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Rhannmah

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Everything posted by Rhannmah

  1. Actually, back in XX, his pogo slam (236S) had an FRC point. Yeah. It wallbounced too.
  2. damn, i think we just got a real character Fuck this. I'm done posting links for you guys.
  3. right up to the tip of the sword/spear/whatever that weapon is.
  4. http://www.twitch.tv/joniosan/b/515284291 He appears around 1h30 in
  5. To be fair, everything that puts you in the air in the game auto-jump installs.
  6. Normal ground sonic saber is already cancellable into D mirage thruster. But now it'll only cost 1 stock instead of 2. What's new is that ground D sonic saber will be cancellable into D mirage thruster. But I don't think it's worth it to spend 3 stocks just for that.
  7. from the vids i posted, we can see some new changes in effect, especially the GA airdash movement changes. The vertical control you have over your airdashes seems to be very slight (nothing like Aigis stuff), but one interesting thing I noticed is that it seems you can stop your airdashes whenever you want, seemingly making you fall stright down, which seems extremely useful for crossups. GA 3C corner stockless combos seem rather interesting. Also, loving that sonic saber D mirage thruster cancel for 1 stock. How about some links?
  8. finally some 1.10 match vids http://youtu.be/wTnGCpDLfkU http://youtu.be/M-E_h-3AZC4 http://youtu.be/FMgxALojviI http://youtu.be/uioRmg0hSbg http://youtu.be/4_gxjBKnu9I
  9. finally the version 1.1 matches are starting to pour in http://www.nicovideo.jp/watch/sm23155498 http://www.nicovideo.jp/watch/sm23155593 http://www.nicovideo.jp/watch/sm23155628 http://www.nicovideo.jp/watch/sm23155650 http://www.nicovideo.jp/watch/sm23155674 http://www.nicovideo.jp/watch/sm23155712 http://www.nicovideo.jp/watch/sm23155745
  10. yeah man i love swimming through people to get to the chair after half an hour of waiting for my turn, it's the fucking best
  11. Anyone planning on going to foonzo tonight?
  12. The thing is with not doing the 236c before doing 6d is that it keeps them lower to the ground, making it harder to combo them afterwards, especially midscreen. Sometimes it even blows them backwards. Maybe the reduced pushback on 5c will make it easier to combo into 2c? Who knows. Can't wait to see it in action though. I really wonder what 3c cancellable on hit will open up. God I wish that it would be cancellable on block too.
  13. Honestly, there are a lot of characters to bring in GGXrd before working on a Sol reskin.
  14. Beautiful, highly damaging corner VCL loops https://www.youtube.com/watch?v=3AXT621OxHA
  15. This seems like a huge damage nerf, considering this always comes very early in GA combos.
  16. Man, looking at these numbers and comparing them with Johnny's makes me cry on the inside
  17. man, those corner combos from that grey i-no are awesome!
  18. The title screen theme in all its glory! http://youtu.be/-5-VWPynao8?t=11m28s
  19. I agree with this. Being up to the point where you land them 95%+ in match is a REALLY good feeling. But still, what I miss most is the combo routes this opened, it gave I-No her title of most flexible fighting game character. You can do whatever you want with her.
  20. I see. One thing I noticed is that it is possible to start a YRC during neutral but have the freeze happen (5 frames later) while the opponent is in hitstun. Saw this happen at http://youtu.be/HuFWeppx1AE?t=8m39s
  21. wouldn't you have to take the cancel startup and pose freeze into account in these calculations?
  22. I stance cancel 5b, mostly. Of course it's unsafe, but the sheer amount of things you can do after 5b(6c, stance cancel 66 j.b, D sonic saber, stance cancel 5b, crusade seraphim, etc.) should keep them pretty passive unless they want to get punished from something else against what they do that would beat 66 j.b.
  23. 6c is 20f startup, 5b is 13f blockstun so it leaves a 7f gap if you use 5c it's 16f blockstun so it's a 4f gap 2c is 18f
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