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Everything posted by Moy_X7
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Not even if you use A Persia as low as possible (OTG 6A > A Persia won't even give you enough time to catch a roll). Edit: btw, Cirno, can you send the CSE match-up threads to the archive sub-forum so that the CP threads can be created without making a huge mess?
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Mind if I make them? I'm gonna use the match-up thread format that I use with the Jin match-up threads. I plan on updating them as time goes on. Got a couple of people that I can play with offline too, a pretty decent Nu, Azrael, and Kagura lol. I played against Kagura offline for the first time yesterday and I gotta say that Wyvern gives Plat a pretty hard time since it has projectile GP for ages, which means that he will mow down any projectile you throw at him, even MJ Missiles lol. The guy picked Kagura up in a single day and was already doing some pretty sweet mix-ups and combos.
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Chrono Phantasma Story Discussion [fun tentatively allowed again]
Moy_X7 replied to Chaoschao222's topic in Zepp Museum
Wait, what? Homura is a "she"? They had me going with the whole "Lord Tenjou's son" thing. -
So yeah, I'm pretty comfortable with Plat's stuff now and I've found out that the only reliable ways to get oki is off a j.D Hammer and anything that leads to 3C > 214X. If you end a combo with A Persia (slide), the opponent can recover and roll out of the corner before you can make a move. Luckily for us, a lot of things lead to 3C > 214X.
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There's that and if you don't manipulate it correctly, the opponent will also just drop down before the final hit. Had it happen to me a bunch of times against Ragna.
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Nnnnnngh, so many combo possibilities... I just fried my brain, I'm gonna take a break from Plat for a bit and work on Jin. Got most of the item-less combos done at least.
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BlazBlue Question Thread - Ask your questions here!
Moy_X7 replied to KayEff's topic in BlazBlue Gameplay
Crush Triggers count as special cancels (except for aerial attacks). So anything that can be special canceled can also be CT canceled (except air attacks). -
Because her hurt-box is shitty like that lol Basically, all people need to know is that they have to do the micro-dash 2B to OTG after TK Hizansen so that they don't have to worry about who it works against. I'm just not gonna bother to do it against Mu, it's more of a hassle than it's worth.
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I just tried that 5B > 5C > 22C ~ D, 66 5C > 2C > DP C, 66 5B > 5C > Air Combo and I got it once out of like 100 tries lol. That shit is too hard, the timing on the initial 66 5C and then again on the 66 5B has to be flawless. Edit: Just watched that TK j.214C corner combo and I don't think anyone's going to be able to top that one off, specially since you can end it with Sekkajin for the reset. Gonna end that combo like this... http://www.youtube.com/watch?v=hsOyNdFPKzc&feature=youtu.be Alright, time to start working on the combo tutorial. Don't know why I didn't try Jin first instead of Plat lol.
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I finally took a break from Plat and the first thing I tried was this: 5B > 5C > 2C > 6C > 2D, j.2C > (Delayed) j.C > JC > j.2C > (Delayed) j.C > 66 5B > 2B > 5C > 3C > 214B~C and I did it on my first try against Rags. I don't get why this combo is so difficult, at least compared to some of Plat's new shit lol. Gonna mess around with more characters but this should be the standard combo against crouching opponents off an N Starter, might need to get rid of the 2C with other starters such as jump-ins. Anyways, I'm gonna go ahead and open the combo thread so go ahead and dump all of your best combos in there.
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There are some things that are actually harder (the 6C FC IAD j.C loop) but other than that, she's a lot more simple in this game. You still have to learn how to combo into and out of 22C, which has always been everyone's bane. Edit: Working on the combo thread now, so check back often to find new stuff. Got most of the non-item combos up there.
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I love how Plat gets like 200 points of extra damage from her OD CDT
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You can still get some ok oki if you end the combo with 236AAA or 3C > Bubble. I'm working on a combo video as we speak, it might be done by Tuesday at the latest.
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Nope, Sekkajin doesn't launch anymore unless you use the follow-up. The follow-up uses up your freeze so 2D will not freeze.
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Yeah, you need to be quick with the 3C > 236A chain or else you'll drop it. What I've noticed is that 5C has a shitload more pushback in this game, no wonder 5C > j.C is impossible on most characters but Tager. Now, while 5C > j.C > j.2C works on Tager, it's damn near impossible to follow up the j.2C with 5A, I tried it about 50 times and only got it once. It's just not worth it anymore lol. Edit: It's not the SMP that's hurting Plat's combo potential right now, it's actually the timer system. There's a lot of crap that could be done in CSE that is just impossible to do now thanks to the timer system.
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My copy is here, the loli still lives and will rise again.
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Does it say on the USPS tracking page at what time your item left for delivery? I'm still on the "Arrival at Post Office" sage. If it doesn't get here by 12, I'll really have to just go get it myself. Edit: I just checked the mail and that shit has been there all along
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I'm kinda worried whether they'll be able to ship it before the end of today's business hours. They supposedly close the post office at 1 PM, so if push comes to shove, I'll go get it myself.
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> Arrival at Post Office, Indianapolis, IN soon.jpg
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Pretty much this You could probably win with fundamentals alone. The core mechanics for most characters remain mostly the same, so now you just need to learn the new BnBs, which most people already know from watching JP match videos alone.
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Match Start Neutral Full Screen Long-Mid Range Point Blank Offense and Defense Your Offense vs Her Defense Her Offense vs Your Defense Gimmicks and Miscellaneous Info Gimmicks Misc. Info Frame Advantage, Disadvantage, and Punishes Frame Advantage Frame Disadvantage Punishes Summary
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Match Start Neutral Full Screen Long-Mid Range Point Blank Offense and Defense Your Offense vs His Defense His Offense vs Your Defense Gimmicks and Miscellaneous Info Gimmicks Misc. Info Frame Advantage, Disadvantage, and Punishes Frame Advantage Frame Disadvantage Punishes Summary
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Match Start Neutral Full Screen Long-Mid Range Point Blank Offense and Defense Your Offense vs Her Defense Her Offense vs Your Defense Gimmicks and Miscellaneous Info Gimmicks Misc. Info Frame Advantage, Disadvantage, and Punishes Frame Advantage Frame Disadvantage Punishes Summary
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Match Start Neutral Full Screen Long-Mid Range Point Blank Offense and Defense Your Offense vs His Defense His Offense vs Your Defense Gimmicks and Miscellaneous Info Gimmicks Misc. Info Frame Advantage, Disadvantage, and PunishesFrame Advantage 2A (+1) 5B (+2) 6B (+4) 2D (+5, extremely slow, punishable on start-up if you have good reactions) j.2D (+3) Frame Disadvantage 5C (-3) CT (-8) 5D (-9, can be special cancelled though) j.D (6F of landing recovery) 236D (-4) 41236C (-8) Punishes 6C (-12, no one is going to throw this out at random... or will they...) 214D (43F recovery on whiff) 623B (-35, CH state) Summary
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Match Start Your 5C will beat most of everything Tager throws at you and it won't whiff as it would with other characters if he were to do noting due to his large frame. He can beat your 5C with a 5A but he doesn't get anything out of it. He can also jump forward to bait it and punish it with j.B. Your options are to either poke him with 5C to try to get something going or just IAD backwards to get some space. Neutral Full Screen His options full screen include 2D, 236, Spark Bolt, and 6A with magnetism. 2D: while this move is good at closing the gap, it is highly punishable on whiff. Try to avoid this move if possible as it does leave Tager with a massive frame advantage on block if spaced correctly and you don't want to be next to Tager when he has the frame advantage. Most Tagers will use this conservatively but it can be used to low profile under your j.Cs, so try not to bee too predictable with them. This move can pull you in from pretty much all across the screen if you're magnetized.. 236B/236: the regular version can be used to punish your long range Drive pokes like 5D and 2D if he can call them out. The charged version is sometimes used to try to get in on you by impatient or low level Tagers. When he charges up his 236B you can either poke him out of it with 66 5C or get back far enough to make it whiff and punish its recovery. Spark Bolt: you need to play passively once you see his Spark Bolt gauge maxed out. You'll want to refrain from firing off Ice Blades or using some of your slower pokes like 2D at this point. High jump a lot to try and make it whiff. 6A: 6A with magnetism will pull you in from across the screen. He gains mid/high super armor while charging 6A but it will lose to your 3C. However, he can release the 6A at any time he pleases and can punish your 3C attempts with the correct timing. Long-Mid Range His options at this range include 5C, 5D, j.D Point Blank Offense and Defense Your Offense vs His Defense His Offense vs Your Defense Gimmicks and Miscellaneous Info Gimmicks Misc. Info Frame Advantage, Disadvantage, and Punishes Frame Advantage Frame Disadvantage Punishes Summary