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[CT-CS1] Whoa. HUGE. (Litchi Basics Thread - New Players Start Here - UPDATED for CS)


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Posted

Managed to pull it of without the dash by delaying the hatsu, still want to learn dash kote however so if there are any tips other than raw practice I'd love to hear them

Thanks

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Posted

Well i managed it but without the dash, as I want to seriously learn litchi I'm gonna have to learn the dash so I still welcome any tips, even if it's just a case of practice practice practice!

Posted
Just practice, keep doing it until you can do Dash > Kote > Haku, then worry about the rest of the combo. Doing Kote > Dash > Haku (2366A) also works, but the Challenge Mode might not accept it.

It actually doesn't have to be done too fast, you just need to buffer it correctly.

Good luck!

Can you buffer the dash during ittsuA? when I was trying it didn't seem like any inputs would register until after the 2nd staff hit

Posted
Can you buffer the dash during ittsuA? when I was trying it didn't seem like any inputs would register until after the 2nd staff hit

It'll be during the second hit of ItsuuA, it's not really a negative edge or anything like that, it's a very slight buffer, you just need to do it quickly.

Posted

Are they teching before Haku (236A) comes out after you dash buffer your 6kote? Remember that you might also be inputting Haku too slowly after you 6kote, try to make your dash 6kote and Haku one combined, fluid motion.

Posted (edited)

Hi sg, yes they tech before the haku usually, I say I get the dash kote haku 20% of the time so it just looks like a practice thing.

Also Is it good practice to try delay the hatsu as much as possible too or not really necessary?

And one final thing, does 23 overlap into haku? E.g will inputting 6623D6A work? Thanks

Edited by Adam0812
Posted

Delaying Hatsu slightly can either help or actually ruin your combo. You should practice always delaying it so you learn the distances where you shouldn't delay Hatsu, you'll eventually get the feel for it. It's also not always necessary, so it's really up to your judgment. Dash kote usually makes the combo always work.

No, it doesn't. Due to the recovery from 6kote, the previous input is no longer stored.

Posted

I have two new questions for the Litchi community, both experts and beginners alike. The first is regarding her 41236D with a placed rod. Does anyone use The Four Winds? I have seen a variety of different matches and have rarely seen anyone use this attack. Personally, I like using it after a tsubame gaeshi. After the staff lands, I'll do a Genbu/Suzaku so the attack will go along the ground.

My next question is regarding her Great Wheel attack. You can input directions once the command has been executed. What is a good combination of directions while mid screen?

Posted

four winds is... eh... outclassed? it's just not as useful and more easily avoided than daisharin.. as with anything, used sparingly one can make it work in a match, but it's just not that reliable. after a knockdown tsubame, 4kote d is probably much better since there's a significant difference in recovery.

midscreen daisharin.... well, everyone has different uses. l tend to use my midscreen dai based on matchup/player exp. example, if l feel my foe will try to run to the other side, i'll try to cover every angle from where he's standing, how he'll try to manuever, and where he'll end up without making my plan too obvious (because then he'll just just wait it out :psyduck: ). daisharin is flexible enough to cover alooot of space when you want but you have to "know" how your foe is going to deal with it.

l play a pretty prediction-based litchi in general, so l may not have the best answers but l hoped they helped a bit

Posted

Four winds works differently depending on how you staff is placed and what you do with it - experiment to understand it.

I use four winds to squeeze in players and force them to block or trick them while in air for pseudo-midscreen-Daisharin mixup. It's also good for controlling air little more aggressively than simple staff cover.

I also use it for a shield. If you place it correctly, Four Winds becomes Stick-Shield, if it hits while you follow you have free confirm before you confirm.

There's a Daisharin mixup thread, I think. Lots of good advice in there.

Posted
I have two new questions for the Litchi community, both experts and beginners alike. The first is regarding her 41236D with a placed rod. Does anyone use The Four Winds? I have seen a variety of different matches and have rarely seen anyone use this attack. Personally, I like using it after a tsubame gaeshi. After the staff lands, I'll do a Genbu/Suzaku so the attack will go along the ground.

My next question is regarding her Great Wheel attack. You can input directions once the command has been executed. What is a good combination of directions while mid screen?

Shishin is useful in some matchups, mainly those where you want the staff back as soon as possible (namely Hakumen, Tager, sometimes Valkenhayn). Once it's out it's a much stronger "wall" tool than 5D or 2D is, with the benefit of the getting the staff back quickly after use, also unlike 5D and 2D. As for oki, I don't recommend using it. Litchi will 95% of the time have meter for Daisharin and 2D oki is strong enough without it.

Midscreen daisharin should be used sparingly. The main uses for it imo are to protect yourself so you can gauge your situation safely and reposition yourself (input directions that will keep the staff near Litchi) or zoning off an area of the screen while you enter from the opposite (zone off the ground and enter from the air, zone out the air and run in).

People will try their best not to block or get hit by Daisharin, so keep that in mind when inputting it offensively, make the pattern more sporadic and unpredictable.

  • 1 month later...
Posted

Errm, sometimes I whiff jC Falling at the end of combos and I'm not to sure why.

Does anyone know what I am doing wrong?

Posted
Errm, sometimes I whiff jC Falling at the end of combos and I'm not to sure why.

Does anyone know what I am doing wrong?

You're neutral jumping your double jump.

j.B > dj.7/8B > j.C > j.D > j.C doesn't work

j.B > j.9B > j.C > j.D > j.C does work

Posted (edited)
You're neutral jumping your double jump.

j.B > dj.7/8B > j.C > j.D > j.C doesn't work

j.B > j.9B > j.C > j.D > j.C does work

Thanks works perfectly now, didn't realise it was a small mistake, guess cuz' it's Litchi and nothing of hers is small XD

Edited by Kujikawa
  • 2 months later...
Posted
Yeah I know. I thought someone who has the game too would know.

oh u have the game well thats a horse of a different color ^_^ sry for the mistake um... i think they say it in the litchi general discution page

Posted
oh u have the game well thats a horse of a different color ^_^ sry for the mistake um... i think they say it in the litchi general discution page

ok thanks dude

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