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Omex

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Everything posted by Omex

  1. Signed up. Just warning you guys, my back microswitch is broken (AGAIN), so I honestly only have a 50% chance of blocking things on one side. Better not lose to me. '3'
  2. there's a newer model that's just as lagless though, something like the 238vh
  3. I didn't want to keep responding to this conversation due to the potential of bad blood but i think i should clarify a few things. First off I'm some shitlord netplayer in minnesota who has literally 1% offline experience. I seem to keep giving the wrong impression on that front! Secondly I'm really not trying to shit on anyone here, I just want to make sure it's 100% clear and known that people should be avoiding playing with TV lag as much as possible. Through twitter and elsewhere I've seen some friends go to offline/majors and suddenly realize the reason they do so much worse is because of the fact they play on a really laggy TV at home, switch immediately, and their lives are much better. You can adjust to the lag, but it'll always affect your gameplay and put you at a disadvantage, so it's something nobody should put up with. Just wanted to make sure that's 100% clear to everyone everywhere. :x
  4. no. it's like saying you can adjust to netplay and make it the same as offline. having a 2f delay between what you're seeing and your inputs is the exact same thing as playing online with a 2f frame delay through netplay. sure, you can predict mixups all the same on netplay, but that isnt' reacting.
  5. I don't think you're taking into account the fact that the delayed inputs/etc also takes into effect when it comes to blocking things and reacting to mixups, neutral game, etc. You can't adjust to that. Execution is one thing, but...
  6. I'll probably be able to do it? apparently people like my commentary and junk ;;
  7. i pay good money for my internet and live in an area with good-enough infrastructure (likely because i'm outside of the university of minnesota), and have my router/modem set up properly pmuch! i get solid connections to most of the usa afaik, tho i'm 2bar with pnw and probs cali which is sadface. ...and 1bar with lk for noraisin. :C comparatively my friend 30min away does all that but lives in an area where the infrastructure is worse, we get... the exact same connection I do to you guys, 3 bar that randomly drops to 2 LOL
  8. He didn't. ZomB doesn't play online and bace was winning very solidly from the start of the UFGT sets, well before downloading could occur. The downloading was how he kept landing Liz CA against ZomB's 2/5DD oki, totally different. '3' source: was sitting next to them all weekend at ufgt. I'm trying to harass bace into posting some help soon but no promises!
  9. ggs to colpe and grover! thankfully i am secretly EC and allowed into the room also grover i swear to god i know better than to DP ghetto 5D setups, just not use to seeing them anymore and therefore become bad ;; sorry!
  10. Yeah, if there's an opportunity you can punish with 214D over 214C, of course you should go for it for damage, but in terms of grabbing people on wakeup, that's a really bad excuse. It's a 27fish startup move, and people can react to overheads around the 23-24f startup range, there's really no reason to use it for invuln on peoples' wakeup hoping to grab a DP or whatever else ;; Once I manually tested and found the invuln on 214C, I stopped using 214D 99% of the way since 214C is usable in a lot of the situations 214D guessing seems to be necessary in. The frame data page not being updated is my fault-The mook doesn't list a bunch of frame data for Kanji right, like 214C invuln or j.214A/B/AB throw invuln, but I forgot to edit it into the framedata subpage as well. ;; As for optimal combos, forgive me, I should have specified, 'optimal combos that aren't stupid'-I refuse to go for the 5C 5B 2B stuff, and you can still get more optimal than what you're doing for really low execution. Like 2B CH, you can just go for 2B (ch) 5C > 236B > 2A > 5B > 2B > 236C > 236A for like 3.9k! nothing too bad edit: oh and in general if you make an updated/revised/whatever vid feel free to get in contact with me and we can discuss! I just don't want you to go through all the hard work of putting a cleanly edited tutorial up without it being super accurate for everyone ;; that way you can be like YEA!
  11. hrm... I'm 10 seconds in and kind of weirded out at how you're doing this. For one, the way you set up grab --> chair ender (instead of lightning oki, which is SUPER questionable!) into a 5AA which doesn't hit meaty since it catches them in the air, which can easily lead you to getting mashed out by some characters with faster normals/grabs, depending. Hell, not setting it up as meaty can even let them backdash on wakeup, since the no backdash window isn't all that big. Also, I dig the extra damage, but I also don't know why your answer to beating rolls is 'Still don't do meaty 5AA, go for a grab if you THINK they'll roll'. Instead, why not just... meaty 5AA? 214D to beat mashing is also really bad advice-214C has 3 frames of invuln at the same time as 214D! 214D has invuln from frame 2-27ish, 214C has it from 2-5 (the first active frame) so there's really no reason to use that there :x If you time it meaty, it'll also beat Mitsu 5B, raging lion, liz 2b, etc... It's -REALLY- bad advice to put out there. You should never do 214D as oki, tbh. Also, when you advise people to use 2B as a punish vs certain DPs, you should also at least try to get the optimal CH combo (2b --> 5C) ;; Shadow labrys, you didn't even mention doing 5A cancel into super/DP/AoA in order to beat hers on reaction.... Aigis, you should probably be discussing the DP on block j.c punish rather than showing 5C since it'll be safer vs her supercancels and still get 5k easily. Liz, you should show that you're able to 5A her and then jump away on reaction to beat her DP with a j.c, considering it's a much better pressure option and you can even do 5AA5B214214C5AA as an OS on wakeup, you can react to your 5A whiffing and if it blocks and she's still mashing it, your second 5AA will turn into a grab super on whiff, and 5AA 5C on block. Okay, good, you did go into super cancels. I don't know why you said to punish Narukami with 5AA instead of 2B or anti air 5C, both of which will give much better damage, you can space both to be safe against his super cancels with very little effort as well. You also didn't mention narukami's DP into cross slash, which has to be punished with an IB on the DP section, or a microdash sweep... Listing counter FAs as 'safe' from super cancels isn't accurate, since you don't mention being able to beat Chie's DP on reaction to it catching 5A or the fact she can super cancel it on activation to power charge or whatever she damn well pleases.. Beating different supers on wakeup-Labrys can OMC her super early and block the retaliation lightning. She can't punish kanji, but she'll be safe. :x For Labrys, you didn't mention being able to cancel DP into Wheel, which you need to IB the DP in order to beat. For Mitsu's bufudyne, you didn't mention anything about making sure you have the right spacing to dodge Bufudyne D, which can easily hit your roll thanks to the extra startup. Goddess shield, you did not mention the fact she can OMC it on wakeup and block your retaliation lightning, or use the D version to pass through you entirely... And you should probably list what grab punishes you have for the supers that you can roll and get a better punish than 214C with for the unburstable option. For example, naoto doing raid gives you a free 214D/214C without even rolling if you're worried about the punish. I don't know why you listed a situational, awakening only punish for Yukiko's fire pillar super, since it's important to know you have to do a move with FULL invuln in order to punish it properly-214C, 214D, 214214C, normal grab (I think?), TK 214A iirc. 236236A won't work because it loses the invuln on hit. On the Narukami cross slash, as said before, you can punish it a few different ways-Microdash sweep always works, IB 214214C works just fine (and with that superflash it's piss easy to IB), and combinations of microdash and IB basically let you do w/e. For Chie Meteors, you need to mention that meteors D will NOT get punished by 214D, making you look like an idiot for trying :\ And, oh god, okay, you -did- go through IK punishes... Chie God hand cannot be punished by IK, myriad arrows can't be punished on reaction either, maybe the D version, but why the fuck would mitsuru use the B version when she has a 4 frame activation A version that's safer against such things? And during -ALL OF THIS-, You didn't discuss lightning oki off of grab WHATSOEVER, which nets you a free and 100% safe 5A, let alone any gimmicks you can potentially set up with all of this. :\ You probably should have asked for outside input before you put all of this effort in. You didn't discuss doing meaty 2A to dodge 50% of the supers in the game while safely meatying, you didn't discuss better oki setups using 236AB or not doing a chair at all to get better frame advantage for better spacings vs certain character's moves... ;; edit: and no discussion of aigis orgia backdash on wakeup and how to CH it? ;; edit2: and no no tech discussion! a pretty big factor in trying to dodge kanji's wakeup mixup, especially after chair enders ;; most people at mid to high level have started noteching certain kanji knockdowns too, since there's only a few people in the us who actually know how to punish that effectively...
  12. i should probably acutally update my information here now that bace is my training partner, lol. You can burst a lot of Liz's shit, just not randomly: After j.c, to continue the combo she needs to do 2A 5B-You can burst the 2A or the 5B on the way back. She can do an alternate route that's more burst safe, but there you go. You can burst the bufu part of 2C -> Bufu B in the corner (burst on reaction to the 2C and hope she's doing bufu, it's LEGIT, buts he can bait it) and you can similarly burst her EX lightning in combos, which will leave her in recovery for quite a while. Most lizes also won't even go for the Ghastly combo unless you've wasted your burst, so there you go. (Saving your burst is still a really good idea though, since Okusan and Bace are working together to find as many easy realistic confirms into Hama combos as possible atm, which means... yeah, more literal touch of deaths.) Catching liz also isn't as hard as it seems anymore, it's just really stupid on netplay and nobody knows the matchup, generally. I'll try to do a writeup ~eventually~
  13. RIP my chances of redeeming myself ;;
  14. http://www.twitch.tv/ehrikirhe/b/410038746 for anyone interested in american kanji play here's a ft10 set between dsmoove and tsk. supposedly informative commentary from myself on the vid, wish i could say i was linking just so i could plug myself but apparently not a lot of people knew this happened so yea!
  15. Her moves that have super armor (meaning, actual armor that isn't the usual 410 damage armor he has all the time) are just the EX versions of moves, and any attacks done during her Titanomachia super. 2b can beat j.b just fine if you're spaced properly and she's not carefully spacing it, but she can definitely make it difficult on you by attacking from an awkward height or angle (her airdash is good enough to quickly cross over Yu and dodge the 2b, most likely.). and lastly, labrys' furious action is around ~27 frames and gets slowed down quite a bit by most moves, and Shabrys' DP is 15 frames that can only be slightly slowed down by armor. If you catch yourself on it you can barely react and mash DP to beat her out of it.
  16. a 6f 5a and a 5f 214c/4f 214CD/6f 214214c/d with one of the fastest punish supers in the game (12f reversal chair super) helps a lot with that. not only that but at the expense of being 1f slower than the fast 5as his 5a has a lot more range than most people that aren't named mitsuru, though other people microdashing kind of affects that. hitbox is still great tho. it's only at range he's really slow and a 13f sweep isn't too bad tbh.
  17. I have my 360 copy back, so I'm available if people want matches/kanji exp/whatever on 360 again. Just hit me up on twitter or whatever messenger if you want me to hop on.
  18. Oh, I missed the fact you responded. No, not just FC combos. Kanji has tons of normals that you can hit and CH with that we don't have a lot of optimal stuff with! Or probably don't, anyway, since I've done a fair bit of exploring, but I don't look into things like 5C 5B combo path, etc. A lot of it is OMB based, but still. j.b/j.a CH starters with omb, 236AB, 236AB/OMB, 236AB air hits, 5AA CH starter, sweep OMB, 236B starter OMB, air grab/air grab OMB, 5AAA confirm (probably omb as well), AoA D combos, guard cancel, j.C air FC OMB/OMC combos, ground throw/j.214 series into D lightning combos, potential 236D setup grab combos (such as comboing off of 236A chair ender combos), 236236A OMB/OMC combos, high resource stalling combos (to run out sukukaja, orgia meter, etc etc, both with persona and without) and whatnot. I also don't remember if you have too much talking about realistic 5C/2C air hit punishes/FC air hit punishes. Oh, and unburst tech? :V There's also potential with certain no tech combo paths you could explore, like dealing with people who just no tech to try and deal with Kanji setups-Some japanese kanjis go for 2B 5C after catching with 236CD/D because it works on FC and lots of people are too afraid to tech. A good mix of actually important confirms we lack info on, utility combos we're lacking and the occasional combo video potential in there, y'know? More combos for Kanji than just 5C/2C/j.C starters.
  19. My schedule just switched for may session, and as of this moment I have no conflicting events to worry about at night, so I should be good to go whenever, rath.
  20. Whoops. Can I get in on this as a participant? I was lacking my 360 copy for a few weeks, but I'm back now.
  21. This is genuinely a great video for multiple reasons, showing what you can legitimately do if you stretch kanji to his absolute limit with combos, etc etc etc... and I don't want to be a shit, BUT y'know there are totally a bunch of kanji confirms you could probably find optimal shit for too instead of just combo video stuff '3' Thread is still lacking a buttload
  22. It's good for me too.
  23. Oh shit, I didnt' see this until now for life reasons, how the hell did I lead this vote? LOL I can play if it's... any day earlier than thursday, thursday 8am I'm in a car driving down to ufgt, otherwise i'll have to put it off, sorry :x It's the one week it'll be problematic. I am so sorry for mentioning so late! (and it says your skype name is wrong. one e too many?)
  24. This'll be on my birthday! I call getting on mic and fucking trashing on grant whether he's doing well or not vs biscuits if it's chosen! '3'
  25. Whoops, nevermind. Helped a friend who helps organize tournies by lending him my 360 copy, so I won't be able to participate until next week.
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