-
Posts
4,005 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by Dacidbro
-
[CS2] Platinum the Trinity Actual Discussion Thread The First
Dacidbro replied to Circuitous's topic in Archive
This uh.. this really isn't well known, at least as far as I've known I'll need to tell people, thanks for the information -
[CS2] Platinum the Trinity Actual Discussion Thread The First
Dacidbro replied to Circuitous's topic in Archive
quoted for what the fuck how -
Yoooo damn. That shit was over 6k and built its own meter. People are gonna be fuckin HATING on CS2 Bang, I'm telling you. It seems like corner reliance is the new face of Bang though, as that was SURELY corner only.
-
LOL OH MY GOD POZERWOLF, I THOUGHT YOU WERE SMARTER THAN THIS HOLY SHIT DID YOU SERIOUSLY JUST REFERENCE ME SAYING TO ZONG OUTSIDE OF ARCADE UFO IN EARSHOT OF EVERYONE "DUDE I FUCKING BODIED THEM SO BAD" AS TRYING TO AVOID HOW BAD I LOST THOSE MMs?? YOU ARE THE DUMBEST MAN ALIVE BUT ANYWAY, as long as we're on the subject of shit talk, you've shown up to every big Cali tournament thread talking a whole lot, but you never actually make it. You even managed to comment on how I "didn't beat someone who doesn't play the game", after losing to someone who "doesn't play this game and uses Tager" Stay free
-
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
Dacidbro replied to Lord Knight's topic in Archive
That's not a safe jump at all though, because your opponent can tech and mash DP WAY before you actually land, unless you RC. If you do 22C > RC > perfect timing jC, it's a safe jump, yes, but your timing has to be incredible, since it's entirely up to you to keep track of time. EDIT: Even then, they might be allowed to just crumple. I'm not sure. -
[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?
Dacidbro replied to DaiAndOh's topic in Bang Shishigami
I was born Bang -
Time to look into barrier guarding to reduce strong pressure, scrubs. This isn't the era of "mash out of everything" anymore. OH, AND IF YOU'RE REALLY A SCRUB, SAVE YOUR METER FOR CA OR GOLD BURST, HINT HINT
-
Personally, I think they made Bang perfect. He doesn't look brain-dead, his mix up is no longer broken at certain chokepoints, but seems to have stronger ways to reset it or continue it.. damage isn't unreasonable in comparison to risks taken.
-
Oh what's up 10staws? Been a while. You showing up to EVO this year??
-
1. You can do that at any jump-cancellable normal, most commonly 5A, 2B, 5C or 6A. Just be careful, it's not nearly as good offline as it is online. 2. The most "solid-gameplay" oriented command grabs are going to be at any point where your opponent has to think about your mixup simultaneously, like ticking off a point blank 5A/2A, ticking off a j4B (the vacuum brings them point blank), or straight off of oki. Just make sure you give them a lot to think about; if you run a lot of tight pressure (IE, reset it on Dnails to make them feel like they have to keep blocking forever), it will be very hard to read and avoid. 3. You have to wakeup intelligently. Here is the list of wakeup options, from weakest to strongest. A. Down-tech. You immediately get up off the ground, and can cancel into a normal or special at 7 frames (for reference, that's the time it takes Bang's jA to start up, so if you wanted to cancel it into 5A, it would take 12 frames). There is no flash, so it beats an opponent who is trying to strictly react to your wakeup. However, there is NO invulnerability. B. Forward-tech. You roll forward. Very, very small amount of invulnerability, this is only going to get you out of a few set ups (IE, you read your opponent trying to set up an airdash fuzzy guard wakeup, you roll past him as he airdashes forward). Very situational. C. Back-tech. You roll backwards, pretty decent invulnerability. Problem is the recovery time is pretty slow, and there is a designated set of frames where you are unable to mash anything but can still be put in blockstun. Still, a pretty strong option, will beat any meatied overhead or low, usually. (Unless you're in the corner) D. Neutral-tech. You pop straight up and land exactly where you were. The slowest of techs, but simultaneously the most solid. It is literally impossible to "punish" a neutral tech, you are invulnerable until the frame you can act. Be careful though! If this is the only tech you use, your opponent's mix up will flourish. For Bang, the strongest "reversal" he has after neutral tech is backdash, so one way to get out is Neutral tech > 1st frame backdash. To get more ideas about wakeup, watch strong players.
-
Triple threat was certainly a horror, but it's not the same crew, if I recall correctly. SCR was a resounding success, I don't understand why the capabilities of paying should be doubted NOW; if anything, should have been doubted at SCR. But, to be fair, I am generally uneducated in this regard. I will let the organizers speak for themselves.