5D > 66 > 5C works? Sweet, it's good to know that you can actually do something after you freeze someone with it without spending 25 Heat on 214D.
2C is faster now huh? It makes sense, it wouldn't be fair to just nerf the move by removing its ability to JC afterwards on block.
I have a question... so is it impossible to follow-up DP C(CH) with 5C or doest it require a very strict timing? If it's not possible to follow up with 5C then I'll guess we'll be stuck with DP C(CH) > 66 > 5B > j.A > rest of air combo.
With air combos in mind, I have yet another question... I've seen a lot of people drop air combos when they follow up with j.C as opposed to good old j.2C. Is there a reason as to why this is happening or did they just drop the combo because of slow timings? I remember reading a while back that j.C and j.2C deal the same amount of damage, I'll probably just play it safe and stick to the CT air combos.
If somebody gets the chance, could they try a couple of old CT combos for me and post the amount of damage they do?
1.) 5B > 5C > Sekka-Jin > 66 > 5C > sJC > j.C > j.D > Air Dash > j.B > j.2C > 214B (about 2900 Damage). Mmm, if I remember correctly, that air dash follow up is no longer applicable. So would the alternative be Air Dash > j.2C > j.C > (land)66 > 5B > 5C > 3C? I love using this combo in CT against Bang and Rachel since 5C > j.B doesn't work on them and I was wondering if there are better, more damaging combos as of now.
2.) 632146D (Ice Arrow) > 66 > 6D > 5C > sJC > j.B > j.2C > JC > j.2C > 214B (about 4700 Damage). Of course it might be a bit difficult to land this one but do try it as a reversal if you guys get the chance.
3.) In the corner... DP D > 6C > 6D > 5C > sJC > j.2C > 214B (about 5200 Damage). A good way to deal damage near the corner for the low price of 25 Heat.
I hope I'm not asking for too much with this request...
Oh, by the way, I remember reading that the old 5C > j.B still worked on Tager. Is this true?