Prophet
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It's particularly useful when you have an opponent cornered as it deals with jumping as well as presents somewhat of a mixup option. I also sometimes use it as a meaty in the corner, and it hits more than it should. Most of the moves utility is that it covers a large vertical space (for hitting jumpers, or when you just need one hit to kill a cursed opponent who can avoid stand strong or stand short), rather than it's overhead property.
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[VS] Engine Stratagems "Everyone can do ... except Anak :-("
Prophet replied to gbursine's topic in Vampire Savior
Anakaris' hands can also be mashed to increase or reduce the damage (depending on which side of it you're on). This is pretty important as the damage difference is substantial, but a lot of people I play don't mash it. -
DS:R VS & VH X360 Tags & Online discussion
Prophet replied to Kyle's topic in Vampire Savior Online Play
I'm up on XBL too, add me if you want Mummy practice. XBL is Hammer of 7hor Edit: Some of you may know me as Hildr on GGPO -
I would like to join, my Gt is Hammer of 7hor
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[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Prophet replied to Akira-Shiro's topic in Carl Clover
What happened to Kyaku? I haven't seen him in any CP match videos. -
[CP] Carl Clover Gameplay Discussion (Changelog in OP)
Prophet replied to Akira-Shiro's topic in Carl Clover
That reminds me how much I miss having j.2C kara throw airdashes. -
Wow I haven't seen DIO in a while. I forgot how fun he is to watch.
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Aren't Iron Horse and Fetus of God longer stages than the normal ones? I could be wrong about that, but if that's the case, I don't think they should be selectable.
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Can I get some details on how TK Curse can be made unblockable? This is the first I've heard of it.
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All I want is j.2C to be an overhead and have the kara throw airdash back. Then I will play this game again.
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"Darkstalkers are not dead" The future of this series:
Prophet replied to Firekid2's topic in Vampire Savior
Yeah I kind of feel the same way about it. I'm hoping it ends up being nothing. -
"Darkstalkers are not dead" The future of this series:
Prophet replied to Firekid2's topic in Vampire Savior
RUMOR June 2011: Here's something interesting that popped up recently. I was a little surprised it hasn't been posted here or in the SRK thread. Obviously this isn't anything solid, but even news as unreliable as this can be interesting to mull over when we have so little in regards to the Darkstalkers franchise. Regarding Darkstalkers 4: - The Japanese name is Vampire Resurrection. The Western release will be titled Darkstalkers 4: Vampire Resurrection. - It is in development, but it is still early on. It will be running on a modified SFxT engine. Don’t expect to see so much as a trailer for a few months at least, and no gameplay for a few months after that. - The only characters I know will be returning (as of now, it could still change) are Morrigan, Felicia, Hsien-ko, Demitri and B.B. Hood. The only new character I am aware of is apparently a human Dark Hunter named Will who wields two shotguns, and fights mainly by striking with them, but can also shoot. - It is being developed for PS3 and Vita only at the moment, but that could change in the future. Thoughts? -
I feel the same way. Without kara throw glide, I feel really lost in some matchups, or perhaps stifled would be a better word. This particularly hurts me in the Lambda matchup. I used to be able to glide right through her sword options, but now I'm sort of stumped on a reliable way to close the distance.
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Ooh interesting, thanks for sharing.
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Ok I'll work on that. Is there a particular normal that would be best to practice with? I've just been practicing with f.S and 5.H.
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I have a quick question about Mist Canceling. Often times when I try to Mist Cancel a move, I'll cancel into coin instead. Am I hitting the button for Mist Finer to early, but my stick inputs are saved for when I try to cancel it with H? Or am I inputting H too fast? I'm not really sure what I'm doing wrong here.
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I was under the impression that the ES GC was the only garunteed setup for the UB j.LK, and the others were avoidable. Can anyone confirm/deny?
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Is the amount that Johnny is able to move forward significant? Or is it a small step?
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Thanks a lot for the Japanese text, this will make it much easier to find videos on niconico.
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Really great tutorials Kyle! I love how thorough they are, the quantity of examples is very nice.
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Thanks for the video. Personally I like being able to hear your inputs, it helps give me an idea for the timings, so this works great.
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If it is something like 3SOE, I wonder if it will be removed from GGPO in the same fashion. If I recall correctly, gbursine reported that when he spoke to Seth about a possible VSOE, Seth said that would be almost more difficult than a new game. I may be remembering that wrong, if someone could confirm/deny that would be great.
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So I heard that our j.2C kara throw airdash is gone in this version. Was it removed as a result of another change, or was it targeted specifically? I've been a little out of the
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[CS2-CSE] Carl Clover General Discussion - Shota Shorts Edition
Prophet replied to Rishtopher's topic in Archive
I may be alone on this, but perhaps something like the old Carl Clover:101 thread we had for CT (in the archives now). One of the main things that initially drew me to Carl was how well organized all the information was here, especially for the new players. -
You got me, I will definitely be using this playlist, thank you very much.