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Posted

nu sub here, was training the other day and found u can do this link 2C->3C->RC->2C->6C(wall bounce) sorry if this is common knowledge already, wasnt too sure. in any case, i found this a rather nice find, any1 know of any good combos i can make out of that? so far im doing the standard 2DD->j.5DD->jc->j.5DD->j.214D can't remember right now if i did a 6DD before the 2DD, been a week since ive done it :psyduck: anywho, it's like more than 4k damage, just wanted to ask if it's rly a worthwhile investment for the 50 heat and whether i could do any more damaging follow-ups to it

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Posted

Most of which need a corner or a RC, but yeah. Those do help quite a bit once they're set up.

5k off a 2D is that 2DD > neutral j2C > land 2DD > etc? It's one I couldn't get the hang of very well. Thanks for reminding me about that though.

2DD > 6C > Dash > 2DD > j.C > j.2C > land 2DD > j.2C > j.DD > 214D

2C->3C->RC->2C->6C(wall bounce)

Usual 2C RC combo is along the lines of

2C > 6C > 236D > RC > Short Dash 6C > Dash > 2DD > 6C > Dash > 2DD > j.2C > j.DD > j.214D for about 5400-5800

Posted

Usual 2C RC combo is along the lines of

2C > 6C > 236D > RC > Short Dash 6C > Dash > 2DD > 6C > Dash > 2DD > j.2C > j.DD > j.214D for about 5400-5800

well... there goes my exciting find :v:

thnx for the clarification

  • 4 weeks later...
Posted

Yeah, this combo is really good, but need a nice timing... What i really love about: 2C > 6C is the possibility of a great lack of what to do after that, like 6DD > 2DD But one thing let me get a little sad, i don't find pratically nothing about combos with "Act Parser" going to one corner to another in the screen, i mean, i don't wanna know if the combo is really good or bad, but i love to do that on another player, because it's like you're kidding with him XD. I will try some "Act Parser" in combos, and if i'm sure that connect i will post here, to the player who like to kid with enemies too :D If someone can do it, i'm looking for specific combos for JIN, ou specific strategies, i'm going to get crazy about so many people play with him, i normally kick Jin easily, but when i play with a pro JIN player it's pretty hard to win, and generally when i win my Life is really low... If you guys can post something to help me, i will be very glad :)

Posted

Hello fellow Nu comrades, I'm seeking a more punishing follow-ups after a 2DD to guard against advancing air dashes. My usual: 2DD > j.2C > 214D, and depending on meter I will RC the 214D to something more. However I find it lacking in damage, so I came to this thread to seek advice :eng101: I came across a high lvl Nu once, and he had this beautiful string starting off with 2DD > IAD j.C (swap side - hit with the tail whip of j.C) > 2DD > j.DD > 2j.DD > 214D. Roughly 4k in damage and no RC required. I'm trying to learn it but I have a hard time landing the j.C with the tail whip. Have anyone seen it before? Another weird combo that he displayed was 5DD > 2147 C+D > dash + 5DD > BnB's, but potentially he can keep doing 5DD > 2147 C+D > 5DD loop? Have anyone tried it before?

Posted

Hello fellow Nu comrades,

I'm seeking a more punishing follow-ups after a 2DD to guard against advancing air dashes.

2DD > 6C > Dash > 2DD > j.C > j.2C > land 2DD > j.2C > j.DD > 214D does 4.8-5k

Another weird combo that he displayed was 5DD > 2147 C+D > dash + 5DD > BnB's, but potentially he can keep doing 5DD > 2147 C+D > 5DD loop? Have anyone tried it before?

Not a valid combo. Just tech faster.

Posted

Yea I tested Severin's combo extensively. There is a few spots where it's not linking though, maybe i'm doing it incorrectly: 2DD > 6C > Dash > 2DD (cpu can tech out) > j.C > j.2C > land 2DD (cpu can tech out) > j.2C > j.DD (I forgo this cause it never landed :vbang:) > 214D

Posted

Yea I tested Severin's combo extensively. There is a few spots where it's not linking though, maybe i'm doing it incorrectly:

2DD > 6C > Dash > 2DD (cpu can tech out) > j.C > j.2C > land 2DD (cpu can tech out) > j.2C > j.DD (I forgo this cause it never landed :vbang:) > 214D

It's tight on timing. Make sure you know how to do quick spacer dashes, which is essentially just pressing 66 without holding it down at all. Also, I believe it's a 2DD CH combo, not a normal combo. Most people jumping at you will be using a jC or jB of sorts, which is why it would normally CH.

Posted

It's tight on timing. Make sure you know how to do quick spacer dashes, which is essentially just pressing 66 without holding it down at all. Also, I believe it's a 2DD CH combo, not a normal combo. Most people jumping at you will be using a jC or jB of sorts, which is why it would normally CH.

It's not CH specific. Even if the first 2D was CH, the follow-up comes so quickly that the increased hitstun from the CH won't really matter.

Posted

2DD > 6C > Dash > 2DD > j.C > j.2C > land 2DD > j.2C > j.DD > 214D does 4.8-5k

Yeah it works, is a bit hard, pratice with Iron Tager, you will get the time, then try again against a small opponent.

Humn...

Just let me put a thing in the Combo.

If you get the nice time you can

2DD > 6C > Dash > 2DD > j.C > j.2C > land 2DD > j.2C > dj.C > dj.2C > 214D does 5k-5.2k

or

2DD > 6C > Dash > 2DD > j.C > j.2C > land 2DD > j.2C > j.DD > j.2DD > 214D does 4.9k-5.1k

^I dunno if it work in all character, but in Tager, Hakumen and Ragna if u get the right time u can do it.

Hey guys, i don't see anyone do this combo on BBCS:

DD > 4DD > j.2DD > j.215D

Is it working?

Posted

2DD > 6C > Dash > 2DD > j.C > j.2C > land 2DD > j.2C > dj.C > dj.2C > 214D does 5k-5.2k

They can tech during the C hits.

Hey guys, i don't see anyone do this combo on BBCS:

DD > 4DD > j.2DD > j.215D

Is it working?

Now that 5D and 4D are no longer jump-cancellable, this combo dies.

Posted

Any good combos for Lambda that uses distortion in the middle? I hate to eat 2 bursts in a round whenever I RC something...

  • 3 weeks later...
Posted

You know who's awesome? Ribaia's awesome.

4B (second hit) > 214A > j.C > j.2C > j.214D > Land > Dash > 3C > 214A > 2DD > j.DD > j.214D > Land > Dash > 3C > 236D (~4500)

Posted

I'm kinda surprised at no j.214D after the first j.2C I would have thought they would be able to tech before the 3C would connect.

Posted

You know who's awesome? Ribaia's awesome.

4B (second hit) > 214A > j.C > j.2C > Land > Dash > 3C > 214A > 2DD > j.DD > j.214D > Land > Dash > 3C > 236D (~4500)

Is the 4B 2nd hit the only thing that's hitting? Like, you can't use this combo if both hits of 4B connect?

Posted

I'm kinda surprised at no j.214D after the first j.2C I would have thought they would be able to tech before the 3C would connect.

Whoops, forgot that.

Is the 4B 2nd hit the only thing that's hitting? Like, you can't use this combo if both hits of 4B connect?

You can use the combo, but it'll be less damaging, and harder to connect.

  • 2 weeks later...
Posted

Well, I was messing with Goryus' Throw > Dash > 2C > 6C > Dash > 2DD > TK Sabre > 3C > Wheel and I noticed you could just as easily Throw > 5DD > 2DD into 6C for the same effect with slightly more damage and slightly easier timing. I managed to get up to the wheel only once as proof of concept but I'm still learning the timings. I was wondering if I was missing something about 2C potentially being better? Before I commit my muscle memory to an inferior combo.

Posted

Well, I was messing with Goryus' Throw > Dash > 2C > 6C > Dash > 2DD > TK Sabre > 3C > Wheel and I noticed you could just as easily Throw > 5DD > 2DD into 6C for the same effect with slightly more damage and slightly easier timing. I managed to get up to the wheel only once as proof of concept but I'm still learning the timings. I was wondering if I was missing something about 2C potentially being better? Before I commit my muscle memory to an inferior combo.

I noticed this as well a while back and was able to continue the jDD followups for the exact same amount of damage. I only find it useful because after the 2DD you can try to mix things up and do an air throw if they don't expect it. Note: you can air throw from the regular Throw > 5DD > 6DD > 2DD but it's a bit harder. I should also note that Throw > 5DD > 2DD > Air Throw does a bit more damage the the jDD follow up from what I remember.

Hope I said all that right. Still cautiously checking my terminology. :eng101:

Posted

I noticed this as well a while back and was able to continue the jDD followups for the exact same amount of damage. I only find it useful because after the 2DD you can try to mix things up and do an air throw if they don't expect it. Note: you can air throw from the regular Throw > 5DD > 6DD > 2DD but it's a bit harder. I should also note that Throw > 5DD > 2DD > Air Throw does a bit more damage the the jDD follow up from what I remember.

Hope I said all that right. Still cautiously checking my terminology. :eng101:

Air Throw mid combo is pretty useless, though. I'd take guaranteed 6C > 2DD over a gambled move that forces me to RC to do anything else. Throw combos are about the only type of combos that get negligible benefit from mixup. Just needs to be untechable and highest average damage possible.

  • 4 weeks later...
Posted

You should probably look through this thread and find out yourself. A lot of Nu's best combos are spacing or character specific so you need to know a couple of different combos for each of the moves and know when it is best to use them. I would try to give you a hint but i don't use the swords much as combo starters so i can't help you with those. AA 2C really relies on how you hit your opponent to determine the maximum damage you can do, so just knowing the best combo wouldn't really help you. A better Nu will probably come along and give you better advice...

  • 1 month later...
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