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Posted

So I just watched a Jin vs Taokaka vid... What the hell? What are the general strategies when fighting er since she's retarted fast compared to Jin's clam and elegant strikes.

Posted

elegant...perfect choice of words. i like him even more now. My best guess would be to play zone like or defensively. i myself would try to hold off until i can get a grab or other definite combo starter. try to go fro the 88 degree anti air(623A i think) and continue from there. best could come up with without havin played any BB

Posted

We don't play Theory fighter here, Please refrain from doing this in the future if you haven't even played the game. as for actual advice, 5A and 2A beats her D moves if you space it right (read: your hand/scabbard is in the way of her extended claw). Her 6A has a LOT of range so be wary of that. her 5B is very fast, and is good for staying close to you, you can IB > 623C/D her mashy claw moves... um that's all i can think of. Anyone else want to gvie some input?

  • 2 weeks later...
Posted

Play Tao like she is a projectile char. For all intent and purposes, her drive IS all projectile attacks. Good use of the a and b dp (especially the a dp). Problem with my experience is that the Tao I played at the shop (I'm in Taiwan) was also relatively new (basic combos and how to pressure, but definitely not utilizing Tao to her full mobile capabilities), so I can't really comment on what to do if a more polished player handle tao the correct way. Let's put it this way, I can't think of a guideline for fighting tao after watching the buppa vs kazu match. Unless you put tao on the defensive, her mobility allows her to do whatever the hell she wants. Edit: I should note my main is Tao (I play Jin because he is fun and frostbite is awesome), and in my opinion until players can get a handle of how to at least utilize Tao's mobility half the time (she should be in constant nonstop motion, random if necessary), there won't be much of a strategy for her because you can just rush her ass down. If the player can utilize the drive, then it all comes down to patience. You can't play the tradeoff game against a good Tao. She will take you for a ride across the screen and back. And trying to pre-emp her is too dangerous because she can safely cancel all her drives at any time.

Posted

We don't play Theory fighter here, Please refrain from doing this in the future if you haven't even played the game.

as for actual advice, 5A and 2A beats her D moves if you space it right (read: your hand/scabbard is in the way of her extended claw). Her 6A has a LOT of range so be wary of that. her 5B is very fast, and is good for staying close to you, you can IB > 623C/D her mashy claw moves... um that's all i can think of. Anyone else want to gvie some input?

When you say you can IB > 623C/D her 236a,a,a,a. . .do you mean the last one or just at any point?

Posted

instant block everything...and dont try to dp all the time u will get baited. BE patient and barrier alot becuase ur gunna be in alot of block strings. Look out for her 6b, it leads to a free counterhit 623c combo. Be prepared to tech in the air when u jump out of pressure becuase alot of good taos air grab. 5a and 2a are ur friends and zoning tao will be really hard as she can punish pretty much all ur attacks on ib. Also if u like to end strings with 5d dont do it as much... if she ibs the attack before it she can crouch under 5d and punish

Posted

Duck.

Literally. Just hold down.

Lmao thanks. I'll put that to good use. I've been trying to back dash or jump or hit her out of it. -_-;

Posted

So basically you gotta be really good at IB'ing to win the match easier? Is there an easier way to IB, and any more things to be told about this matchup. I find it difficult.

Posted

When I try to IB I backdash. X_X By the way, is it possible to interrupt that overhead flip/kick of hers? (6a or 6b, i don't know which it is) I keep wanting to poke her before or after it hits, but it never works. I guess it would be better to IB and 623a?

Posted

When I try to IB I backdash. X_X

By the way, is it possible to interrupt that overhead flip/kick of hers? (6a or 6b, i don't know which it is)

I keep wanting to poke her before or after it hits, but it never works. I guess it would be better to IB and 623a?

If you get a backdash you are inputting either 44 or 66 (Depends on which way you are blocking). Start mashing on it if you are and just go for simple one inputs. Slowly and consecutively.

5A will work JUST fine vs that overhead.

  • 3 weeks later...
Posted

Played an irritatingly good Tao earlier. Was experimenting so many ways to get back on the offense but only got punished. Resorted to varying DPs to some relative success, but I know as said, ye, this will eventually just get baited. Still haven't thought of a solid plan, but as I see here, the best way is to be defensive and decisive with 5A/2A and start combos from there? And 5A can actually counter hit her drives? Gotta try that out. How about teching from the ground? What's best, neutral, roll backwards, or forwards? What tech will a good Tao try to punish or continue pressure from? And there's barely any moves that are punishable eh? I capitalize on punishes, maybe that's why I was initially having a dumb hard time.

Posted

I usually play fairly cautious for the first part of round 1 to try to figure out any habits the tao player may have (Their favorite poke, favorite way to drive their way to you, how good are they with on-spot breaking, etc). As long you don't get nailed by 5b or (god forbid) 6c as the combo starter, you won't lose too much life. If you get nailed by 6c that's 4771 dmg, anywhere on the screen (assuming the guy knows how to taunt combo you).

  • 2 weeks later...
Posted

in the new gamechariot videos there was a Jin (not sure who) who kept tossing out 6Cs against Taokaka. Like he did it 3 to 5 times in a couple rounds or so, but it only connected once so the rest of the Jin/Tao matches I saw (I've watched a little over half the videos) he only tossed it out one or two times. anyone know why/how effective that move generally is in this matchup?

Posted

Huh, I wouldn't think it's a good choice since you're just begging to be punished on block. That move takes some recovery, and Tao's fast startup will connect a hit at the earliest moment (and just like all instances of being punished by a Tao, you get to eat one long combo). That's just me. Maybe 6C has properties I don't know of that he's trying to utilize. I gotta check out those vids.

Posted

I'd love to get more input on this match up cause I definitely get worked against Tao. Generally, I play very defensively against her, I'll do double jumps to try and bait and punish with j.b which works to varying degrees. I'll try to poke with 5C or 5D but if they change their timing a bit then I get punished by some combo that'll knock me down or get me into the corner. Air to air I always seem to get countered by one of her slash moves which beats j.b pretty easily. A lot of time sit just feels like her moves come out so fast they beat most of mine. Usually I'll end up getting punished by some missed 5C or j.b and once I get knocked down I'm totally screwed. I'll get crossed up then mixed up with throws and I'll lose a massive chunk of health. I try to backdash out of her block strings but then they'll throw a drive and I'll get caught again. I'll use DPs here and there but some times I get baited and get punished for it. What do most people tend to do? Against smart Taos it just feels like I can never mount a good offense.

Posted

Played an irritatingly good Tao earlier. Was experimenting so many ways to get back on the offense but only got punished. Resorted to varying DPs to some relative success, but I know as said, ye, this will eventually just get baited.

Still haven't thought of a solid plan, but as I see here, the best way is to be defensive and decisive with 5A/2A and start combos from there? And 5A can actually counter hit her drives? Gotta try that out.

How about teching from the ground? What's best, neutral, roll backwards, or forwards? What tech will a good Tao try to punish or continue pressure from?

And there's barely any moves that are punishable eh? I capitalize on punishes, maybe that's why I was initially having a dumb hard time.

No, never tech roll backwards against her, is very dangerous, and try to give techs a good timing to avoid getting hit.

yes is a difficult matchup but I've notice that tao is a rush character, you just wait for her and play on a defense stance, if she try to jump in, try to freeze or srk, PATIENCE, try to not be caught on counter with those large combos, get away from corners, of course IBs and maybe counter assault can help a bit, and SAVE WELL your Barrier Burst, if you get caught on her long and irritating combos, don't hesitate...there's nothing much you can do thou...space, zoning, defense, Patience I think that is the key in this matchup specially on very good taos.

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