EiseneFaust Posted October 3, 2009 Posted October 3, 2009 It's also handy since it allows you to air back dash on reaction even faster for when Tager will try to get in with sledge or some other way. 5DD > 4DD > j.2DD > 214D~C > look and see if he tries to close the distance if he does back dash, else land and do again since it is safe versus Tager.
locustofchiron Posted October 3, 2009 Posted October 3, 2009 ok, that makes sense, I'll have to try putting that into practice, thanks
Majold Posted October 14, 2009 Posted October 14, 2009 Beware the spark bolt! Just something I've noticed. If they throw it out when you're not expecting it, it will cost you the match.
EiseneFaust Posted October 14, 2009 Posted October 14, 2009 Just look at his magnet meter. You can easily bait it and block if you are looking out for it.
ryu-bi Posted October 15, 2009 Posted October 15, 2009 I usually burst once I touch the wall in case I get hit by the spark bolt
Antihippy Posted October 17, 2009 Posted October 17, 2009 What. What do you mean by burst once you hit the wall? When you reached the wall or when he combos you into it?
EiseneFaust Posted October 17, 2009 Posted October 17, 2009 Probably means when spark bolt hits him against the wall and is bouncing him towards Tager.
ShinsoBEAM Posted October 21, 2009 Posted October 21, 2009 I usually burst once I touch the wall in case I get hit by the spark bolt If we do a collider instead of 2C or something you still get hit, aka we suck you after the burst before you can do anything, but in all honesty its the best time to burst because odds are we will not be doing that. Also if you do j.2DD,214C~D,j.2DD, I will punish that DON'T DO IT. j.2DD,214C~D,j.2D(IB),Bsledge,D, is totally safe. 5DD,j.2DD,214C~D,wait is much safer. also 5DD(IB),FREEEEEEEEE, if you go for a 5DD,4DD blockstring. Also could you please stop smacking me with act puslar out of nowhere I just get smacked then 720 you, Im assuming this is a dropped combo or something, well DON'T drop it or whatever is going on.
kriaser Posted October 24, 2009 Posted October 24, 2009 If we do a collider instead of 2C or something you still get hit, aka we suck you after the burst before you can do anything, but in all honesty its the best time to burst because odds are we will not be doing that. Also if you do j.2DD,214C~D,j.2DD, I will punish that DON'T DO IT. j.2DD,214C~D,j.2D(IB),Bsledge,D, is totally safe. 5DD,j.2DD,214C~D,wait is much safer. also 5DD(IB),FREEEEEEEEE, if you go for a 5DD,4DD blockstring. Also could you please stop smacking me with act puslar out of nowhere I just get smacked then 720 you, Im assuming this is a dropped combo or something, well DON'T drop it or whatever is going on. Not too long ago, I did bad Act Pulsar and got 360 thrown for the lose. I ended up behind the Tager, so I was completely confused how he even managed to 360 throw that when I was starting a 6A combo. Shed some light on this? I've only done safe Act pulsar since this incident, but is getting behind Tager on an Act Pulsar really a bad idea or did he just get lucky on spamming out a command throw?
Antihippy Posted October 25, 2009 Posted October 25, 2009 If done late enough it'll correct the position of 360 I guess. Why do a 6A to start when they're grounded though? There's no real reason to use 6A except for anti-air and 2C is faster with more range. Act pulsr forward towards tager/anbody is a bad move already anyway. Unless you can do it so you don't land anywhere near them.
Arcade Fire87 Posted October 25, 2009 Posted October 25, 2009 It's not too horrible to pulsar forward Tager once in a while, if you become predictably, be prepared to be in big trouble.
kriaser Posted October 25, 2009 Posted October 25, 2009 If done late enough it'll correct the position of 360 I guess. Why do a 6A to start when they're grounded though? There's no real reason to use 6A except for anti-air and 2C is faster with more range. Act pulsr forward towards tager/anbody is a bad move already anyway. Unless you can do it so you don't land anywhere near them. I was morely just trying to get used to using 6A more often. I've neglected its use for a long while. I also expected him to be spamming A attacks, which my 6A would let him wiff and mine hit. But yeah, from then on I only did 'safe' act pulsar, which would put me at least within D spam range if I went behind him.
Brother Mojo Posted October 25, 2009 Posted October 25, 2009 I play Tager, and I've got a pretty good idea of what works for Nu against Tager because of that. (So many Nus online. -_-) A lot of this has been mentioned before, but anyway: At the beginning of the match, you probably want to get away from him with a backdash or instant air backdash. Nu's backdash is good and quick and I can't think anything of Tager's that can reach you before you recover. Once you've built up some distance, poke with lone 5Ds or 5DD. If he blocks, go ahead and add some followups like 236D to chip away at him and push him further away from you. For that reason, you'd probably like to avoid 236D~C, since that actually pushes him closer to you. Anyway, if he sledges, backdash and throw out 5DD again. If he did an A sledge, he might be able to recover and block or even B sledge, so watch out for that and respond appropriately. If you hit, finish up with the rest of that 5DD 4DD 236D BnB. If he jumps in, catch him with 6DD or 2DD if you can, or backdash if you can't. Keep him off of you by either backing away or using your swords to push him away. If he ever pins you in the corner, use Act Pulser to get past him. Be careful with Act Pulser though... DO NOT Act Pulser into his throw range. Against a lot of characters, Act Pulser into melee range can be a great mixup option. Against Tager, it's basically just a way to eat a free 360A. Make sure your Pulser will get you well past him or you're looking for some serious pain. That's basically it, really. It's slow and painful for everyone involved, but it should get the job done as long as you've got the reactions for it.
Arcade Fire87 Posted October 25, 2009 Posted October 25, 2009 One tip I'd give in general, but especially against Tager is to stay the hell out of the corner. Never, ever, ever act pulsar yourself into the corner unless you have ample space to dash or pulsar out. A lot of Tagers online are garbage, but for the one's that know what they're doing, you may actually be forced to burst the instant you're thrown, or countered or sledge hammer'd in a corner. Tager can reset combos in a corner with constant jabs followed by atomic collider should you choose to air tech. This leads to another painful 4000 damage at least. If you choose to wait to hit the ground, either by staying in the corner or rolling out then guess what? Your ass is about to get 360'd or get a 720. Getting pinned down or countered in a corner should be an automatic burst if the Tager doesn't suck (most Tagers online are terrible against even shitty Nu's, so you don't have to worry much). If Tager has managed to get you into a block string by the corner, counter assault immediately. Do not try to convince yourself to save the heat for a 3000-4000 damage combo, the risk is too great to wait it out. This leaves Tager off of you in time to pulsar, leaving the Tager frustrated again. Some of them will try to be cute and do a jump in followed by an Emeral Tager. Take this time to dash right the hell underneath them and get yourself out of the corner. If you're lucky, the player will elbow drop and leave him open to combo. If you don't counter assault, you can attempt to IAD right over him. Sometimes it works, sometimes it doesn't. You can also try to grab your way out, do 6A and pulsar your way out. If you're in a corner, and Tager is reasonably close you when you land a successful 5D string, pulsar out. It's not worth it to perform a 5DD combo and then have Tager burst, and pinning you down in the corner. If Tager is low in health and you hit him with a combo with you very close to the combo, do NOT finish the combo, pulsar to the otherside. If you suspect Tager will burst to keep you trapped pulsar to the other side before he even bursts I don't always take my advice, but don't act pulsar too much into Tager, you can eat a 360. I've been 360A from a few Tagers from pulsars, but I don't believe they're good enough to do it constantly that I rarely stop doing pulsars Most Tagers online don't seem to be aware of this, but they can sledge hammer inbetween Nu's 5DD and 4DD, you need to be very cautious against these competent Tagers. I love my mixups, but I find a Tager who can sledge inbetween drive too much of a risk to attempt mixups. Against the average Tager, feel free to use the combo 5DD>wheel or 5DD>4DD>TK cresent. However, do not, and I repeat, do not do this against the good Tagers or your ass will be get countered and be forced to burst. Don't sit there and mash drive if the Tager is at close range, ever. Only use drive at mid distance or further. Basically, avoid using drive at the closest range her drive can get an opponent. Just don't. He'll do sledge hammer, run straight through Nu's sword, and hit you with a counter, effecitively making you look stupid and like you're a scrub Another cool tactic which will anger Tagers. 5DD>back pulsar. or, 5DD>4DD>back pulsar. If you've made the mistake of using 5DD in sledge hammer range, immediately back pulsar and press 5DD. If the Tager predicted correctly and sledged inbetween your 5DD>4DD they're recovering and can be hit with a 5DD combo. If you really want to play with your food, you can 5DD>back pulsar, dash 5DD>back pulsar, rinse and repeat. This sends the message that sitting in a corner won't work and sledging won't work either. Don't do this too often though If the Tager is patient, try to start off with 4DD>wheel. This stops Tager's from blocking low across the screen and forces them to come to you A lot of Tagers will attempt to Jump in, don't be afraid to dash forward and then do a 2DD. If they keep jumping do 6DD/2DD>j.DD.j.2DD, it pushes them back far. I nearly guarantee you the average Tager will attempt another jump right after you pushed them back in the block string so repeat. Usually they get the message somewhere around the 2nd-4th time that you're not a moron. Well known tip, don't ever telegraph a full screen dash towards Tager, you don't want to lose half your life doing this. My advice? Dash at Tager quickly while he's getting up, that way he's not prepared and buffering a 360/720. Most Tager's seem to forget to block low against Nu, take this time to do 3C>Grav>j.C>j.2C>cresent>dash>3C>grav>2DD>j.DD>cresent>dash>3C>wheel (that's like 4500-5000 meterless damage! I'm a little new with this still so I can't do is consistently online yet). Errr, also, tip, don't really attempt 4B's on waking Tagers, I've seen a Nu lose half their life getting it blocked and then punished. Not worth it. However, a cool tip! If the Tager rolls forward or backwards from across the screen, you can use 5DD, 6DD>2DD>j.DD>j.DD>j.2DD>cresent. You have to throw out the 5DD as they're rolling, of course. Since Tager has a big hitbox this is free damage on a Tager that doesn't neutral tech Most Tagers, at some point, will roll forward on wakeup and attempt some form of 360 or 720. If Tager is close enough after you knocked him down, use 6C. If the Tager did roll fowards, chances are they were going for the buffer and nowo you just knocked them across the screen and can juggle them with 6DD>2DD>j.DD>j.DD>j.2DD>cresent after the 6C. Awesome, huh? Errr, also, pretend that Nu's 5C is broken in this matchup. Because Nu's 5C is considered a projectile, sledge hammer goes right through it. Getting countered because of 5C is not worth it. I sometimes use 5C out of habit, but honestly, do yourself a favor and only use 2C, 2B and 3C as your ground pressure on Tager. Tons of pulsar>2C leads to tons of counters for 3500 damage or more for you, if Tager whiffs the 360 or another attack it's big damage. Also, careful, Tager's jab will beat you out, space pulsar so 5A doesn't hit you Also, very incredibly imporant tip on any Tager, keep an eye on the the magnetic meter. It's not even funny how many Tager's use it the instant spark bolt is available. I've sat there and barrier blocked it for 5 seconds and half of them will burn it up. At this point you need to be careful about dashing back too much, or IAD back. Be too predictable and Tager may attempt to throw one out while you're dashing back. If they know you're not a fool they may just use it up so they can magnetize you. Getting pulled into a block string is dangerous now. Backdash doesn't always work so well against Tager's 2D I've found, it hits hard and Nu gets pulled in too much to run. You can do 3C but I've been punished for it. If the Tager is a scrub, he may attempt 2D>Emerald Tager. You can tech this, and have plenty of time. If you're hit by this combo then you deserve to lose the round Unless you have full health or close to it, barrier burst the instant Tager's spark bolt hits you (providing you didn't block it). Tager can destroy you with this successfully landing, it's not worth taking the risk to keep barrier just to have 25 percent of your health left. I found this out painfully last night by underestimating an opponent I've never lost to beforehand Really, just keep your distance. Don't get fancy and try doing tons of closeup pressure, you're only going to lose. Tager has so much trouble against Nu because of her zoning. This is one of the few fights Nu can truly spam D all day and not be punished for it as long as you're not in sledge hammer distance Sorry, I know I wrote too much, but it's worked for me on XBL, and I've only lost to a handful of Tager's because of this. I'm sure this ain't no strat to counter Mike Z, but you can stop a lot of damn good Tagers with all the strats I wrote down here, so use them well. This matchup is stupidly broken, there's no excuse, you should be beating the average Tager 7 out of 10 times. This match can get so boring I sometimes find myself fighting close range or mashing jabs or even throwing a round and a half.
ryu-bi Posted October 26, 2009 Posted October 26, 2009 Can Tager throw me before I finish the act pulsar dash or I'm only in trouble if I end up in his throw range? Also any tips in properly punish a Tager if I block his DD? I'm not quite sure in his vulernability in case he chooses to RC or continue with the finisher
Brother Mojo Posted October 26, 2009 Posted October 26, 2009 Most Tagers online don't seem to be aware of this, but they can sledge hammer inbetween Nu's 5DD and 4DD, you need to be very cautious against these competent Tagers.Oh hey, I didn't know that. Does that require an IB on the second hit of 5DD or is it possible even from a normal block?If the Tager is a scrub, he may attempt 2D>Emerald Tager. You can tech this, and have plenty of time. If you're hit by this combo then you deserve to lose the roundIf they try to combo it, then yes, they're a moron, and if you fail to throw escape, that's even worse. However, if you block the 2D and try to punish, you have to be careful. If you punish with something on the ground you could eat a counter 720C, and then there won't be any !!s to save you.Also any tips in properly punish a Tager if I block his DD? I'm not quite sure in his vulernability in case he chooses to RC or continue with the finisherIf he does the followup, he has 9 frames of invincibility, all before the second super freeze. Then he has 25 additional frames of execution where he's vulnerable to absolutely everything. Most of the time, the followup is a terrible idea on block. If he rapid cancels, that puts him into neutral state, and thus he's no more vulnerable than if he were trying to defend himself normally, unless he immediately tries to get a !! 360 or hit you with a low attack when you're trying to block that last high hit or whatever. If he doesn't have the meter for either of those, he's just boned. Do basically whatever you want.
Arcade Fire87 Posted October 26, 2009 Posted October 26, 2009 I'm not entirely sure Tager has to. I've seen Astaroth do it tons of times, and I'm pressure sure they weren't instant blocked. I'm going to say no, but don't take my word completely My advice would be to set Nu as the training dummy and record 5DD>4DD>wheel and practice sledge hammers inbetween it. In fact, don't take Tager into online ranked until you can do this half the time
DoomieJ Posted October 26, 2009 Posted October 26, 2009 If you are getting hit by 5AxN reset to collider in the corner, just tech and hit c. you will seriously hit him out of collider. move has NO invincibility in this game. make him eat sword for doing dumb stuff to you.
Heroic_Legacy Posted October 26, 2009 Posted October 26, 2009 5DD can be sledged before the 4DD on normal block. I find that the appropriate answer to this is to 5DD then go into Gate of Babylon DD. It'll eat the first few swords, but then Tager gets combo'd. You aren't invulnerable during act pulsar. I can 6A counterhit you out of it and continue for close to 4k, magnetism, and a tech trap guessing game. And you'd really want to not act pulsar too much. The only time you should pulsar is backwards. Or the Tager is ridiculously easy. Do not go auto mode on your combos. It's really refreshing and I smile real wide when I block a 3C and a Nu does the gravity well right on me. It hits me for 5 damage and gives me enough time to buffer 720. When catching a jumping Tager with no barrier in your Gate of Babylon super, don't 2C. Instead just 5C spam along with it and when it ends jump cancel into a grab. They'll be too busy mashing back they won't tech the grab. On another note, why the hell do you guys have a thread for this matchup? I thought you elitist Nu users thought Tagers below needing to strategize?
brilliant green Posted October 26, 2009 Posted October 26, 2009 If you are getting hit by 5AxN reset to collider in the corner, just tech and hit c. you will seriously hit him out of collider. move has NO invincibility in this game. make him eat sword for doing dumb stuff to you. sssshhhhh!
Brother Mojo Posted October 26, 2009 Posted October 26, 2009 When catching a jumping Tager with no barrier in your Gate of Babylon super, don't 2C. Instead just 5C spam along with it and when it ends jump cancel into a grab. They'll be too busy mashing back they won't tech the grab.I don't know about you, but I've always got my fingers floating over B+C when I'm sitting in that DD, and I mash back whether I have barrier or not just to get tons of heat for all those IBs. Switching from holding A+B to a tap on B+C can be a little tricky, but taking no chip damage and earning about as much heat as Nu spent throwing the super at me is pretty awesome if I can block/tech her mixup options as well... From v-13's perspective, that super seems kind of risky. The mixup when they're in blockstun is nice, but if you don't land it, you're basically handing them a ton of heat for free. Why not save the 50 heat for some of Nu's terrifying rapid cancel combos instead of an unreliable okizeme?
Arcade Fire87 Posted October 27, 2009 Posted October 27, 2009 I wouldn't listen to Heroics advice, don't get fancy here, keep zoning and keep the close up fights to a minimum. And of course Act Pulsar isn't invicible, I've been smacked for doing it up too close. Sometimes I realize I hit 5DD too close and try to pulsar back, but sledge still hits. Most Tager's online are fairly helpless to pulsar, although again, I don't recommend spamming it up close too much. And why would a Nu want to catch Tager in the air with her close up DD? That's just plain stupid, you know what else works? 6D/2D>any other idea that isn't gates of Babylon combo. Again, don't try to get flashy And Heroic, even though the fight is very easy there's still strategy. Not trying to sound egotistical, but use the advice I wrote in that strat and Nu player's won't find themselves losing to too many Tager's online
locustofchiron Posted October 27, 2009 Posted October 27, 2009 (most Tagers online are terrible against even shitty Nu's, so you don't have to worry much) Great... Now I KNOW I suck... I suppose this means it's time for the all night training sessions or something...
Arcade Fire87 Posted October 27, 2009 Posted October 27, 2009 It's ok, you just need practice. I was losing to a lot of Tagers and Hakumens when I first picked up Nu's when I was in the 40's
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