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huey253

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Everything posted by huey253

  1. anti air fatal 5C 2B 623B 5B 6C j4C j623B daifunka 4k+ off overhead fatal lol
  2. i'm sure it won't matter lol. i play chippppp
  3. zong, $5 dollar MM in GG. you are probably as free as I am
  4. he could do dash 5A on errybody i thought? i know it was much harder in CT.
  5. i don't know why people say it alot but, CS2 bang really doesn't feel anything like CT bang imo. feels wayyyy more like CS1 bang but weakened.
  6. okay, tell me what you want to try and i'll do it today. i could also record basic combos too if you guys want
  7. i love when people tell me to stop complaining because i have 2D anti air. then i get sad because i know how well that works
  8. i'll probably always main bang. my advanced tactics video should be posted this afternoon.
  9. really awesome discovery, this helps bang greatly good job!!!!!!!!!
  10. its character specific, it has to be modified a bit to work on some of the characters. doesn't work on others kid viper and I were testing it out when the CV came out
  11. its a bad matchup for sure.
  12. found it useful to end most of my strings with 5B and either dashing in for another 5A not a good idea in CS2 I tried to punish a whiffed Houtenjin with a dashing 5B and got hit by another Houtenjin. Or is it because 5B became slower? yes its 2 frames slower a common place for hazama to also jayoku is after 2B during the dnails (no ib needed i believe) Every time I did that, I just got hit by his 214D~B and ate a combo. Maybe I'm not fast enough, but with the IB nerf, I think it works as a frame trap. run in, block it and punish 214D-B frkz only feels useful for killing people off one mixup or as a reversal on wakeup. don't just throw it out in neutral anymore
  13. hey i helped find this :3
  14. i sub valkenhayn there are a couple things wrong with your guide: bang has 5 primers bang's 5C hits overhead on frame 24,but its first active frame is on frame 18 a note that bang's 6A is useful for frame traps (not required but :3 ) bang's 6C is not actually overhead (i went in training mode and fuzzied into it, and it didn't hit overhead) bang's jD autoguards mids too i think you should also note that bang's 5A and 6A are very useful for tick grabs (not the command grab that shit is garbage!) :
  15. i heard people were having trouble with the iad combo the input i use to get it 100% (that i ninja'd from kid viper) is: 6C 7664C 623B try that guys :3
  16. bbcs2 stream with commentary : http://www.justin.tv/pnwgetserious sorry for the delay players include veteru, sg, plastic chicken, kaigu, and more...
  17. i'm also producing a small tutorial on some advanced things you can do that make bang a little more intresting. you'll see soon. i'm not sure which one i should have finished first :3
  18. oh i tried to use one of the smileys without actually selecting it, but i failed
  19. its not too uncommon for chipp to eat a 80% + dmg combo in guilty, due to having no defense if cliff's health is even lower than CS1 ragna doesn't do that much dmg or eat that much from anybody unless its combo video material/astral
  20. my combo video should be done next week :3
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