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Everything posted by Omex
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http://www.youtube.com/watch?v=qYaLxRJA_jM And now, tickgrab guide!
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http://youtu.be/mIPSEWDhsz4 Kanji 214C tutorial 'n junk.
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http://youtu.be/mIPSEWDhsz4 And now, a guide on Kanji's 214C! Will either post elsewhere or edit this post later today to have a big list of extra examples of things that it can be used for, most likely. Edit: http://pastebin.com/Bjtf81bp Short listing of what I had off the top of my head that 214C will go through.
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Persona 4 Arena PSN Team Tournament (July 28th, 2013)
Omex replied to MastaToken's topic in P4A Online Play
ps - team shitlord, omex and bace signup. -
I'm pretty sure brkrdave and I have a 2bar to each other if not worse, so I think I'll have to pass on that matchup ;;
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oh poop there's a general video thread, whoops. http://www.youtube.com/watch?v=no5bbYCYbAg short video on how aigis's throw beats the throw tech buffer
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Persona 4 Arena XBL Team Tournament (July 27th, 2013 @ 3pm EST)
Omex replied to MastaToken's topic in P4A Online Play
Buy me a folding chair if I win. You know you want to. -
http://www.youtube.com/watch?v=S5Wntvv2v9E Hayashi Yosuke VS Mitafu aigis. Sorry it's not cut very cleanly, twitch was being a huge PoS with cutting it and uploading it to youtube, so I was happy getting it out at all. :V
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http://www.youtube.com/watch?v=4h5_44ANca4 domi aki vs stunedge yukiko http://www.youtube.com/watch?v=5ZkvLOGX7Jg die chan mitsuru vs oogi yukiko http://www.youtube.com/watch?v=X8Ze8bOPpMs oogi yukiko vs mitafu aigis http://www.youtube.com/watch?v=9vYXkhq5zOo ymst kanji vs aigis http://www.youtube.com/watch?v=YHoUoaVd3Ks domi akihiko vs narukami http://www.youtube.com/watch?v=tX3oNCDwg40 domi akihiko vs mei kousaka naoto http://www.youtube.com/watch?v=OYVuXNkXqEU domi akihiko vs pet kanji (There's a hayashi video that didn't properly export, I'll grab it and post it tomorrow, sorry.)
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Just need a short rest before streaming, so stream'll be on in 30 minutes. http://www.twitch.tv/omexcross
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Unless someone else is streaming tonight, I should be covering replays on stream tonight, then uploading to youtube as usual. Probably around 7 or 8 CST at http://www.twitch.tv/omexcross . As of right now, the planned replays are probably going to be... Domi aki vs ho-chan yukiko oogi yukiko vs DIE-chan mitsuru Yukiko vs Mitafu Aigis Hayashi Yosuke vs Mitafu Aigis YMST Kanji vs Aigis sssssomething like that. I may not do all of them, but if I don't, I'll likely do them the next day/etc just for the sake of not spending the whole night covering replays.
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hi! I'm a dumb guy who knows dumb stuff. Somebody complained to me on IRC and told me I should probably be doing replay commentary/match analysis so I can help people out with distributing some of this information! So I did and it's probably really bad. Whenever I do this I'll end up streaming it and then cutting it and uploading to youtube really lazily. http://www.youtube.com/watch?v=iBcqFmTFNU4 Tetsu chie vs Sorashido Shadow Labrys http://www.youtube.com/watch?v=ON32NZ2-IUA Tetsu Chie vs Mui Aigis http://www.youtube.com/watch?v=OBipA_Zo-Sw YMST Kanji vs Okusan Nikuya Elizabeth Will be taking request on specific matches/character matchups, though I'll prefer sticking to JP/high level play so I can discuss the different obscure decisions and whatnot that I probably shouldn't even know about. Once a regular schedule/etc for this occurs (after evo most likely) I'll edit this post with said info.
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[P4A] Kanji Tatsumi Critique Thread "You are not doing it right!"
Omex replied to A.X.I.S.'s topic in Kanji Tatsumi
it's part of kanji's design, he's suppose to utilize being some sort of flying shitlord machine in the air with j.b and j.c until he can either get a clean confirm or get people to play the ground game a little bit more. imo anyway. flying around using awkward angles and obnoxious normals is super important, just not all the time~ -
[P4A] Kanji Tatsumi Critique Thread "You are not doing it right!"
Omex replied to A.X.I.S.'s topic in Kanji Tatsumi
aisight wanted more critique https://www.youtube.com/watch?v=O8KpO-M1umY i can already tell you you need to be a shithead and roll/mash grab during some of his pressure already. guy relies on 2b any time his pressure goes wrong/he needs to put you back into blockstun constantly at really bad ranges lol. Especially if they get caught by DP, tech back --> 2b is an easy way to get rid of paralysis vs most kanjis. 1:34, around 3:15ish, 6:12ish also around 1:35, supergrabbing out of pressure won't work in your favor generally, neither will CAing out of block stun for that matter since boost high profiles our sweep. 1:58ish, you get a good lightning confirm on his 2b - rather than going for the reset you could have gotten a clean 5AA 5B 236C safejump off the crouch confirm. Probably could have caught him DPing in your pressure after as well, since he was eager to get out of orgia. Soon after that, you start getting caught by his jump up j.cs constantly-You gotta tech carefully and use your air options to avoid that, every aigis i know goes for it ww. around 3:05, note - I really dont' like using 5C in this matchup, except for explicit things. when you're at that sweet spot range where you're at the top of 5c and they like to 2b, you can just 5C that shit on a guess and you can get a nice FC into 236AB for 5.4-5.7k. Similarly, lightning can work, but it depends on the spacing/situation. Definitely worth watching for, but outside of that, they get counterhit too easily. When you ARE worried about that big ass j.c approach, if they're coming in high enough, you need to go for 2B, and if they're doing the low to the ground poke, go for 5B to CH them, get a hard knockdown and start your game. 3:23 - he was at half orgia and maybe even paralyzed? i don't remember 100%. going for the 5B 2C was a baad idea there, he was definitely going to mash something to get out and ensure he got his orgia meter to a comfortable level. In general, you seem to be taking to the air a bit too much - aigis can control that space REALLY WELL with 2b, and there's no way in hell kanji is going to get over it with a well timed airdash or else. usually you're gonna get CH'd or blocking in the air, letting her setup as she pleases. You could try watching the YMST/pika set on jpbanchou's channel-YMST is REALLY careful when he goes into the air, usually doing neutral jumps and reading when pika is moving, rather than trying to approach recklessly or etc. not only will 2B make your day worse if you get caught in the air, if you're airblocking that big floaty j.c of hers, it puts you into her pressure really well. I really don't like the wakeup DPs either - I dont' know if he adjusts later in the set, but it's a bad option VS aigis unless she's going for j.b crossups. j.c can safejump meaty kanji without even letting you take a card, and she can set up safe meaties with 5B as well, though a lot of aigises are kinda bad at it. good blocking around 5:15 - he was really overextending on his orgia meter usage though, so it was clear he was going to go into something to deactivate before he overheats. I would have been mashing 5A or sweep towards the end of that to ch and knock him down cleanly, unless he went for 5b/5c into activate, then 236236a to hit inbetween the 5b and 5c. in general, btw? lot of aigses use 5B 5C activate/deactivate as it's her normal with the most hit/blockstun, but there's a 1f gap between 5b and 5c-if you CAN, try to get a 214214c or 236236a through that. it's tough though, i wouldn't without practice. also, random j.214AB from the air? nasdfsakga. not worth the risk vs Aigis, she can easily be waiting to 2b or sweep that sort of thing on reaction ;; that'll be it for now! looong video and i need to practice/eat myself today. <.< -
[P4A] Kanji Tatsumi Critique Thread "You are not doing it right!"
Omex replied to A.X.I.S.'s topic in Kanji Tatsumi
I'm just going in this assuming you two have never played each other before/don't know each other's habits, etc. First off, pick eng kanji. Narukami matchup is way harder if you don't have troy baker watching your back. ACTUAL first off, it's risky and whatnot, but once a narukami gets in on you with 5A/2A microdash pressure going for tick grabs, you should go for 214C to discourage him from going for that shit - even without IB, thanks to the invuln frames it'll usually beat his stuff pretty cleanly. Same with chie, though IB really helps out vs her. Good defense despite that, I wouldn't have gotten the throw tech lol. He never really baited retaliation from you by backing off, so honestly goign for a DP or preferably a 214C would have really helped you out in this match. On his knockdowns, i'd like to see you get some IBs out of the 5D, should at least get +3 meter for every time you get knocked down. Helps you come back if you take a good chunk of damage from the blender, every bit helps. Alright, so, one of the biggest reasons you're losing these matches is because you aren't playing the neutral very well and not answering his options well either-utilizing 5C so much needs to stop. It's a 25F startup normal, you risk losing a card, and your options on block aren't very good. He disrespects it very well in this MU and he's winning for it. From the looks of it, he relies on bulldogging in as hard as he can with 5B and j.b-well, here's one little secret the pro narukamis don't want you to know (in order to lose weight. etc): http://www.dustloop.com/guides/p4arena/hitbox/Narukami/5B.html see that frame before the active ones where he has his arm stuck out? You can CH that arm really hard. You can utilize your own 5B's 5 active frames and good CH to counterpoke his rush in 5Bs, and if you autopilot into 5B 5C 2B 236C you'll be able to snag a nice 2.6k with a safe jump knockdown, or go for 236B~j.214b for supercancel opportunities. Trust me, it works, it makes narukamis change how they play the neutral a lot lol. Dealing with j.b can be harder, whenever you're at the spacing where IAD j.b is strong you'll just have to watch for it and either defend, or be ballsy with 214D/2b CH, depending on how you're feeling. Once you get him to be more careful with his pokes, you'll be able to either try playing the ground game or start utilizing Kanji's obnoxious air movement to get in on him and pressure-I'll detail his air angles/etc later. small, less useful note-if your opponent doesn't know how to properly counterpressure after blocking a 236A (he went for a 2A), be sure to abuse and punish that shit-If narukami goes for 5A, you're in trouble and have to defend, but since he was going for his 7f 2a, just 214C that shit until he learns how to deal with -3 on block lol. Not a long term useful note/strategy, but if people don't know the MU, run your game hard on them for it. Another big note on this match up to the 10 min point, you get at least 5 hit confirms you don't really get to run on, particularly 5AA and 5AA5Bs. Getting that nice, quick knockdown lets you run your game and every time you land it you have the potential to completely steal the match, so being able to get that knockdown is essential! Secondly, you acutally dropped a 5AA 5B in the corner-that is -REALLY- unfortunate. Getting that confirm can net you a 5AA 5B sweep OMC (iad j.b optional) 5C 2B 236C 5AA 236C knockdown for around 3.5k with chair ender, less if you want the safejump. You can really make your 5A/214C mixup scary in the corner if you go for that big damage lol. You were also going for 5AA 2B a lot when you did get confirms-That combo only works on crouching, so be careful to confirm that! I think you lost at least 2 confirms because of it, which like i said, can end up changing the match pretty well in your favor every time you get that knockdown. :CC Okay, dealing with corner pressure-I saw you suffer quite a bit trying to escape the corner, getting punished on rolls and a few other things. Lemme give a quick lesson here, visualize this in your head-Narukami knocks you down or you get out of his 5DD oki, he backs off a little bit, and he's out of your immediate effective range, either at sweep distance or a little bit further back. This is the spacing you rolled at and got CH'd, for the record. This is a pretty standard spacing for most fighting games, especially p4a and kof-right at the range where people might get desperate and try to roll out towards the opponent thinking they're going to immediately do something. A lot of people just go to this spacing and WAIT, because reacting to whatever option you go for if you're scared in the corner is very, very easy here, especially with Narukami able to microdash 5B you at any time. Considering how he ran his corner blockstrings, I would have suggested just waiting until he thought he'd catch your mash or similar-The instant you think he's going to give you a moment to breath, you can either try to change the situation by smartly poking at him (dash up sweep OMC j.b, run up grab, C+D cornerswap, etc) which are all a fair bit risky, or you can go for a superjump up and out of the corner-based on how you do it (using air turn backdash and using superjump forward/neutral/backwards depending) you can either try for just getting raw distance out of the corner, or try to land directly behind him and reverse the situation, coming down with a j.b or j.c depending on how antsy you think he is. You can also just delay your airdash after superjumping to change where he thinks you'll land, so you might be able to land at a spacing where he can't immediately pressure you, and go back into the neutral game rather than having your back to the wall. Experiment around a little bit! It's actually REALLY annoying to deal with kanji's superjumps out of the corner if you're smart. For that matter, you should look at your own corner pressure game similarly-One time you had the perfect opportunity to turn the game around, had him knocked down in the corner, and you ended up going for... jump forward, double jump back, land and random 214214C ;; Kanji has quite a few options to be really really obnoxious in the corner, especially because 5AA after 5B will almost always be able to catch jumpers withotu having to microdash after to make it tight. Considering how antsy he's been with blocking and the lack of DPs i've seen, i would have gone in hardcore with the ticks to get him a little patient then just started grabbing him and resetting him in the corner like a mofo lol. 4:40 pressure - I'd like to see you do something a bit different throughout this big string-You have a LOT of meter going for you. Going for a DP can go in your favor potentially since you have enough to cancel into either supergrab if you catch his persona, or 236236A for a hard knockdown, or you could do 236236a reversal and OMC it for 5k damage or OMC it on block for a tick attempt if things didn't work out and he blocked it. Regardless, he's not respecting your options at all, so you need to give him a reason to. For that matter, you should also make him respect getting HIT by your DP more - every time i've seen you land a DP on him, he's immediately teched and mashed to get an easy way out of paralysis. Knowing that he's going to go for that sort of option, you should do something to make him think twice about it - Hitting a normal straight out of DP so you can stuff the startup, setting up 214D, etc etc. around 9:10ish? you get him in a pretty good string of 5C/2C/etc pressure, and end up throwing it away for a 236B~j.214b - Especially with 100% meter, I would have liked to see a lot of different options. Considering the fact he doesn't seem to be too on point with his defense and he's not trying to dodge your grabs, either just doing dash up C+D after a 2C or feinting a 5/2c into that would have reversed the situation pretty well for you into sweep --> chair. Next confirm would have done a lot of damage as well, with 100 meter. (I'll check the later 10 min of the video later. some of the info I gave is a little out of order because of how i noted it in my post, sorry lol. You know where to find me to ask questions, go ahead!) -
FT10 should be starting soon! Tell everyone (because we're awful and didn't schedule/announce this far enough ahead of time ;http://www.twitch.tv/bacesk8
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Courtesy of Bace, we're going to be doing my FT10 with miller tonight as well! Hopefully before the TSK/brkrdave ft10 occurs (we're being slightly delayed due to some stream audio issues.) I'll likely be a horrible person and double post once the link and the setup is ready. Commentary should be done by Bace and OutlawVinegar! (unfortunately this is basically unannounced and cutting it a little close, sorry! was not intended to be like that ;
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[P4A] Kanji Tatsumi Critique Thread "You are not doing it right!"
Omex replied to A.X.I.S.'s topic in Kanji Tatsumi
I'll watch the video in a second and give my help as well, but already pre-empting, don't use -either- 236D or 236CD vs yosuke. Any yosuke who actually knows the matchup knows how to dodge the move. Yosuke has far too many tools to outright ignore it for it to be useful. edit: Sorry for getting back to this so late. FIrst off, like TSK said, to blow up 5A 5B dashin 5A, just 214C that shite. it has 3f of invuln specifically for blowing up pressure like that. Just remember though, you aren't doing it to punish him so much as remind him he's not allowed to do it, so don't look for it too hard unless he doesn't learn. When using your lightning, try and use it to catch him where they're landing or in yosuke's case, try to make the kunai whiff (jump over them, etc) and then call j.d to catch his landing animation-only applies at certain spacings, of course. After 214214C fullscreen (You did it corner to corner at 1:13) you can do a superjump forward --> j.214B or do 5D almost immediately to lock them down meaty and get a safe 5a for ticks. If you land a CH 2b like you did around 2:40ish, you have two options I'd like to recommend - max damage (bad hit confirm) 2B CH delay 5C 236B 2A 5B 2B 236C 236A (4k damage) or do 2B 5B (good hit confirm, less damage) 5AA j.a j.b double jump j.a j.b j.214B. The bonus of this is, if they land before your 2b hits or they block it, the 5B will leave you at -1 instead of -asdkguasdb. hooray! 3:45 - Good hit confirm into good damage, but with Yosuke's health it would have been better to try and end it a little early to keep him out of awakening, away from that extra meter/defense/health. Omitting the second 236B and instead going into 236C would have likely done the job, though I'm not sure if you could have done 5AA 236C at the end instead and omitted ex chair to do the same thing. Keeping them right outside of awakening is great because you'll absolutely murder them the next time you touch them. Despite that... good reads on taking the round nice and quick afterwards lol. 4:40 - Two optiosn to get that air confirm - 5C 236B and hope for the best, which will let you do something like 2a 2b 236b 2a 2b 236C easily enough, or delay your 2C after 5C, and wait for them to bounce low enough for the hand to swipe them towards you and continue with 5b 2b 236B. Combo should be on the wiki. 4:49 - Always watch for your j.bs to get a ground CH - if you're close, run up 5AA etc, if you're far, just be ready to dash sweep, which you tried to do albeit a bit late afterwards. Don't go for j.214b, since it'll only combo on standing CHs. Immediately after that, btw, try to tech closer to the ground or get a ground tech. Doing that will prevent you from getting airgrabbed or 2b reset righ toff the ground. 5:00, you get a grab punishing his teleport - You can take a step back and set up lightning oki instead, it'll hit him meaty so you can safely run in without worrying about him mashing, and you can time the Ds to make it a true blockstring until you can hit 'em with 5a for mixup. and then stuff i wasn't paying as much attention but i didnt' see anything too big. also you can do 236C iad j.b as a safejump instead of the chair! try it out. -
yeah, OMB disables liz's passive meter gain and other character's general meter gain, so you need to either have as much meter as you need to finish before you OMB or you need to have 50 meter to burn on mind charge to get the extra you need. afaik the extra difficulty in confirming is why we don't see it too much from okusan/etc
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should be good barring thursdays as well. i'll let you know if something pops up, but it's not planned atm if it does. :V
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[P4A] Kanji Tatsumi Combo Thread "I am not done beating you yet!"
Omex replied to A.X.I.S.'s topic in Kanji Tatsumi
Oh, whoops. When I read your stuff originally I thought you had a 5c 5b 2b in there, but I read it backwards w. Yeah, I'd stick to 5C unless you're doing 5C 5B silliness. -
bace definitely isn't going to be willing to do a cross country netplay ft10 lol. aside from that I'm all good afaik!
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[P4A] Kanji Tatsumi Combo Thread "I am not done beating you yet!"
Omex replied to A.X.I.S.'s topic in Kanji Tatsumi
you should be getting the good dash up timing after j.c prettymuch all the time regardless, if you can. never any reason not to. secondly, if you do j.c 2C 2b 5c 5b blah blah you can get around 400-500 extra damage for free, which I think is pretty significant for j.c confirm, but outside of that, if you aren't good with execution, stick to j.c 5c 2c 5b 2b 236b (5aa) or (2a 5b 2b 5c 236c) route -
So, with a local bro having bought an avermerdia live gamer... pro... thing, I'm PROBABLY going to finally jump the hurdle of video editing and make some informative content for Kanji gameplay! Rather than starting with the simple stuff, I'm going to do my best to cover material that most kanjis either don't know, or aren't demonstrating very well, most likely starting with notech punishing and proper meaties. From there, if I can keep it up, I'll probably be covering Kanji's oki options heavily off of every knockdown option (normal chair, grab chair, normal EX chair, grab EX chair, each individual knockdown and their differences, good and bad lightning oki setups, and 236236A knockdowns.) From there, a proper lightning mixup video, in depth oki mixup if the knockdown video doesn't cover everything, high level blockstring theory, underused tools... well, there's a huge amount of information that most people are sleeping on, and I'll likely be totally willing to start covering it in video form and do writeups if I can't. Anyone have specific requests for me to cover content? Either things I have not listed already or what I did list (because you want something covered faster than other things lol)