Hydrogyn Posted October 11, 2009 Posted October 11, 2009 HYDROGYN, OMGOMGOMGOMG lol, its me Hawkeye Miihawk, the carl you've been facing all this time. lol, I didn't think you were on dustloop. I'm sorry if I've been giving you so much trouble. Hydrogyn and I have encountered several times. Our match goes like this The round with me outranging/poking him with 5C, at the same time I'm moving nirvana forward by dashing behind her and using 6D. All the while as she is moving forward I'm behind her and trying to outrange/poke him with 5C just incase he thinks he can hurt her. After playing footsies and outranging/poking with 5C he eventually gets into the corner and its tager - nirvana - carl. I then look for an opening and IAD j5C 2A 5A 5B 6B/5C 6D IAD j2C allecan 5B 5C 6D throw loop. The reason why you see me keeping a good distance is because I know tagers range, and I don't want to get magnetized. At times he tries to rush me down but then nirvana is behind him and I just 41236D and start mixup which lead to throw loop. There are times when he has gotten me in the corner and had me for lunch. I play tager very patiently. Trying to rush down tager recklessly can lead to carl's demise very quickly. As much as the match is in carl's favor, he can't afford to mess up cause tager can end it in a few seconds. ggs Hydrogyn I wish I could help you tagers on this one. A patient carl vs tager can be very hard for tager to beat cause any mistake leads to throw loop, and once carl backs tager into the corner it's in carls favor. Yeah I know you can 360B magna tech rapid cancel wait a sec 2C a bursted carl from full to dead. The only reason I use rapid cancel of Terra break it hiting carl is harder for some reason with TB.
Hydrogyn Posted October 11, 2009 Posted October 11, 2009 Well I've yet had a Carl get off the floor in time not to be hit by Magna, at least when I catch him with 360 B after he trys (in the corner) to sandwich me and between him and his sis. more of tech trap i guess
4Corners Posted October 11, 2009 Posted October 11, 2009 If Carl is using 41236D and doesn't have meter to use gear super/RC, you guys can get out of it. Nirvana has crazy amounts of cooldown on that move. Just block one string of pressure and you're home free. Also, if you expect Carl to do j2c shenanigans, I REALLY RECOMMEND BACKDASHING! Fought a Tager in tournament that landed a few combos offa that exact situation. But it's Tager v Carl, so of course I won. Haha, even assuming he sat there and took it I'd imagine most people would atleast be more cautious and use Nirvana to eat the sparkbolt(which makes me cry when it happens). Why not tech the grab, though? It seems like you're screwed either way. But yeah, I could use a lot more Carl practice. I fight one of the top ranked Carl people quite a bit and he doesn't do the loop...or maybe he just doesn't do it on me() and it's hard enough for Tager to just fight Carl by himself. Yeah, I dunno. This match-up is so fucking stupid. I still think Carl works Bang worse than he does Tager, though. Don't tech the grab. If you hurt Nirvana at ALL then the chances of you surviving a loop skyrocket. Plainly put, you have more health than she does. Course, there are ways for Carls to get around this, but if you tech the throw before Nirvana dies, then you're only letting Carl turn Nirvana off and on again to reset health scaling (each consecutive move takes more health than the previous one), get 4k damage for practically no Nirvana meter, and you go right back into the loop, this time for real. If Carl has super meter, he can actually do 7k damage off the reset alone. So yeah, Tager players really need to stop teching it. Really really really bad.
Hydrogyn Posted October 20, 2009 Posted October 20, 2009 Correct me if I am wrong but it is fine to tech the loop is you see carl eff up on the doll and do 5D the foward punch
brningpyre Posted October 22, 2009 Posted October 22, 2009 Yeah, but you can't just depend on the Carl player to eff up. Your best bet is to try and get some damage in before-hand, and play defensively. That way, your life will out last the doll's metre.
Raiderwarlord99 Posted October 22, 2009 Posted October 22, 2009 How many reps of the clap trap does it take for carl to ko tager if Nirvana & tager have full health?
Heroic_Legacy Posted October 22, 2009 Posted October 22, 2009 At full health, if Tager doesn't Tech or anything, I think 12.
A.X.I.S. Posted November 8, 2009 Posted November 8, 2009 notes. you ran into carl good job your fucked. most the time carls like to IAD in using J.A or J.C both can be beaten with a 2C, J.C loses to backdash. if your sandwiched between nirvana and the doll take the hit, nirvana can punish burst if he doesn't go straight for clap then you can get the fuck out or backdash, hell you do what you can to get out. don't go toward carl airborne, try to stay neutral don't back into a wall nor do you foolishly go near that doll. your pokes beat nirvana except the 4D, then again 4D is the fuck you move so watch it. if carl is using J.2C then you can backdash punish for free. IB the gear super, for gods sake you can MTW or 720 out for free. if you see rapsody of memories then hop out, she can't turn around but keep in mind carl will rush you when you try, i manage to J.C a few carls because of this. anyways not much to add here. discuss.
ShinsoBEAM Posted November 8, 2009 Posted November 8, 2009 other notes if they do rapsopdy of memories and they run into pressure if either nirvana(15% health or less), or carl(7% health or less), do spinny super and watch the super armor frames wreck them or nirvana, more often than not its going to be the doll that is too low.
Osuna Posted November 18, 2009 Posted November 18, 2009 Ok, so someone did the puppet punches super and I sledge A, and it hits carl. But when I continue to sledge A through the punches it keeps hitting carl, in fact it combos him for the first half of his health bar. Sooo WTF? Do we recover faster if we hit the puppet? I never thought about it but being able to sledge each punch didn't seem that likely frame wise, but I have to realize it now because sledge A Does Not combo like that. What is going on here?
HZMN Posted November 18, 2009 Posted November 18, 2009 I know you can carry people over to the corner with SledgeA, assuming they don't tech at all. Also, someone is going to have to confirm since I am not 100% positive on how Nirvana operates, but I think anything that hits Nirvana counts as being onblock, which if true, would put Tager in + frames. Might explain why you were able to sledge through Rhapsody. Hitting Carl just sounds like he didn't tech, which if I'm understanding your explanation correctly, is kind of dumb on Carl's part since most Carls are going to sandwich you while Rhapsody is going on.
Mike Z Posted November 18, 2009 Author Posted November 18, 2009 SledgeA vs. nirvana super is clashing with each of her hits. Clash allows you to cancel into anything, so you can cancel it into another SledgeA. She doesn't stop so you can repeat the process. For proof - screw with your timing, or go all the way to the hits at the end so you don't clash (slower hits), and you won't be able to cancel it anymore.
A.X.I.S. Posted November 18, 2009 Posted November 18, 2009 holy shit mike thats actually good to know, i'm using it and abusing it now.
HZMN Posted November 19, 2009 Posted November 19, 2009 SledgeA vs. nirvana super is clashing with each of her hits. Clash allows you to cancel into anything, so you can cancel it into another SledgeA. She doesn't stop so you can repeat the process. For proof - screw with your timing, or go all the way to the hits at the end so you don't clash (slower hits), and you won't be able to cancel it anymore. Ahh I see, didn't think sledgeA clashed with Rhapsody. I just usually try to barrier and watch for Carl's mixup
ShinsoBEAM Posted November 19, 2009 Posted November 19, 2009 Ahh I see, didn't think sledgeA clashed with Rhapsody. I just usually try to barrier and watch for Carl's mixup really I just have 50% meter by now, due to IBing, and wait for the carl to either A do a ground string 720 waaaaaaaaaaahhhhhhh, or B do, j.2C, 360A grab...or at least I try I mess it up sometimes, but outside of zoog/xcammy I havn't ran into carls that can clap loop off of rhapsody so the risk/reward looks p. good.
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