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Posted

Which characters did you test that combo on? That seems to be a long string o.o Generally I go for the classic j.K dj.K-S-H XD Yes, I'm a lazy person XD

Posted

na it's a legit string it's my standard jumpinstall combo i do you kinda gotta change little things for certain characters but besides that yeah it's good stuff :keke: edit: nevermind i do 2d, 2s ,5k ,JI ,k ,s ,p ,k (jump),k,s,hs

Posted

It works on most everyone ceot i havent tested on potmekin and robo ky, or johnny so well see about them but yeah its not that hard and its decent damage for faust. Also it puts the opponent up pretty high so you have more time to tech punish and watnot

Posted

edit: nevermind i do 2d, 2s ,5k ,JI ,k ,s ,p ,k (jump),k,s,hs

how exactly do you do ur JI, are u pressing 8-2-8 really fast ?

Posted

i hit it 8 - between the 2s-5k then 2-8 you gotta get a rhythm down, after that you can jump install off of anything since alot of faust's normals are jump cancelable

  • 2 weeks later...
Posted

Aba and johnny won't even let you launch them after mettakiri in the corner making the combo useless

after mettakiri they just drop.....but outside of that in normal combo's or hit's off of air pogo the loop can be attempted

i tested this and ABA you can launch normally

but johnny cannot in the normal way of the mettakiri corner combos with forcebreak pogo.

here it is:214Hs(mettakiri)-> 2p,2s,jp,jk,jd->236d(forcebreakpogo)->(on pogo) p-p-s-s-s-p-d-s-hs

yeah 2p!!! it's kinda hard but once you get the timing down it's pretty fun

Posted

Does 6H actually combo from f.S? I don't think so.

If yes so you'd need the opponent to have guard bar flashing when starting the combo

Did I ever say it did? I don't think so. I just said everything before the pogo can be replaced with a 6HS.

  • 4 months later...
Posted

I'm not sure it this works on all characters or only light. I've done it in a match on Baiken, and I've tested it on Zappa. Grab > RC > 2S > 5K > JC > J.K > JC > J.K > JC > J.S > J.HS It takes a 60-ish damage grab to 120-ish damage.

Posted

@xJakartax : Three JC's? I think what you meant was : Grab > RC > 2S > 5K > JC > J.K > JC > J.K > J.S > J.HS I think it works on many characters, not just the light ones. But, yeah, if only it's reload :kitty:

Posted

Grab > RC > 2S > 5K > JC > J.K > JC > J.K > JC > J.S > J.HS

Surely, he means something more like

Grab > RC > [2S,5K] JC > J.K > dJ.[K.S.HS]...

JC J.S doesn't link with J.K, does it? :psyduck:

Posted

@Wirya Yeah, I think you have it right. My jump cancels are terrible, so I tend to just tap up constantly and pray it works. I just saw it in a video recently too, but they didn't use the 2S. Also, you might be able to do the super jump install combo with it, since it starts with [2S, 5K], but I haven't tried it. I haven't tried the super jump install combo at all really. I'm just now getting to be able to do most of Faust's aerial combos. Just a thought though.

Posted

RC'in faust's normal grab is useless since it deals very meager damage.. this really only should be used to kill,besides that situation just let the throw knock down and try to score damage off of a good Okizeme/mixup. Tension could be used in much more productive ways.

Posted

@Senkei Yeah, I agree. I just hadn't seen it posted, so I figured I'd say something. I think it's good to know as much as possible even if it's not used frequently. =] If you could guarantee a kill with it, it could determine the match for you, possibly. I'm a scrub.

  • 7 months later...
Posted

Doesn't that just leave you wide the fuck open? Always end pogo combos with going my way or an item throw if their too far away. Then you GTFOff the pogo.

  • 2 months later...
Posted

Faust (on pogo) vs Eddie (that doesn't have meter for CHO DORIRU (big penis)) is 6:4 I believe.

Posted

haha fuck no it's not. well zoning and pokes beat Eddie. Losing to Osaka B's randomness is what made him who he is.

Posted

hey senkei I have some combos that do like 280 with no meter, 300+ with 50 percent however b4 i post I just need your opinion as to how practical a 6hs counter from pointblank is along with confirming items for the combo? Heres one that is practical: 6a(counter), item throw(pray for bomb), 2s,5k sj k, sj d (bomb blows up and relaunches) run up 6hs, pogo. And from there depending on ur position on the screen u can flower into gmw or just item toss. The problem is confirming the item which isnt that hard becuz right now i use 2s 5k sj k sj d anyways off a counter 6a just for knockdown and bomb combo chance( this also works if u tossed a poison). Also if u toss meteors u can do the knock down combo then pressure ntil meteors and the mix-up, or u can do the jump install combvo which is long enuff so that the meteors actually come down during the combo adding extra damage. ooh and for some reason this combo is really hard to do on anji, 6hs into pogo is kinda hard.

Posted

I didnt see the impossible dust posted so ill just post it 5d jc double jc land 2hs 236s flower going myway or if u want a close knock down midscreen 5d jc double jc land 2s 5k jk jd

  • 7 months later...
Posted
Are these combos exclusive to AC or are they doable in #R as well?

There were signification changes between #R and AC, so don't assume any of the combos will work.

  • 2 years later...
Posted

The combo to qcf+S (RC) f+HS qcf+S..etc near the wall..doesn't work in sol and order sol..is there an alternative combo that works in those two in this situation ..?? and any other combos that only work in them in general..??

and sorry for the bad english..

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