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Posted

Thanks for the input. I dropped double BE enough due to lag such that I wasn't comfortable going for it all the time. I'm also still working on my understanding of the mixup game, so I wasn't comfortable with just doing HF into no followup since I usually don't get much out of it. It's probably better against Litchi since she zones Ragna so well, though.

When you say rapid into 22C oki, any specific examples? Not entirely sure which situations you're talking about.

For Ragna online, simple combos work well enough, but anything tight is pretty iffy. A lot of times I would settle for 2B pickup after a 3C instead of doing 3C-5D DC into 6A launch because I felt like 2B pickup was more reliable. Also again, double BE is risky because if your timing screws up, you whiff a 6D and they neutral tech to punish you. I do poorly online because when I know there's lag, I don't feel comfortable going for anything because I'm not sure it will work.

Litchi is okay, provided you're patient. I felt like DJ had a better grip on the matchup, but Top Cat had the combos down better so I was a lot more nervous when he hit me. Litchi can zone Ragna well, but you can play safe and wait for her to screw up, especially since Ragna's overall damage is pretty good. Ragna feels a lot safer and more solid in CS, plus you always have meter for shenanigans.

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Posted

22c Rapids I was thinking of the situations you had landed HF(1) and gone for the followup instead of rapiding and creating KD.

if you think the combo's too deep you can HF(1)-3c-2b-etc. or if it's a small combo you can get away with x-HF(1)-rc-3c-5D-dash 6A-etc.

both of them net solid damage and are more reward for using the 50% meter even though double BE corner combos are sexy, I'd try to get 22c more on someone like litchi who has a large risk in throwing out their DP

Posted

http://www.youtube.com/watch?v=C4ADi9bLq7M

http://www.youtube.com/watch?v=mHHQgMgSubE

Fought a few Tager mains on PSN and a few on XBL at a friends place. Many of them happen to auto-pilot their combat making it pretty simple to notice their next few attacks. A few failed short dashes and 22c input loops. Critique or enjoy the match. More have been uploaded other then these two fights.

Posted
http://www.youtube.com/watch?v=C4ADi9bLq7M

http://www.youtube.com/watch?v=mHHQgMgSubE

Fought a few Tager mains on PSN and a few on XBL at a friends place. Many of them happen to auto-pilot their combat making it pretty simple to notice their next few attacks. A few failed short dashes and 22c input loops. Critique or enjoy the match. More have been uploaded other then these two fights.

j.2(c?) the elbow drop is punishable by 5B on non-IB

Sledge IB is punishable by 5A

5D IB'D canceled to anything but collider can be ID'd out of pretty easily.

1:55 in the first fight should've been 3c-5D-dash-6A-5D-22c

messed up the 6C-GH timing pretty bad in the 2nd video, make sure you're delaying it properly on the whole cast.

rapid at 0:48 was unneeded, you could've done 3c-22c-5b-5c-hf(1)-rapid-3c-22c for a pretty large amount of damage.

should've hit confirmed 0:58 into a legit high/low/mid blockstring, going for a GH when they haven't feared a low in the whole combo is not an ideal strat

no rapid needed at 1:40, that combo will work with the right delay

other than that you need to explore your options in block strings, pretty sure I didn't see a single DS cancel, safe jump, 6D mixup or anything that was throwing off guard

Posted

Casuals against my Noel friend. Don't think too lightly of them because they are actually really good. Enjoy the video or critique. Some doubts is not punishing all of Noel drives during my IB or during her drive attacks.

http://www.youtube.com/watch?v=516h9iCpwW0

http://www.youtube.com/watch?v=NozPZEiqL6s&feature=channel

ladon- The fights against Tager were failed delayed GH on my half. Sometimes I would mistime and would have to rapid in order to save the combo. Plus 3c 5d dash 6a 5d 22c doesn't work on Tager. He'll always appear behind you after the 6a.

Solbadass- Not all burst could be baited no matter how predictable it is. Plus it's a great flaw to most people combat since their style changes to bait a burst instead of constantly fighting. If your opponent knew you were jump cancelling everyone of your attacks just to bait a burst because they have low health. It will provide enough time for a counter if they are smart. Fought a few players who did this and I come back without bursting.

Posted

titanium beast, in your second video, you did an interesting combo in rebel 4 starting around 4:14. you did a TK GH ? and at the end of the combo you ended it with 22c. does TK GH count as a knock down? or is it because litchi did not tech the GH and hit the ground?

Posted
titanium beast, in your second video, you did an interesting combo in rebel 4 starting around 4:14. you did a TK GH ? and at the end of the combo you ended it with 22c. does TK GH count as a knock down? or is it because litchi did not tech the GH and hit the ground?

He didn't tech when he touched the ground, so he was considered in a grounded state for the rest of the combo as far as 22C is concerned, which is why I could end with it.

Posted
titanium beast, in your second video, you did an interesting combo in rebel 4 starting around 4:14. you did a TK GH ? and at the end of the combo you ended it with 22c. does TK GH count as a knock down? or is it because litchi did not tech the GH and hit the ground?

It's because he used Belial Edge and the combo black beated, (When combos involving BE become "invalid" it allows for the 22C pickup for some odd but cool reason)

Pretty sure it's only BE that works that way but I could be wrong there. Regardless, BE combos are usually where the situation arises most often anyway.

EDIT: Ninja'd

Posted

Basically, if you screw up positioning on BE and the opponent gets dragged down but can tech, they are considered in a downed position for a split second before they get bounced. That point is where they can tech the BE, but if they don't tech, you can continue the combo and get 22C since they were downed at that point.

Posted
Casuals against my Noel friend. Don't think too lightly of them because they are actually really good. Enjoy the video or critique. Some doubts is not punishing all of Noel drives during my IB or during her drive attacks.

http://www.youtube.com/watch?v=516h9iCpwW0

http://www.youtube.com/watch?v=NozPZEiqL6s&feature=channel

Solbadass- Not all burst could be baited no matter how predictable it is. Plus it's a great flaw to most people combat since their style changes to bait a burst instead of constantly fighting. If your opponent knew you were jump cancelling everyone of your attacks just to bait a burst because they have low health. It will provide enough time for a counter if they are smart. Fought a few players who did this and I come back without bursting.

ok for the first noel vid you had your usual combo dropping...I am amazed at how she didn't try to keep you honest, don't ever try to jump in on noel like that, her 6A will net her an easy 3-4k off of hat and you do not want that.

she used drive to much, remember to IB the drive finishers to guarantee the punish.

also in the first vid the combo you was looking for at 1:49 was 5B>2B>3C>2B>5C>air combo...it seems like you went for it but the controller didn't read the 2 input or something, other than your sillyness you did good.

2nd fight again you didn't IB the drive or punish, infact you got hit alot, thankfully he didn't try to combo you if he knew any.

at 1:14 you finally had a solo GH follow up hit, the better combo was 5B>6A>GH>follow up>5B>6A>air combo. or you could max delay and use 5C variation.

also if your doing the GH delay combo off a back throw then don't do J.C>J.D>J.C>J.D>DID, do J.C>J.D>J.C>DID.

keeps it from black beating.

also you don't even have to change your style to bait a burst, all I do is work someones barrier down a bit and when I bust a big combo I listen for that sound they make when they do it or clash with the auto guard, either way works.

I'll get a match recorded when I get the chance haven't been on much lately.

edit: I posted this hours ago but it didn't go through.

Posted

^^ I've heard that Dazzle and EasyCap are the best tools for recording. You could always ask someone to upload a video from the leader-boards for you.

Posted

Another casual against my Noel friend. Intense fun fight. Enjoy or critique. My regrets in this fight is having a weak oki game. Not teching 2/3 of pink grabs.

http://www.youtube.com/watch?v=ymtn8z73jJ8

Solbadass- Yeah, the 2b wasn't recognized in the first fight so going for a reset would have been the best idea. I know how the 6a works for Noel and to think the hit box is quite huge and how effectively it could be used.

Believe me my friend knows how to combo. We used to be partners in the past and surprisingly we met again. Hopefully we get to be partners again in CS. As for the random GH that managed to connect 5b 6a with lack of proration was much safer then extending the combo. Sometimes the smaller combos are the best combos. My back throws with GH 5b 6a. I normally have it go into a J*5c 5d 5d D ID. Lately my inputs been too quick that I get a second 5d black beating the combo.

btw- I have an HD-PVR capture device. Quite the price for HD and I only have it mid bitrate then maxing out the stats. I might max them all out on CS for recordings.

Posted

ok that vid was a better showing for the noel player, he actually combo'd.

funny thing 4 days ago before you posted your vids I was fighting a noel player using the same colors as your friend and every time I eat a 6A I ate 4k.

he haida'd me for 4-5k and he disrespects my 6B's with 2D.

I lost by a slight margin, its hard to make noel respect 6B sometimes when she can just drive out of it...so I had to punish her for trying by changing my blockstrings...then he barrier blocks.

AAAAHHH BB online.

Posted

6a normally leads into a 3.5k combo unless it was counter leading to 4k. It really requires short dashes (3x) 6c whiffing into a drive bnb. Only way I can think of a Noel doing some serious damage off of a 6a.

The Haida loops are just as conditional as Ragna 22c loops. It's only rare they shoot one bullet on the ground or choose to continue the loop with three bullets on the ground during the dash. So either they caught you with 3c or throw cancel you from the air and linked it into a 2b haida. Not to sure on the 2d beating out 6b but it does seem smart.

No rude remarks but do you happen to have the video? I want to see it myself. Do a few Noel comparison from PSN and XBL. Figure you or a few others might know them other then Skyre (sp?).

Posted
6a normally leads into a 3.5k combo unless it was counter leading to 4k. It really requires short dashes (3x) 6c whiffing into a drive bnb. Only way I can think of a Noel doing some serious damage off of a 6a.

The Haida loops are just as conditional as Ragna 22c loops. It's only rare they shoot one bullet on the ground or choose to continue the loop with three bullets on the ground during the dash. So either they caught you with 3c or throw cancel you from the air and linked it into a 2b haida. Not to sure on the 2d beating out 6b but it does seem smart.

No rude remarks but do you happen to have the video? I want to see it myself. Do a few Noel comparison from PSN and XBL. Figure you or a few others might know them other then Skyre (sp?).

sadly no.

if I had dazzle or a recording program I would.

also lol @ skyre knowing haida's.

the noel's I fight that haida are: Renhoff, JVC raven, crystal stairs, and hobbes.

Posted

Knowledge of the Haida Loop does not a good Noel player make. Helps though.

All of those players, (sckyre included) are all very competent noel players. JVCraven probably being the best.

Posted
Knowledge of the Haida Loop does not a good Noel player make. Helps though.

All of those players, (sckyre included) are all very competent noel players. JVCraven probably being the best.

I consider any noel that can do the haida a threat.

because they can make the most out of those grabs.

IMO Hobbes and JVC are the best.

sckyre has a bad habbits to work on.

notice I didn't add DC to that list. :)

Posted

Sorry for getting this thread off topic but lets get back on topic. I'll pm you guys if I have any questions about any formidable foes to keep an eye out for.

http://www.youtube.com/watch?v=MPGWyjI-qlI

http://www.youtube.com/watch?v=Bc01HgngAdU&feature=channel

Who remembers the joys of fighting a good Rachel or going against all odds to obtain the win? When you win you deserve a pat on the back or when you lose....well you lose. Better luck next time. The videos are old (1 week) and I feel like sharing them with you guys. Critique or enjoy the match.

FYI- I was a Rachel sub in Calamity Trigger but lately I been using Ragna only as the days near towards CS. Also Ladon Ragna was fun when he went up against my Rachel.

Posted

http://www.youtube.com/watch?v=hUjyhfBqqRw

My CS Ragna in action. He's actually really difficult after some of the changes he went through. I managed to whiff some attacks and wonder why some hit properties managed to change to such a degree. It's a decent fight against one of the many random people I encountered. My CT habits works to an extent but some helpful advice to learn CS Ragna. Thank you.

Posted

Well, for starters, never use j.D>j.214C unless you need to knock them higher for BE to connect. You should be doing j.C>j.214C instead.

Also, after 6B>5C>6C (DC)>6A, I don't think BE will connect if you use j.D. Anyone's free to correct me, but I think you can only do j.C (JC)>j.C>j.214C.

Posted

Stick to doing double j.C when the opponent is knocked high into the air and j.C, j.D -> JC -> j.C, BE any other time. Also, when doing 5B -> 6A -> 5D I like to do Dash -> j.B. j.C, -> j.C, BE

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