Schneider-X Posted July 18, 2015 Posted July 18, 2015 I figured we should have a new topic for this. Here's some stuff from the general info thread. Hopefully someone can translate it. [collapse]July 18 Haku’s new special is lol 2D motion, movement speed feels on par with Gurren. (Wording is kinda ambiguous. Not sure between: - Looked like Tsubaki was crouch-blocked - Saw Tsubaki crouch block it [the attack portion of 214D]) Hotaru doesn’t float, proration unknown Meter decrease on mugen probably faster. Kishuu movement distance down Yanagi movement speed is faster than Kishuu’s, I think (Can use Kishuu comfortably/easily/spaciously? [Not sure how to interpret this.]) (Feels like you can move quickly after yanagi’s attack portion comes out?) From the opponent’s perspective, it looks like there’s room for a throw. Sorry, I didn’t confirm whether Yanagi procs off projectiles. The new special Yanagi catches lows. Correction: attack comes out when catching a projectile with 5D CH 3C > 5C doesn’t connect OD Tsubaki confirmed to guard crush OD Zantetsu confirmed to not guard crush ------- things tried 4CcOD ×3CcOD ×20 second wait(?), 4 tama anti-air 5A > 5B connects anti-air 6A > 6B possible Gurren > Exceed Accel connected --------------- July 20 Hakumen Loctest ・OD→5C→Zantetsu→CT→5C→EA ~6600 damage ・Agito ch→JB→5C doesn't work ・3Cch→2B→Guren works on Azrael ・OD→5C→Zantetsu→CT→Zantetsu→CT doesn't trigger SMP ・OD icon recovers quickly. With your HP in the red, you can visibly see it recovering. Cont. ・OD combo->Shippuu finisher chains into EA activation, sorry wasn't able to get it to combo. ・Yanagi takes 1 orb, is a forward moving counter. From the left wall->reversal Yanagi doesn't reach the right wall, but you cover a lot of distance. ・Guren's 2nd hit animation changed to a kick upwards Cont. ・Tsubaki confirmed to hit mid on Kagura ・Tsubaki→Hotaru gatling confirmed ・6A startup is fast ・Current version's aerial combos don't seem to work? Sorry for all the repeated info However, I was able to confirm this loctest that if you activate OD at round start w/ Hakumen and play a patient, steady neutral, you sort of get another chance to go all out with it at the end of the match. With red life, raw OD is 10 seconds, cOD 5 seconds, so we might be dependent on that this time around. The reason being: At red health 8 orbs ・6Bch→5C→cOD→5C→Zantetsu→CT→5C→Zantetsu→5C into Shippuu doesn't work anymore You end up at about 3.7 orbs. And so, it seems best not to be too reliant on OD combos. Although this might just be me being negative about it lol. I don't think his current "Come on, OD!" playstyle is bad either, but it feels like he's now a neutral/spacing character instead of one that just bulls through with firepower. From https://twitter.com/because778 --------------- July 19 6D > 6C > Shippuu = 4k 4C > Shippuu = 3k Enma floats too low No SMP on fc 6C > 6C Since I couldn’t complete Yanagi > Zantetsu > Aerial, proration seems high 6A combos even on standing opponents. Hotaru is lower, but it still doesn’t hit crouchers (vs. Bang) The 2C ground hit float is hmmm. It’s said that B > 2C (gatling?) doesn’t really connect. Also, I want Renka’s combo time The truth of being unable to do an aerial finish lol loketest hakumen summary 3 Zantetsu bonus proration removed? Gurren > Zantetsu = 2342 dmg Gurren > Renka = 1752 dmg due to counterhit becoming 1.1x damage, yukikaze is strengthened j.D ~2k dmg in one shot. (Active Flow) attention after catching with it once? 2D is ~2k damage 5D is left the same as before? My impression is that parries are stronger. The OD Zantetsu guard crush from before doesn’t seem to be a thing. If that were really a thing, I wouldn’t have believed it lol loketest hakumen summary 2 As usual, follow-up doesn’t come out when catching a projectile. New technique (Yanagi) doesn’t do anything either when catching a projectile. 4k from 6D > 6C > Shippuu ch 3C > 5C doesn’t combo Hotaru float lowered, recovery decreased? 6A faster startup, 2A > 6A > 6B combos even on standing hit. loketest hakumen summary Exceed Accel’s startup motion looks like Renka(1) 6D is 1F, 2C reaches? Either that or there's a 1F window to link 2C after 6D?) 2C floats [the opponent] on ground hit. Tsubaki hits high (not overhead), guard crushes. OD Zantetsu guard crushes SMP removed on 6A and 6C New special is moving parry that catches lows. Kishuu > Enma is 1 tama. Renka(2) is an upwards rising kick, jump cancel possible. It’s ambiguous whether 5C combos after CH 3C. There are even people writing to me (about) CH 5C > 3C. I know that Tsubaki hits high (is high and low blockable), but there are people saying that Zantetsu hits high, too. Geez, I don’t get it lol Since 2C seems to reach from 2D, I wonder how much you can get with an OD activation EA from a (one chance?) parry. Could go to 6D > 2C > Hotaru > air dash OD > j.2C > 5C > Zantetsu > CT > EA at most(?) [/collapse] And a hakumen match which doesn't show too much. https://www.youtube.com/watch?v=VZU-nuAA-KM&feature=youtu.be
Kikirin Posted July 19, 2015 Posted July 19, 2015 Did a rough TL. I'm not confident enough in it to put it on the main loketest info thread though haha. ハクメンの新技が草生えるwww - Haku’s new special is lol 2Dのモーションでグレン並みの速度で移動してる感じ - 2D motion, movement speed feels on par with Gurren. あとツバキがしゃがみガードされてるの見た^p^ (Wording is kinda ambiguous. Not sure between: - Looked like Tsubaki was crouch-blocked - Saw Tsubaki crouch block it [the attack portion of 214D]) 蛍 ふわっとしてないね 補正はわからんw - Hotaru doesn’t float, proration unknown 多分 夢幻のゲージの減りが早くなった - Meter decrease on mugen probably faster. 鬼蹴 移動距離減 - Kishuu movement distance down やなぎ移動スピード 鬼蹴より早いと思う - Yanagi movement speed is faster than Kishuu’s, I think 鬼蹴 なんかゆったりしてるかな? - (Can use Kishuu comfortably/easily/spaciously? [Not sure how to interpret this.]) やなぎは 当て身出しながら動いてくる感じ? - (Feels like you can move quickly after yanagi’s attack portion comes out?) 説明下手くそでごめん - Sorry for the poor explanations 相手からの視点で やなぎ 見てから投げ余裕なんだよねー - From the opponent’s perspective, it looks like there’s room for a throw. ごめんね やなぎで飛び道具反撃出るか調べれなかったす(´;o;`) - Sorry, I didn’t confirm whether Yanagi procs off projectiles. 新技やなぎ 中、下段取れます - The new special Yanagi catches lows. 訂正 5D 飛び道具取っても反撃とれす - Correction: attack comes out when catching a projectile with 5D 3Cch5c 繋がらないっす - CH 3C > 5C doesn’t connect OD中椿祈 ガークラ確認 - OD Tsubaki confirmed to guard crush OD中残鉄 ガークラありません - OD Zantetsu confirmed to not guard crush
mAc Chaos Posted July 19, 2015 Posted July 19, 2015 Are you sure it's not something like, "Tsubaki (the character) crouch blocked 214D"?
Kikirin Posted July 19, 2015 Posted July 19, 2015 Are you sure it's not something like, "Tsubaki (the character) crouch blocked 214D"? That actually seems more likely, since "Tsubaki" is in katakana here rather than kanji like Haku's other specials. Thanks for the correction.
mAc Chaos Posted July 19, 2015 Posted July 19, 2015 I talked with some people about it who can read JP and it's ambiguous but it seems it's more reasonable to think that it's Tsubaki not being an overhead. Otherwise, why would this specify that it was /crouch/ blocked.We'll find out I suppose when there are more videos.
BlackYakuzu94 Posted July 20, 2015 Posted July 20, 2015 I can't really understand everything else, but it's pretty clear that 4C and 3C are both overdrive cancellable now. Sauce: https://twitter.com/rurix36/status/622735593760382976 This might mean they're special cancellable again as well.
Kikirin Posted July 20, 2015 Posted July 20, 2015 I'm actually under the opposite impression, since Japan tends to use 'x' for no and 'o' for yes. 試した事 - things tried 4CcOD ×3CcOD ×20秒待 珠4 - 20 second wait(?), 4 tama対空5A5B繋がる - anti-air 5A > 5B connects対空6A6Bできた - anti-air 6A > 6B possible紅蓮EA繋がった - Gurren > Exceed Accel connected Will take a stab at the info in http://www.dustloop.com/forums/index.php/topic/11030-cf-loketest-news-news-only-or-infraction/#entry926117later today.
mAc Chaos Posted July 20, 2015 Posted July 20, 2015 3C was never special cancellable.We should gather any JP info we can here since it looks like everybody has to do it themselves in the general discussion thread. We're the only ones who are going to be on the lookout for Hakumen stuff.
The_undercover_beret Posted July 20, 2015 Posted July 20, 2015 I talked with some people about it who can read JP and it's ambiguous but it seems it's more reasonable to think that it's Tsubaki not being an overhead. Otherwise, why would this specify that it was /crouch/ blocked. We'll find out I suppose when there are more videos. Actually, there might be a way to clear this already. The tweet that mentionned Tsubaki has two replies and they could hold the answer: https://twitter.com/toshimax1048/status/622286348272021504 Aside from that, here are a few links that could come in handy for tracking information : #BBCFHakumen tag used by some Japanese players And the twitter accounts of some Japanese players who tweeted/retweeted about Haku-men's change in the loketest: https://twitter.com/paku961207 https://twitter.com/rurix36 https://twitter.com/toshimax1048 https://twitter.com/hydeist__ciel https://twitter.com/Junmen0215 https://twitter.com/because778
Kikirin Posted July 20, 2015 Posted July 20, 2015 Actually, there might be a way to clear this already. The tweet that mentionned Tsubaki has two replies and they could hold the answer: https://twitter.com/toshimax1048/status/622286348272021504 The follow-ups don't seem very helpful unfortunately. First reply: High (blockable standing and crouching) Bakkii? lol Second reply: Sayonara, Tsubaki
Schneider-X Posted July 20, 2015 Author Posted July 20, 2015 Well I'm just going to copy some things from the loketest thread to here for our own records. New Haku-men's loketest change from Ciel and rurix36's Twitters, a translation would be appreciated: [collapse]6D6C疾風 4k 4C疾風 3k 閻魔浮き低くすぎ 6Cfc6Cで同技つかなかった 柳残鉄エリアル出来なかったから補正キツそう 立ち食らいでも6A繋がった 蛍低めになったけどしゃがみには当たらなかった(相手バング) 2C地上ヒットで浮いたところでうーんって感じだ。B>2Cがガトで繋がるくらいじゃないと。あと蓮華のコンボ時間なんとかしてほしい。エリアル完走出来んとかほんまw ロケテハクメンまとめ3 ・残鉄のボーナス削除?紅蓮残鉄 2342 ・紅蓮蓮華1752 ・カウンターヒットでダメージ1.1倍になるため雪風強化 ・JD 単発2000dmくらい 一回取るとアテンションになる? ・2D 2000dmくらい ・5Dは据え置き? 当身が強化された印象 さっきのOD中残鉄ガークラは無いらしい。したらばほんと信用出来んw ごめーん! ロケテハクメンまとめ2 ・当身は相変わらず飛び道具取っても派生せず ・新技も飛び道具取っても何も起こらない ・6D>6C>疾風で4000 ・3Cch>5Cは繋がらない ・火蛍の浮きが低くなり硬直が減った? ・6Aの発生が早くなり2A>6A>6Bが立ち喰らいでも繋がる ロケテ行ってないけどね! 本来ならロケテ行ってる人がまとめて書くものだと・・・ ロケテハクメンまとめ ・EAの始動モーションは蓮華1段目 ・6Dが1Fで2Cが届く ・2Cが地上ヒットで浮く ・椿祈が上段技でガークラ対応 ・OD中残鉄がガークラ対応 ・6A、6C同技削除 ・新技が移動当身で中下取れる ・鬼蹴閻魔が1珠 ・蓮華二段目が上に蹴り上げでjc可能 あと曖昧なのが3Cchから5C繋がるのか。 5Cch>3Cって書いてる人もいるし。 椿祈が上段なのは分かったけど残鉄も上段って書いてる人もいるし、もう分からんw 6Dから2Cが届くらしいしワンチャン当身からOD発動してEAでどれくらいでるのか。 6D>2C>火蛍>空ダOD>J2C>5C>残鉄CT>5C>EAまで行けたら最 [/collapse]
Schneider-X Posted July 20, 2015 Author Posted July 20, 2015 And another thing that was posted. Hakumen Loctest・OD→5C→Zantetsu→CT→5C→EA ~6600 damage ・Agito ch→JB→5C doesn't work ・3Cch→2B→Guren works on Azrael ・OD→5C→Zantetsu→CT→Zantetsu→CT doesn't trigger SMP ・OD icon recovers quickly. With your HP in the red, you can visibly see it recovering. Cont. ・OD combo->Shippuu finisher chains into EA activation, sorry wasn't able to get it to combo. ・Yanagi takes 1 orb, is a forward moving counter. From the left wall->reversal Yanagi doesn't reach the right wall, but you cover a lot of distance. ・Guren's 2nd hit animation changed to a kick upwards Cont. ・Tsubaki confirmed to hit mid on Kagura ・Tsubaki→Hotaru gatling confirmed ・6A startup is fast ・Current version's aerial combos don't seem to work? Sorry for all the repeated info However, I was able to confirm this loctest that if you activate OD at round start w/ Hakumen and play a patient, steady neutral, you sort of get another chance to go all out with it at the end of the match. With red life, raw OD is 10 seconds, cOD 5 seconds, so we might be dependent on that this time around. The reason being: At red health 8 orbs ・6Bch→5C→cOD→5C→Zantetsu→CT→5C→Zantetsu→5C into Shippuu doesn't work anymore You end up at about 3.7 orbs. And so, it seems best not to be too reliant on OD combos. Although this might just be me being negative about it lol. I don't think his current "Come on, OD!" playstyle is bad either, but it feels like he's now a neutral/spacing character instead of one that just bulls through with firepower. From https://twitter.com/because778
mAc Chaos Posted July 20, 2015 Posted July 20, 2015 > And so, it seems best not to be too reliant on OD combos.everythings coming up milhouse
Wander Posted July 21, 2015 Posted July 21, 2015 > However, I was able to confirm this loctest that if you activate OD at round start w/ Hakumen and play a patient, steady neutral, you sort of get another chance to go all out with it at the end of the match. ..but I already do this. I hope the parts about 2C gets translated
Kikirin Posted July 21, 2015 Posted July 21, 2015 Took a stab at the remaining ones posted to this thread, but there were quite a few lines that I was spotty on (bolded). @hakimiru plz! From the sounds of it, the author of at least the summary posts seems to be collecting the info from various places - and is also subject to misinformation - too. 6D6C疾風 4k - 6D > 6C > Shippuu = 4k 4C疾風 3k - 4C > Shippuu = 3k 閻魔浮き低くすぎ - Enma floats too low 6Cfc6Cで同技つかなかった - No SMP on fc 6C > 6C 柳残鉄エリアル出来なかったから補正キツそう - Since I couldn’t complete Yanagi > Zantetsu > Aerial, proration seems high 立ち食らいでも6A繋がった - 6A combos even on standing opponents. 蛍低めになったけどしゃがみには当たらなかった(相手バング) - Hotaru is lower, but it still doesn’t hit crouchers (vs. Bang) 2C地上ヒットで浮いたところでうーんって感じだ。- The 2C ground hit float is hmmm. B>2Cがガトで繋がるくらいじゃないと。It’s said that B > 2C (gatling?) doesn’t really connect. あと蓮華のコンボ時間なんとかしてほしい。 - Also, I want Renka’s combo time エリアル完走出来んとかほんまw - The truth of being unable to do an aerial finish lol ロケテハクメンまとめ3 - loketest hakumen summary 3 ・残鉄のボーナス削除?紅蓮残鉄 2342 - Zantetsu bonus proration removed? Gurren > Zantetsu = 2342 dmg ・紅蓮蓮華1752 - Gurren > Renka = 1752 dmg ・カウンターヒットでダメージ1.1倍になるため雪風強化 - due to counterhit becoming 1.1x damage, yukikaze is strengthened ・JD 単発2000dmくらい 一回取るとアテンションになる? - j.D ~2k dmg in one shot. (Active Flow) attention after catching with it once? ・2D 2000dmくらい - 2D is ~2k damage ・5Dは据え置き? - 5D is left the same as before? 当身が強化された印象 - My impression is that parries are stronger. さっきのOD中残鉄ガークラは無いらしい。 - The OD Zantetsu guard crush from before doesn’t seem to be a thing. したらばほんと信用出来んw - If that were really a thing, I wouldn’t have believed it lol ごめーん! - Sorry! ロケテハクメンまとめ2 - loketest hakumen summary 2 ・当身は相変わらず飛び道具取っても派生せず - As usual, follow-up doesn’t come out when catching a projectile. ・新技も飛び道具取っても何も起こらない - New technique (Yanagi) doesn’t do anything either when catching a projectile. ・6D>6C>疾風で4000 - 4k from 6D > 6C > Shippuu ・3Cch>5Cは繋がらない - ch 3C > 5C doesn’t combo ・火蛍の浮きが低くなり硬直が減った? - Hotaru float lowered, recovery decreased? ・6Aの発生が早くなり2A>6A>6Bが立ち喰らいでも繋がる - 6A faster startup, 2A > 6A > 6B combos even on standing hit. ロケテ行ってないけどね! - I’m not going to the loketest though! 本来ならロケテ行ってる人がまとめて書くものだと・・・ - If the original people who went to the loketest wrote in one place... ロケテハクメンまとめ - loketest hakumen summary ・EAの始動モーションは蓮華1段目 - Exceed Accel’s startup motion looks like Renka(1) ・6Dが1Fで2Cが届く - (6D is 1F, 2C reaches? Either that or there's a 1F window to link 2C after 6D?) ・2Cが地上ヒットで浮く - 2C floats [the opponent] on ground hit. ・椿祈が上段技でガークラ対応 - Tsubaki hits high (not overhead), guard crushes. ・OD中残鉄がガークラ対応 - OD Zantetsu guard crushes ・6A、6C同技削除 - SMP removed on 6A and 6C ・新技が移動当身で中下取れる - New special is moving parry that catches lows. ・鬼蹴閻魔が1珠 - Kishuu > Enma is 1 tama. ・蓮華二段目が上に蹴り上げでjc可能 Renka(2) is an upwards rising kick, jump cancel possible. あと曖昧なのが3Cchから5C繋がるのか。- It’s ambiguous whether 5C combos after CH 3C. 5Cch>3Cって書いてる人もいるし。 - There are even people writing to me (about) CH 5C > 3C. 椿祈が上段なのは分かったけど残鉄も上段って書いてる人もいるし、もう分からんw - I know that Tsubaki hits high (is high and low blockable), but there are people saying that Zantetsu hits high, too. Geez, I don’t get it lol 6Dから2Cが届くらしいしワンチャン当身からOD発動してEAでどれくらいでるのか。 - Since 2C seems to reach from 2D, I wonder how much you can get with an OD activation EA from a (one chance?) parry. 6D>2C>火蛍>空ダOD>J2C>5C>残鉄CT>5C>EAまで行けたら最 - Could go to 6D > 2C > Hotaru > air dash OD > j.2C > 5C > Zantetsu > CT > EA at most(?)
Moblin Posted July 21, 2015 Posted July 21, 2015 Enma being 1 star and Renka(2) getting a new animation and jump cancellability is really exciting. We're definitely going to have to learn new combos and strategies. I don't even care if he's low tier. I just want something interesting to learn and work on. OD seems to be very good considering we have multiple abilities that guardcrush now besides actually using Crush trigger. I can imagine the shenanigans with OD > Mugen into tsubaki and zantetsu having a good chance at simply guard crushing the opponent as they run out of barrier rather than mixing them up with high/low special spam.
BlackYakuzu94 Posted July 21, 2015 Posted July 21, 2015 So should the OP be updated with all if info, so people don't have to read the entire topic. Sent from my iPhone using Tapatalk
mAc Chaos Posted July 21, 2015 Posted July 21, 2015 I'll copy it all into the OP if Schneider doesn't get to it by later tonight.
Schneider-X Posted July 22, 2015 Author Posted July 22, 2015 Okay, so I added whatever translations we had to the OP. I didn't organize it but hopefully this is good enough until the next loketest.
chzchan Posted July 26, 2015 Posted July 26, 2015 I wonder if you'll be able to combo off of hop Tsubaki guard crush with decently prorating moves. That would be super scary. It wouldn't be as abrupt as instant 2.8k to the face like right now, but I am sure it would lead to more damage depending on magatama usage since guard crushes themselves deal no damage but should have P1 of 90(?).
The_undercover_beret Posted August 24, 2015 Posted August 24, 2015 (edited) From HiagoXYZ's twitter:Hakumen- Tsubaki now hard knockdowns; can be followed up with 5C- 6A no longer has head invul; now just a combo part- Renka's 2nd hit doesn't hit crouchers unles point blank- Shippuu and Mugen both have slower startup (4C > shippuu doesn't work)Edit:- New move called Yanagi, around 5f startup counter; can be blocked; you can cancel it into another move before the follow-up Edited August 24, 2015 by The_undercover_beret
Moblin Posted August 24, 2015 Posted August 24, 2015 That shippu/mugen nerf hits hard, damn. Yanagi is cool though.
BlackYakuzu94 Posted August 24, 2015 Posted August 24, 2015 I like the Tsubaki buff tho, finally a decent reward off it....can it still be blocked mid?
The_undercover_beret Posted August 27, 2015 Posted August 27, 2015 (edited) Haku-men vs Relius2A > 2B > 214A > 2A > 6A > 6BAfter 2B: CPE: 507, CF: 612 (+105)After 214A: CPE: 736 CF: 1017 (+281)After 2A: CPE: 849, CF: 1134 (+285)After 6A: CPE: 1029, CF: 1360 (+331)After 6B: CPE: 1321 CF: 1676 (+355)B+C > Hop J.214BCPE: 1832, CF: 1940. (+108)B+C > Hop J.214B > J.C > 6C(lv1)CPE: 2718, CF: 2727. (+9)The difference drops from +108 to +9Theory: Interestingly, in both CPE and CF the 6C adds 456 damage, so proration is most likely the same. However, J.C adds 430 damage in CPE and only 331 in CF. Assuming proration is the same and after calculation, it would appear that J.C deals 1000 in CF (CPE: 1300)6B RC > 5C ODc > 2C > J.C > J.214B > AD > J.C > 5C > 5C > 214A > 6A > 6BAfter 6B: 882 in both versions.After 5C: CPE: 1482, CF:1428 (-54)After 2C: CPE: 2007, CF: 1907 (-100)After J.C: CPE: 2553, CF: 2281 (-272)After J.214B: CPE: 3016, CF: 2797 (-219)After J.C: CPE: 3478, CF: 31xx (Can't be seen)After 5C: CPE: 3874, CF: 3496 (-378)The rest can't be seen clearly.After 6B: CPE: 4877, CF: 4506(?). I am not sure about the "06".5C > 214ACPE: 1519, CF: 1734J.A CH > J.B > J.214AAfter J.B: CPE: 537, CF: 579 (+42)After J.214: CPE: 799, CF: 903 (+104)Note: CH boost damage in CF.6B CH > 5C6B: CPE: 882, CF: 970 (+88)After 5C: CPE: 1482, CF: 1516 (+34)J.B > 2A > 2A > 2A > 3CAfter 2A: CPE: 717, CF: 777 (+60)After 2A: CPE: 815, CF: 879 (+64)After 2A: CPE: 890, CF: 960 (+70)After 3C: CPE: 1124, CF: 1222 (+98)2B > 2A > 3CAfter 2A: CPE: 594, CF: 794 (+200)After 3C: CPE: 1038, CF: 1254 (+216)J.D: CPE: 2000, CF: 16002A > 2A: CPE: 438, CF: 444J.B CH > 2A > 2B > 214A > 2A > 6A > 6BAfter 2A: CPE: 717, CF: 842 (+125)After 2B: CPE: 864, CF: 1064 (+200)After 214A: CPE: 1027, CF: 1352 (+325)After 2A: CPE: 1107, CF: 1435 (+328)After 6A: CPE: 1235, CF: 1595 (+360)After 6B: CPE: 1442, CF: 1820 (+378)B+C > 623A > 6C (lv2): 2012 in both versions.(With Active flow) 5A > 5A, CPE: 495, CF: 471(With Active flow and OD) 2B > 214A > 236B(1) > EA.After 214A: CPE: 718, CF: 1216 (+498)After 236B(1): CPE: 1150, CF: 1701 (+651)After EA: CF: 3658 Edited August 27, 2015 by The_undercover_beret
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