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Posted

what happened to this forum?:vbang:

Rachel is TOP tier, with Jin not too far behind. Tager is one of the worst characters in the game.

Tier, as far as I'm concerned, is mostly irrelevant in this game. Tager may be the worst character in the game, but he has a lot of setups and techniques that tend to give Litchi a harder time than others do. That's all there is to it. Who cares where Tager is placed?

I recall Johnny being the very worst in AC, yet that guy can still fucking wreck people.

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Posted

what happened to this forum?:vbang:

1 - Zone the fuck out of him.

2 - Know how to block.

3 - Win.

Seriously, its not that hard.

im quite sure grabs bypass blocks.

everything is easier said than done yes? if some people need help with it then let them get help. post better advice instead of tellin everyone its an easy matchup whether it is or isnt.

Posted

Tager also has ways to get out of corner pressure/okizeme, so this is a harder matchup than you think. Although it's easier than most of her other matchups. :| I tend to suck against heavy characters in any game I play, I think I just get intimidated. :\ I also tend to fall for tick throws pretty easily. :\ So far I haven't fought a good enough tager to make me worry more than cpu tager. 6B, j.c are definitely good options. Putting out a shishin seems to be good to keep him in block stun while you get in. Definitely make sure your chains/links are solid otherwise Tager could backdash during a gap and you'll be left eating Tager's fist. :(

Posted

post better advice instead of tellin everyone its an easy matchup whether it is or isnt.

best advice i can give is read more, play more, post less. most of the great advice from good players was posted before all the console people joined the forum.

Posted

best advice i can give is read more, play more, post less. most of the great advice from good players was posted before all the console people joined the forum.

*sigh* We came here to get matchup knowledge. Not to dick around about who we should be discussing or who knows the most.

Posted

6B, j.c are definitely good options.

Putting out a shishin seems to be good to keep him in block stun while you get in.

EDIT : soz i assumed 6B was a projectile (the staff's hitbox anyway), guess i never really noticed it. i shall use it more often.

i like j.C[m] cuz tager is so tall @___@

and shinshin again, beware of sledge or oki with it.

best advice i can give is read more, play more, post less. most of the great advice from good players was posted before all the console people joined the forum.

yes theres plenty of good advice from the experienced, but this matchup forum was made to organize things. its not unnatural to ask questions about a matchup if people dont see the question answered in the matchup forum.

if someone asks a question about tager that was answered in this thread, then i would agree that they should read more.

Posted

6B is not a projectile, it definitely beats sledge. His pressure is pretty unsafe and your pokes should keep him out of range most of the time any way. Even in sledge pressure if you delay your shoryu long enough it will beat the end of sledge.

Posted

Honestly, I've beaten Tagers much better than me consistently just be poking all day. People keep saying "He can get out of pressure/oki" but you don't NEED to pressure in this match-up. If you combo him into the corner, just back off and let him stand up and try to get out. I just don't see any way Tager gets through j.C and 6B. You CH him out of everything for lolwallbounce, and the only thing he can do is spark bolt. Because spark bolt is his only chance, he wants to charge more, which just gives you more opportunities to hit him. Just like anyone, when you fight Tager and screw up while right next to him, you die. But Litchi never needs to be right next to him unless you're in a combo.

Posted

So 6B consistently beats sledge? Or is it smarter to autoguard with Itsuu -> combo?

Posted

Okay, and last question: how do you get out of that thing where he sucks you in from the air during a combo. I usually use J.D so that the staff hits him out of it. (assuming I'm smart and have the staff on me)

Posted

i guess u could do that or j.B. or you can just not tech in the air at all. however j.D or any air might be used just to fool them maybe, instead of just landing safely. get the timing correct however.

Posted

J.2D can also be used just for laughs. Low air tech immediate j.2d will stick you on the ground before you get grabbed as long as you have some distance. Not that I would actually recommend doing this, as if you're too high in the air when you j.2D, it very well may put you next to Tager, magnetized, without the staff. Fun fun.

Posted

i have problem getting out of his blockstirng. if i have the stick i'm fine cause i can tsubame when i predict his next move. the problem start when i don't have it and he start doing string of A A A, then the hit that pull you back and so on, and i have no idea where i to IB/backdash/jump to escape his strings, any ideas?

Posted

Depending on spacing you can always just 5A and break his string. barrier ->command back dash(447) will work after almost any of his hits. It gives you a bit of invincibility.

Posted

lets say i already bursted (worst case scenerio), my guess is to instant block the last jab and backdash to safty, but its pretty annoying with his buster there. btw, what is it command dash? (why you need the 7 there?)

Posted

if u hit 44, litchi does the little backwards hop. if u add the 7, she does the air backflip afterwards. very useful. and you can airdash out of it! a tager blockstring that includes sledge is pretty unsafe. when i play AS tager, i usually have do a string tht goes something like -blahblah-...6A(vacuum glowing hand), sledgeA. then back to 5A. after sledge, you can probably 2/5A it, but every once in a while if a tager player would read that he would do the followup to sledge. so just watch out.

Posted

you can probably 2/5A it, but every once in a while if a tager player would read that he would do the followup to sledge. so just watch out.

360A or 720 would win in that situation too if he decides to take that route of mindgames.

Posted

360A or 720 would win in that situation too if he decides to take that route of mindgames.

if tager has 50% heat or more i always keep my distance and barrier block ALWAYS!

although, i guess you can play this way reguardless of how much heat he has. but that 720 is no joke, and ive grown to always take glances at his charge and heat. battle of patience with tager, many tagers are much to eager to throw out that shot. and as for 720, just watch out for his gimmicks. more common ones i have been seeing recently is ....during combo>6A>2C>atomic collider(shortest time)>720, and 2D(block or whiff)>720. of course theres plenty more, but not too many use them as least online.

go spy in the tager gimmick thread!

i think its generally a good idea if you are 40% and he lands a hit on you, burst that sheeeet. you dont want to risk getting tricked into a 720 gimmick. zone well and we will take down the soviets. :psyduck:

Posted

One stupid set-up for 720 is back or forward throw > SledgeB > SledgeA (whiff) > 720. When it happens to you, you will shit bricks. So watch out for it.

Posted

I've been plaiyng alot of tager latly. This is what i do and it worked all last night as he didn't beat me once. Spacing is key with tager i use the 6B alot, speically after he does sledge if you time it right you can get a counter off of it and go into your counter combo. 5b when your close and he does the sledge. Also the tager combo that i use is the easiest. 6c 2c 6c 2c...so on and finish 236 A 236 b and 236 c good for 4200. Mix it up a bit with 2b 6b. You got the range on him use it to your advantage.

Posted

Yeah Dator.. 6C 2C 6C 2C 6C 236A 236B 236C 63214A/B D is definitely good.. pressuring him into the corner is a great way to eat a throw and get yourself caught, Riichi back out and get your distance again and just keep zoning him.

Posted

I never said anything about getting him into a corner, hence at the end "You got the range on him use it to your advantage" also b+c breaks throws!!

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