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huey253

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Everything posted by huey253

  1. sign ups will open at 3pm and the actual tourney will start at 5pm this is final. thanks.. and sorry for the trouble
  2. so i'll start taking teams names and money at 3pm friday afternoon but the actual tourney wont start until 5pm sounds fair? also there will be plenty of people without teams, so talk to me and i'll take names and hopefully we can figure it out. region seperation in the bracket won't be a problem videos will be uploaded to www.youtube.com/pnwgetserious i can stream if i have internet and people REALLY want it, otherwise i'll just upload it
  3. it is punishable on iB or slightly higher from lowest tk and also the combo is universal on everybody but arakune
  4. so right now. i have Chun, myself, shtkn bringing a console + BB to the tourney on Friday? I think that should be okay but it would be nice if we got one more. just a reminder, i am recording the top 8 (maybe top 4) and uploading them to youtube asap
  5. no you can't, tk 623B is actually punishable. you can do it againist people who don't try to punish you. new 623B fatal combo that only works midscreen. (have to be near them) FC 623B dash delay 5B 6C delay j4C jC bnail dash 5A (explosion) 5C 6D 623B i saw dora attempt it multiple times but couldnt do it, so last night kid viper and i tried to figure it out. doesn't work on arakune, but you can use on the same timing for the combo on everybody here is video of the combo - http://www.youtube.com/watch?v=rfEMCskSDF0
  6. really? Sept 6 sounded okay nobody is in school by then
  7. i disagree, i feel like it is extra strong vs jin :3
  8. i was refering to the offical game pools (some BB players actually play other games) so it will remain on Friday i already know that BB pools is on Saturday so that is why the BB team tourney is on Friday. i didn't look at the GG start time (sorry, i just picked a good sounding time :3), so 1pm sounds ok for now. it will probably change depending on how many pools will be left by then. no same character teams
  9. oh uh most bb players will be done with pools before 3pm so i think that is a good time to start. 3pm $10 entry "insert chun's post here"
  10. I feel alot of people didn't work on improving as much in CS1 because of OMFG bang is gdlike. I also feel alot of people gave up rather than trying to fix their problems with characters like CS1 Rachel because she sucked. (understandable, but at america's current skill level, i feel that you could make it work if you weren't tsubaki or tager) my point is basically that you guys should continue working hard at improving your game, even if bang is good or bad :3
  11. i'm waiting to find out when pools are so it doesn't interfere with the other games.
  12. I think defense is much more about knowing your opponent's gatlings, overheads, range, than it has to do with reflexes. My reflexes aren't the greatest, but knowing that they can only gatling into overhead after a certain point helps (ex. Makoto). If you know the range of your opponents pokes, you can take advantage of the knowledge by baiting stuff by staying right outside of their range, or even beating them to the punch. Other defensive choices include things like, SHOULD I BARRIER HERE? or CAN I IB Backdash here for free? Can I run under their jump in? Will ib button be a risk IN MY FAVOR? I really don't like blocking, but when i HAVE to do it, i make sure i do my best to analyze the situation and keep all of my defensive/reversal options in mind. EDIT: Mashing 6D is only good againist people who don't call it out (not extremely difficult to do) 6D is a really good, but shouldn't be overused
  13. bah i'm lazy, i'll post rules today
  14. i don't really play againist wuku anymore. just watch me/Kensou play vs Kid Viper at evo i'm pretty sure he is the best hazama in the US right now
  15. honestly alot of the hazama players here have been trying to explain this but i think i just did it better with practical examples. i think you are overexaggerating how good hazama's pressure is. but thats from my view
  16. you know that if hazama is going to mindlessly reset their pressure, all you need to do is not block the command overhead right? well, the matter of the fact is, without meter, all you really need to look out for is exactly that. 5D's autoguard starts on frame 3, so its not mission impossible to do so. this is how you deal the more autopilot methods of reseting pressure. 5C is situationally good, but 5A and 2C are both very good anti airs.
  17. jabaki is good if you have them in the corner for reseting pressure, but you have to be really close like you said. it isn't a real big deal that he can end his pressure safely. his ground normals aren't exactly made for poking (other than 2B) so its not like he is going to outpoke characters like ragna/bang when he does jabaki at longer ranges. barrier his 2A/5B/2B and just instant block everything else. he should be negative if you can do this properly. for characters like hazama, they usually have to take some kind of risk to completely reset their pressure, aka stance overhead. Stance overhead IS reactable to, but you have to be on the ball for it. he isn't going to use it unless he gets pushed out to a distance where he has to. that is when you either decide to interrupt or jump or whatever. (for bang, you can just 5D it if you see it coming) i think hazama's 6B is very good, but it requires some conditioning for it to become effective. I strongly dissagree with Hazama's pressure being completely autopilot though. EDIT: no footage vs hazama
  18. i actually don't place in tourneys (sad life) but i have some experience playing As and againist multiple hazamas. hazama's pressure is very scary in this game but i don't think its close to makoto/staffless litchi. i don't think it is a fair argument to say that hazama has one of the few plus on block 2As because there are characters like noel who have plus on block 5as that you can also use in the same manor. hazama's pressure does get weakened quiet a bit if you use Barrier Defense. just DONT barrier his stance overhead, and ib/block instead. this usually results in getting the advantage/free backdash/free jump out. hazama's 6B isn't very scary outside of the corner imo, because of its speed. it is hard to get people to respect you enough unless you have them cornered so that you can get them to block/get hit by 6B rather than jump/mash out. jabaki is only +1. hazama doesn't actually get free pressure after this because of the pushback (especially because of barrier) don't mash out of hazama's pressure, just barrier him out. he doesn't have some sneaky frame traps. don't get touched when he has meter (sorry, can't help you there) command grab is super good, but everybody knows that. hazama actually does lose if you decide to back off and stay midrange, if you decide to either zone or rush down, then he is much more effective as a character. so i dissagree with both of you guys for the most part :3
  19. hazama's oki is pretty scary too when he has 50 meter. stand up and block or die
  20. zong didn't really play CS2 at the time :3
  21. bang doesn't have matchups that bad. and it probably doesn't even matter since that guy apparently doesn't play bb. i challenge you to hazama mirror match! 5 dollars? ft 3?
  22. i think this is less of a "See bang is still good" and more of a "Dora and Nezu are fucking gdlike and are probably at a skill level much higher than their competitors" imo
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