The Badgerine Posted June 20, 2015 Posted June 20, 2015 Her 5D seems ridonkulously fast, even for the small amount of Tension it costs. AND it advances forward! That combination of range and speed might make it one of the scariest overheads in the game. And it's great seeing more stuff come out of people experimenting with her, like that side Dust combo. The more I see of her, the more I like her. Hoping to see more throughout this second loketest.
greatfernman Posted June 20, 2015 Posted June 20, 2015 eh it looks like normal dust speed, it does have really good range though it seems also it looks like 2D knocksdown when it takes meter and doesn't when it doesn't (https://youtu.be/5rjAo5npHWg?t=2m20s) unless the other player just didn't tech also maybe j.D cannot be rapid fired unless it takes meter (As evidenced earlier on in the video)
shadow_nobody Posted June 20, 2015 Posted June 20, 2015 Dunno if this has been said before, but after being hit the bags have a brief period of invulnerability. I hadn't noticed it in jiyuna's videos. 2D took meter on the second time when it knockdown. I just think they didn't tech. It definitely looked like j.D only fires one without meter and has more recovery maybe? Was hoping to be able to Organ yrc, but it seems that the effect doesn't happen until the animation finished.
greatfernman Posted June 20, 2015 Posted June 20, 2015 2D took meter on the second time when it knockdown. I just think they didn't tech. yes that's my point. it took meter and (maybe) knocked down
RurouniLoneWolf Posted June 20, 2015 Posted June 20, 2015 Hiago just tweeted out a bunch of stuff. Dumping it all here. Combos: Midscreen combo routes seem to be anything into 3HS or 4D for a knockdown into ghost setup Corner: 6D > 6HS 2 hits > sj.2D > j.S > dj.S > dj.HS > dj.4D anything > 3HS RC > 6HS 2 hits > sj.2D > j.S > dj.S > dj.HS > dj.4D (dealt quite a bit of damage) About j.2D combos: height seems to be char specific but the 6HS wallstick untech time is so long it's still easy to execute anyway You can even use a 360 super in the combo afterwards but it doesn't deal much damage so not worth the meter General Impressions Rather than going for damage, setting up ghost houses seems much better (...). Once you get a lot of Lv3 ghosts, it gets absurdly dangerous for the opponent. You can just let the ghost servants hit the opponent and then you mix them up while they're blocking. However, they get in the way of your combos. Also get in the way if you're trying to get a command throw in Axl matchup seems like a pain in the ass. He doesn't let her play the way she wants to. Normals: 6K has throw invul. 6K RC combos seemed a bit difficult to execute.
Diveman Posted June 21, 2015 Posted June 21, 2015 Do her Ghosts come out at a specific time from the bags or you can make them come out whenever you want?
Scrubplayer Posted June 21, 2015 Posted June 21, 2015 Do her Ghosts come out at a specific time from the bags or you can make them come out whenever you want? I'm pretty sure they spawn at intervals.
karlkablisk Posted June 27, 2015 Posted June 27, 2015 Hey guys, I got a chance to try Revelator. Jack-o was really cool. I might play her. Right now I main Venom but shes def interesting, could be my xrd 2nd char while I wait for testament (prob never coming lol.) Her move to block projectiles will be a game changer for her more than her little army. I didn't read much about the game just played but shes really good overall, some great long range and if she gets all her guys out it really turns the tide. But its not broken shes SUPER low damage and if shes hit all the guys disappear so it works well. I wasn't sure at first but after seeing it in action its good. She still doesn't really seem like a real Guilty Gear char in the way Slayer, Zappa etc fit right in, but shes fun!
karlkablisk Posted June 27, 2015 Posted June 27, 2015 And the sol match up? Sol match up is bad, Im sure theres way to mitigate this but all her setup stuff takes time. People will need to learn how to do stuff like Zato. Like trip then bring out one or two bags of baddies. Full screen projectile protection also gives her an opportunity but running up and just punching her in the face is a big weakness. I think sol would be the best match against her though. Some other chars surprisingly like bedman can kill all her army traps in like 1 second. So she WILL have some bad matchups.
Destin Posted July 1, 2015 Posted July 1, 2015 Almost every character is super low damage when they just drop. Edit: Except Sin.
capcom is ass Posted July 15, 2015 Posted July 15, 2015 https://www.youtube.com/watch?v=UB0--_B5pp8 https://www.youtube.com/watch?v=4M3NlnC3aH4 jacko footage
Diveman Posted July 15, 2015 Posted July 15, 2015 hmm she looks pretty cool but I'm worried about how she's gonna be able to set up her game and how dominant is gonna be. Specially with all those gorillas around that won't give 2 shits about the bags and run straight to her
Corbenik Posted July 15, 2015 Posted July 15, 2015 I could see a few different playstyles develop. Place bags and try to pressure long enough for the momentum to build up or place bags and try to play defensively and try to wait for them to make mistakes.. It looks like she has all the neutral tools she needs to where no matchup would be an autoloss.
TheRealBobMan Posted July 15, 2015 Posted July 15, 2015 She'll probably be able to place at least one bag off of a knockdown. I bet that with the right CH she would be able to place a bag, then resume the combo with like a 5P and place a second bag with the knockdown when the combo ends (and a summon already on screen by then to assist oki). Considering that her one Organ command detonates all bags and summons as of the last test, I wonder how viable that tool will be. She gets crazy meter, but it looks like she has to YRC if she wants to use the Organ because of how slow it is. Or RC on hit I guess.
TD Posted July 17, 2015 Posted July 17, 2015 She is a very aesthetically pleasing character, so much oddity mixed with her own skills. As usual, the company went all out in their design. They could make some really great tattoos with art like this.
TAI-X Posted July 17, 2015 Posted July 17, 2015 Hyped for Overture. Hyped for ass. According to the interview with Ishiwatari by 4gamer, she's supposed to be easy to play, and I find that incredibly hard to believe considering she's based off of a game which is a 2D-Beat-Em-Up and RTS lovechild. Late reply, but I think Daisuke was referring to the fact that she can be played much more passively than any other character and let her units do much of the work, like you're playing single-plane Overture. I could see her making the most sense to players with a stronger background in RTS/MOBA games than fighters, like how I've seen that BB's Carl clicks unusually well with a certain type of person who might struggle to pick up other advanced characters.
RurouniLoneWolf Posted July 29, 2015 Posted July 29, 2015 Final Loketest starting July 30th (tonight our time) and lasting for a week. We might get a lot more details on her combo theory this time since it'll last longer. Also, apparently her JP VA is Hiromi Igarashi for those interested. Source
Tokkan Posted July 30, 2015 Posted July 30, 2015 http://www.ggxrd.com/pg2/chara_jko.php Jack-O' command list with actual names. Dust Attack - D Unfasten Chiron's Chain - j.D Elysion Driver - 6D (midair also) Hunger of Dopoulos - 4D (midair also) Zest - 2D (midair also) Establish Ghost - 22P/K/S Pick Up Ghost - 2P near a ghost -> Place - 2P/K/S -> Put Away - 4P/K/S -> Throw - P/K/S Deploy Organ - 22H -> Recover All Ghosts - P -> Clock Up - K -> Explode - S -> Aegis Field - H -> Release - D Overdrives: Calvados - 214S/D Forever Elysion Driver - 360P (midair also)
TheRealBobMan Posted July 30, 2015 Posted July 30, 2015 Calvados? Like Ramma Ray? And it's just a 214 input? Also, an actual 360 in this game? Extremely surprised it's not a 632146 input.
Kitten Burglar Posted July 30, 2015 Posted July 30, 2015 does the move work the same in air and on the ground? I feel like I should know this but I'm dumb
RurouniLoneWolf Posted July 30, 2015 Posted July 30, 2015 Jack-O stuff from @souda96 translated by Greatfernman (Thanks a lot for the translation!)
greatfernman Posted July 30, 2015 Posted July 30, 2015 souda tweeted two more things, and it looks like I can't edit twitlongers like evernotes (alas) so here Jack-O "this and that": Jack-O's 6K is an overhead, but even if the opponent is crouching, it can't combo. If the opponent is surrounded by servants, then a servant might attack after you hit them with 6K and you can combo from that. Jack-O "this and that" #2: 60P is a super command throw with invul. It can combo from things like 5HS, but churning while blocking the opponent's move then mashing out with the invul is fun. You can rotate clockwise or counter clockwise. you'll find more information on my evernote as well https://www.evernote.com/shard/s296/sh/ad1cf263-2937-41d2-8d7c-2cfa3ac608e9/2b18e05e1641fe3b918a772ebd6ef51d i don't update the evernote immediately though, so if you want the info as soon as i translate it then follow me on twitter, if you can wait then the evernote will do fine
noct76 Posted August 13, 2015 Posted August 13, 2015 Jack O voice sample and preview of simple mode http://www.dailymotion.com/video/x31fm12
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