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Tigre

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Everything posted by Tigre

  1. I need to make a roadmap page giving a breakdown of where things stand, but I think I covered all of the move types, with the exception of the charged versions of moves, the general idea is that those will go with the normal or special that they are, seemed really silly to separate something like j.C and j.[C]
  2. Yes, you do need an account for the mizuumi wiki, http://www.dustloop.com/forums/index.php?/topic/8947-uniel-mizuumi-wiki-project-outlinestatus/#entry824831 The email address you need is on the front page of the wiki
  3. Hi, we have a mizuumi wiki for the game now. I have a base template for moves for each character, as well as colors that I swiped from the JP wiki for some characters. HUD page is done as well as some information on moves. Assists have not been touched (need to figure out how I want to present this info), along with everything else. If you have information please help fill out the wiki! I want to have this fairly filled out before jp release. dfc.mizuumi.net
  4. http://www.hitbox.tv/teamtigre forgot to post up earlier, we're running UNIEL right now, about to hit grand finals!
  5. Here's the results for AH3LM and BBCP! WIll add UNIEL when we're done! AH3LM: 1: nadakaineko 2: DeathCargo2 3: tigre 4: fujiwara 5: Sibladeko 5: Antiquarian 7: Ghost Cobra 7: ButtersBB 9: WYVREN LORD 9: Azure Prinny 9: 18 in German BBCP 1: TS|LordKnight 2: tonberry 3: fujiwara 4: Azure Prinny 5: 18 in German 5: WYVREN LORD 7: Ghost Cobra 7: Antiquarian 9: LambaNu 9: Mental UNIEL: 1: tonberry 2: TS|LordKnight 3: ButtersBB 4: Sibladeko 5: fujiwara 5: Antiquarian 7: jt 7: DeathCargo2 9: Azure Prinny 9: NewFace 9: WYVREN LORD 9: tigre 13: nadakaineko 13: 18 in German 13: Ghost Cobra
  6. I'm afraid it might not be as easy as bam throwing a couple of lines of code in the game, it's very likely a somewhat involved process to add the feature. You can tweet at them and see what the response is, I have no issues with you doing that. I just don't think it's very likely to happen
  7. Maybe? I dunno honestly!
  8. Sorry, I was on vacation for the last two days, adding the hitbox viewer to the first post.
  9. Are we sure it's that and not a case of SOCD? <edit> didn't see the reply on this page lol If someone could test it that'd be sick, I'm going to be away from my console for the next two days... <edit 2>Just because you have a hitbox does NOT mean you can abuse SOCD. the PS360+ and Cthulhu boards have had SOCD patched out for a while, so it depends on what firmware you are running on the board. Newer firmware cannot do this.
  10. Alright, Summer Jam is right around the corner and I NEED setups for UNIEL. 7 of them. If you can help me out please pm me
  11. Air Shield and Air Guard are two different things, so yes they will be represented as such.
  12. Yeah, that's what it looks like. Sorta sad they went with the old stock character portraits from vanilla just slapped on there instead of some new art (for instance the character art from the physical disc?) just seems sorta lazy...
  13. I am going to do that tonight, after I install my new OS on my laptop. So very shortly. Air shielding will be displayed with the Guard properties because that's pretty much what it is...
  14. check out the wiki thread in the main uniel subforum, bell requires manual activation for accounts. the rest is documented in that thred as well.
  15. http://wiki.mizuumi.net/w/Under_Night_In-Birth/Hilda Hilda is one of the few wiki pages that's empty, any chance a Hilda player could step up and help fill out the info?
  16. http://wiki.mizuumi.net/w/Under_Night_In-Birth/Vatista Vatista wiki page needs a lot of info, could a Vatista player please help out?
  17. Hey, if one of you Chaos players could help work on the Chaos page for the wiki (http://wiki.mizuumi.net/w/Under_Night_In-Birth/Chaos) it'd be a huge help, page is very empty right now!
  18. http://wiki.mizuumi.net/w/Under_Night_In-Birth/roadmap Roadmap updated, actual information about where we need to go with characters pages.
  19. probably a bad or disconnected 5 pin harness going between the pcb and the stick. Can't say anything unless you take the bottom off and take some pictures.
  20. The switch to the new format is complete! I will be proofing the pages and making sure everything fits the format over the next few days, but please start adding/playing with data now! If you're posting frame data PLEASE make sure that it is 100% accurate. Do not post images to the wiki unless you have clean image rips, When the time comes for adding images to the wiki please also make them absolutely descriptive (i.e. UniWald5C.png, UniWald5CFrames.png, UniHyde623X.png). I will post an absolute guide for how we're going to format the image names once we have the frame viewer in our hands and have the power to post clean images.
  21. I can be there at ~1PM, a third ps3 would be a safe thing to bring
  22. Can someone bring a disc copy of UNIEL tomorrow? I have a PS3 I need to stress test.
  23. Can someone confirm if the 214X follow up is the same no matter what button? I'm sorta tired and don't feel like using my other ps3 to check the debug reading, but they all the same and are getting me the same damage. Thanks to everyone who fixed up the Nanase move descriptions, I'm going to add the other move descriptions that I missed soon. Can someone pastebin a list of combos missing from the wiki (or add them to the wiki if you have an account), I'm playing catchup on both tech as well as just playing the game, so I would like to learn more than one combo lol.
  24. What exactly is wrong with the stick? What leads you to believe that it's the USB cable? It's very possible, but I'd like to hear more information about what exactly is wrong with it (unlike some people in the community I don't like to give blanket answers)
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