds.
  20. thankyou, but it's official 6A has no longer an AA?
  21. i thought they took out his low invincibility on 6B in CS? http://dustloop.com/guides/bbcs/frameData/hakumen.html
  22. yea i wanna get some local matches in before i have to apply to this shitty J O B.

  23. http://www.youtube.com/watch?v=AD318OfQyNM#t=0m33s explain plx
  24. guess we gotta wait on totals till CS console hua? Good work Mac you might wanna reserve another though remove this when you ask.
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