Jump to content
Dustloop Forums

Rhannmah

Members
  • Posts

    1,031
  • Joined

  • Last visited

Everything posted by Rhannmah

  1. I don't understand what people expect from these kinds of general threads.
  2. I thought it was said that the game comes out in arcades on October 6th? Someone correct me on this? If this is the case, I don't think there's going to be other loketests.
  3. I think that's because CT Nu vs CT Rachel was a 3-7 matchup -at worst-. Think more lopsided than that, more along the lines of 9-1. If it had been roughly impossible for Rachel to beat Nu in most games, she wouldn't be able to maintain S tier status, I think. But then again Dhalsim is considered top tier in Street Fighter 2X, just under Claw, who happens to beat him at least 8-2 if not 9-1, so i dunno ¯\(°_o)/¯ That's why I started my sentence with "I'm not saying that it will"
  4. Man, Street Fighter 2X Blanka(one of the worst characters in that game) would be god tier in Street Fighter 4! A grab that still deals 50% damage when teched, 3 hit combos that stun outright for a followup combo that generally KO's, super fast jumps and extremely high damage! He'd be unstoppable! Sure, you -can- compare different games, even within their own franchise, but does it really make sense to do so? You are right, but I didn't say that she was. That's why I said "one of the characters". Always remember that tier lists and matchups aren't established in a vacuum, they are always relative to the environment in which a character is. I'm not saying that it will, but if, for example, Elphelt's gameplay completely shuts down Faust, he would drop down the tier list a little.
  5. You can't compare different games like that. Different core system mechanics make Xrd a whole other animal. Because of YRC, I-No can force you to block on wakeup while still being in your face and safe via fastfall VCL YRC. She can force a knockdown from ANY confirm with HCL followup. The inputs for chemical loves have been incredibly simplified and are auto jump-install; simplified commands don't SEEM like much, but lowering the execution requirement is an incredible boon for a character like her. Previous to Xrd, getting a knockdown mostly required meter and/or correct positioning, now she can put you in a bad situation easily over and over. I don't know if i'd say that I-No is on equal grounds with Chipp; maybe, but i can say for sure that as you wouldn't compare characters from Guilty Gear and Street Fighter, you can't compare XX and Xrd like that. It's a lot more subtle because, on the surface, the games seem almost identical, but when you dig deeper, you realize that they are very different, especially with what the new cancel system brings to the table. The ability to slow down time, check the situation and react accordingly makes Xrd very different than XX, and I-No is, once again, one of the characters that utilizes this system the best.
  6. Isn't the PS4's controller's d-pad the exact same as every other PS console? If it is, it should be just fine.
  7. Do I need to explain to you how babies are made?
  8. ^^ It's really hard to tell from Shakycam vids, or youtube vids in general, but what I'm interested in knowing about the PS3 version is if it's a solid 60 fps with no framedrops. From what you've seen, does the PS3 version have any problems in terms of framerate?
  9. Man, that girl's a keeper. I wonder what she says to female opponents. Regarding her gameplay though, she looks top notch, I don't think there's ever been a character like her in the history of fighting games. Well done Arc Sys!
  10. Depends what you're referring to. You're mistaken if you think this is about the supposed knife attack thing. Me not really feeling like going back is much more about the general feeling of disrespect of our community i've been feeling from the management for a long time, and what led to Monica, Henri and now Kirbster being ex-employees.
  11. The general gameplan remains the same (make them block something, preferrably a note, and go into mixup) but her main combo routes are completely different since there's no FRC's anymore.
  12. oh, i agree and i think lambda is a character that shouldn't exist (well at least, as being a complete carbon copy of nu with 2 different moves, that shit is the laziest character ever made, it makes decapre look like a fucking nobel prize in design), but now that she does, there's no other choice...
  13. but like i said, you can actually bypass this execution problem by starting to hold C before you even try to throw out a 236B or whatever; there are many ways to mask a C button hold into something else when you don't want to be throwing out C normals out for no reason; backdashes, for example
  14. yeah, i'm talking strictly in terms of gameplay; there's no way they would put nu's mode change back when it would make lambda's existence completely pointless (her existence is already very debatable as is)
  15. I don't know how you can expect to have it back when it's been put on a "new" character entirely
  16. just a healthy reminder
  17. BB is still and probably always will be an inferior game to GG. We GG fans just shut up about it and either picked it up in parallel or moved on.
  18. Well, can't say I didn't tell you exactly what would happen over 6 months ago. Listen to your elders, they are wise and versed in the ways of bullshit
  19. Goddamn, there's so little info about Izayoi from this loketest... Why does no one play her ;_;
  20. It's 236A 236B 236A in very rapid succession, but you have to slide hold C so that the first 236A doesn't disable the A stance button. The easiest way to do this is to use a C normal to to cancel into 236a. That way, you don't actually have to slide hold. So what I do for combos is, for example: 2B -> 2[C] (hold for the whole duration of the stance moves) -> 236A 236B 236A -> jump cancel and release C -> j.C -> j.6C -> 214B -> whatever you feel like for oki -or- 2[C] (hold again) -> 236B 236A 236B 236A+D for max damage You can use this hold C trick at neutral too; you can spend the entire round holding C, at any point when you do a move that enters stance, you will automatically be holding the C button instead of the button you used for the stance move. I do everything with my thumb on the face buttons and my index for the R1 trigger
  21. The only thing that worries me is overdrive raid. I don't see how that mechanic can be balanced. It's either way too good (allows you to punish many moves on block) or completely useless if it has recovery. At any rate, I don't think it brings anything interesting to the table. Even in a game like marvel 3, where you can cancel anything into anything and make everything safe, x-factor is still a huge game changer in situations where you have burned yours and your opponent has not. You have to completely play around it and even then it can cost you the match extremely fast. Of course overdrive is nowhere near as powerful as x-factor, but in a game where constant blockstring pressure is the name of the game, having to play around a tool like that seems too much. If they are looking for ways to reduce the amount of time players spend stuck in a blockstring, it shouldn't be a threat of a complete role-reversal anytime you have your burst available. Increasing the pushback strength of barrier would be infinitely better.
  22. where did you hear that?
  23. Please no, we don't *** need this unless it's just head invul from frame 1, that I'd be fine with
  24. I wonder if trans-am will vary in duration depending on the amount of stocks used I was also gonna comment on how strike fall -> valkyrie astraea isn't as useful as it sounds like unless they removed the same move proration on it, but thinking about it, being able to confirm any air hit or anti-air into huge damage sounds pretty useful
×
×
  • Create New...