Few things worth noting/checking out:
- What's BBL's minimum damage? We know it's very low, but we don't seem to have exact values.
- Is Air BBL fast enough to combo from the end of a standard air combo? In my experience, it isn't, but I've only tried once or twice.
- (Needs confirmation) The pumpkin will disappear when that timer counts down, regardless of when you last used it.
- 6A still has upper-body guard, as mentioned, but its duration is significantly shorter, and the move's hitbox is all sorts of crap. Also, it has less stun on CH? Can't say I've noticed this one at all.
- 3c9d can still be combo'd, just not into 6c. 3c9d 5a 5b is legit, for example.
- j.2c (level 3) is a forced fatal counter.
- 5cc (aerial hit) also causes groundslide, if the wall is too far away. Can lead into OTG state from wallbounce and be combo'd from (though I think most of us just do frog into 5cc again or something).
- Drive: Does not charge while Rachel is in OTG state.
Nice writeup, though, Polka.
And that's a useful damage chart.