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Posted

So most of this is probably stemming from the fact that I'm still a horrible player, but really, what can I do? What do I do about sword spam? What do I do about the wall of spikes? I got slaughtered online by every Nu player I came across that halfway knew combos (which aren't hard...DDDDDDDDDD).

Posted
Her Spike Chaser (214D) can be super jumped over if you happen to react to it. If you don't, just wait for another opening. It's all about being patient and capitalizing as much as possible when you're inside D/close range, where she is weaker.
Posted

I personally wait for an opening in the swords (after the first 2 in v's cookie cutter D spam) then approach with a j.B[m]. As Cad says, once you are inside D range, v is meat for litchi.

Posted

memorize nu's blockstrings, try to mix up how you get in (dash vs jumping vs iad). don't always IAD, if the nu is any good, you'll eat her 2C constantly. if the nu you're playing likes to do 5DD>4DD>236D, then try to predict - you can IAD in over 236D for combo.

Posted

In a sense, I don't mind my life bar as much as long it's being sacrificed for opportunities to end the round. I mainly just look for counter hit pokes if I get in that range, and outside of that...I just tend to jump or close in with barriers and try and corner them. As said earlier, I don't think this is a hard match for Litchi at all. It's satisfying when you get them in her oki game and drain their live ^_^.

Posted

If she uses Act Pulsr towards you, 5B[m]. Block Crescent Saber, Ryuuisou. Super jump/Double jump, fall with barrier. IAD over 5D, run under 2D. 6B[m]/3C[m] backdash/anti-air swords. Kara fastfall (airdash j2D~B+C) to slide under anti-air swords. To fake it, just airdash B+C.

Posted

I myself usually use 41236D to auto block her swords or try and block them. and than punish if when i find an opening.

Posted

Lord Knight sounds almost everything we can do against her. +use falling JB, not ID one, go up with HJ or double jump and go down with JB, it usually beats nu's 2C. lose to 6A tho, it reads to over 5000 damage. But not so many nus are good enough to do so here. and simply be good with litchi, which mean all the corner works. kill her there, don't let her run away. this is really bad match up, but litchi is not tager, we still have some chance.

Posted

though Im still quite new to the game I found out that being able to throw your staff at her with D > 41236 B or C to just manuever around yourself. Its a quick way to get inside for some good damage and pinning her between you and the staff sets up 13 orphans which will lead into 1. A nice juggle 2. A free Grab (dont worry Nu does it too xD) or even if the grab is broken, she get thrown into the orphans. Even if it doesnt hit, Orphans provides a shield for her, which may provide a small opening. Either way its a good look for Litchi. also 623 C is good for not only moving the staff, but helps Litchi cover up, best used mid range, maybe in the begining of the match.

Posted

wait, are you the guy who was at expo and taking the movie?

If you are, sorry about losing to nu so badly and talking about this. lol

Yeah, I was the one taking the vids. I started off playing nu but I found litchi far more interesting, but fought against a nu online and got my ass kicked. Thing was, it didn't even feel like that person was good, I just didn't know what to do against her at all. >_<.

Are you "kennyon"?

Also, Kicks La Flare. A lot of those moves you posted don't seem like moves of litchi's, like 623C. If I recall correctly the only dragon punch motions she has is with D. Perhaps you mean tsubame (623D with staff) or Kotte (623D or 421D without staff)? And for D > 41236 B or C, do you mean 41236D > B or C?

Posted

though Im still quite new to the game I found out that being able to throw your staff at her with

D > 41236 B or C to just manuever around yourself. Its a quick way to get inside for some good damage and pinning her between you and the staff sets up 13 orphans which will lead into 1. A nice juggle 2. A free Grab (dont worry Nu does it too xD) or even if the grab is broken, she get thrown into the orphans. Even if it doesnt hit, Orphans provides a shield for her, which may provide a small opening. Either way its a good look for Litchi.

also 623 C is good for not only moving the staff, but helps Litchi cover up, best used mid range, maybe in the begining of the match.

the nu player you're playing against must not know her character at all.

Posted

Yeah, I was the one taking the vids. I started off playing nu but I found litchi far more interesting, but fought against a nu online and got my ass kicked. Thing was, it didn't even feel like that person was good, I just didn't know what to do against her at all. >_<.

Are you "kennyon"?

Also, Kicks La Flare. A lot of those moves you posted don't seem like moves of litchi's, like 623C. If I recall correctly the only dragon punch motions she has is with D. Perhaps you mean tsubame (623D with staff) or Kotte (623D or 421D without staff)? And for D > 41236 B or C, do you mean 41236D > B or C?

yeah thats what I meant >_>

the nu player you're playing against must not know her character at all.

but It has worked, not alot, and its not something you can rely on to get you the win all the time, but it helps a bit. thats why I threw it out there.

Posted

Nu is ez sauce once you get in close. I'm probably only able to say that because all the Nu's I've played are no good close range. 2B[m] at midrange works ok against the Nu's I've played because it goes under some of her swords, but i think 6B[m] should never be used cause its slow and if you are using it at correct 6B[m] range, you'll get punished by swords. Once you get in close, just watch out for the standard C combos Nu will throw out. dash ins are better than jump ins IMO because of Nu's 2C. Regarding Nu's C moves like 2C and 3C, if i want to IB them, do i need to IB all 8 of the hits, or can i just IB the first hit and the subsequent hits are automatically IBed?

  • 2 weeks later...
Posted

Any tips on dealing with Ground sword wave if they 2d you when you SJ over them? Had a guy pretty much spam it and I could really get anywhere. I'd SJ over them and he'd do 2d into a block string. (If I tried to air dash the 2d would hit me.)

Posted

decent nu players will have an anti air rdy since they are usually zoning, so just either IAD and hopefully beat their reflexes, or delayed airdash to try to bait it out. id say with both fall with barrier or if she bit the bait j.B id say being in the air is best, to avoid her ranged mixup. just hold 7 so you dont have to worry (...as much.) as far as more offensive tactics i would like to hear also x_X

Posted

jump ins are dangerous because her 2C is really good. staying at full screen distance is suicide so you want to get as close as you can. A nice "sweet spot" is outside of her melee range and inside her sword range. either IAD so you land in that spot or dash in. As soon as a nu player sees you run or dash past her swords, almost everytime they will do some kind of C move. When air dashing, expect 2C and a possible 6C followup then punish, and when dashing, i tend to block low for possible 3C. It will also block a 2C, then maybe a 6C followup. Also when ground dashing, and you think nu is going to melee you because you get too close, 6B or 2B->6B and get that counter hit. Of course you need to be out of melee range because the moves are slow. barrier block might not always be good because it pushes nu away, which you dont want. A gimmick that i dont recommend is to air dash towards nu expecting a 2C, then 5D to throw your staff towards them and as you land, super shishin. you might land in that sweet spot i mentioned earlier, i dont know. I just thought of it right now lol. This should only be used if you have nothing else to lose and no other options. I won't be liable if you lose using this tactic. This is based on my experience playing shitty to decent nu's, where they get scared when you get into melee range.

Posted

A gimmick that i dont recommend is to air dash towards nu expecting a 2C, then 5D to throw your staff towards them and as you land, super shishin. you might land in that sweet spot i mentioned earlier, i dont know. I just thought of it right now lol. This should only be used if you have nothing else to lose and no other options. I won't be liable if you lose using this tactic.

This is usually good once in a round, but the advice to not use this often is sound; if they predict the midair 5D, they will punish will super. Litchi's backwards recoil off of it will push her into the super, and at IAD height, you won't be able to block before the stream hits you.

Posted

The last Nu player I played against held me back entirely with just 6D. It's a little retarded. I mean, the move is designed to be an anti-air attempt since it angles up, yet it starts low enough to the ground that it punishes you for trying to go under it. If she wiffs it, no problem, she has enough time to block any kind of interrupt, or 2C if you jumped over it.

Posted

Haha, if they're zoning exclusively with 6D the match gets kinda funny. Drop your staff... riichiB to throw it forward at them, then riichiB or C to close on them right after their next 6D. Riichi movement throws EVERYONE off.

Posted

Riichi movement is generally bad against Nu, the exception of which is when she uses gravity pits, since Riichi ignores it.

Litchi JB will beat/trade with 2C more often than not, Nu needs to use 6A to reliably beat it.

If she uses Act Pulsr towards you, 5B[m].

Block Crescent Saber, Ryuuisou.

Super jump/Double jump, fall with barrier.

IAD over 5D, run under 2D.

6B[m]/3C[m] backdash/anti-air swords.

Kara fastfall (airdash j2D+B+C) to slide under anti-air swords. To fake it, just airdash B+C.

  • 8 months later...
Posted

Anymore tips on Nu players that mostly uses 6D? The only thing I actually found useful was to dash with in range, then 3C BnB. 6B doesn't work too well and we often trade hits instead.

Posted

The problem is that 3C doesn't link well to her Bnb combos at mid screen.

The only thing I have is 3C hold D release iad 5C Haku rapid dash JBC Tsubame. But that costs 50heat so....Any recommendations?

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