geist Posted August 18, 2009 Posted August 18, 2009 I tried holding C to get the 5 frames out of it, but I still can't do it... it's kinda pissing me off... it's like they bounce too high/far away once they hit the ground, or they have enough time to recover before my 2C lands... Also, which characters will 5B drop? I use it online cause like Sten said it's easier to hit with in lag, but I haven't dropped anyone yet... although I guess i've only really played Jin, Ragna, Noel, and Hakumen online... you're most likely doing chun too late in the jump
Urkelbot Posted August 20, 2009 Posted August 20, 2009 Haha, alright well I tried to do this a million times and not once did I get the 2C to hit... I guess I just suck or something, but I give up with this one, I'm just gonna stick to my 5B... I play mostly online anyway so it's better with the lag... Anyway, what combos do you suggest I learn next? So far I can do one 5B-->5C-->3C combo and one 5B-->5C-->ItsuuC combo... though I'm much much better at the Itsuu combo... So far in the corner I've just been doing 5B-->5C-->3C--> D--> Hatsu Haku Chun-->Staff2-->6C--> 623D (forget the name)--> 6C... is that ok for now? Should I work on a better combo? Basically I'm looking to expand my play beyond a level 30 (online ranked) which is about what I am now... I would call it mediocre at best and one more question... what is my best option for a j.B CH where it slams them against the wall? Keep in mind I'm mostly an online player, so I deal with lag a lot
Cornix Posted August 20, 2009 Posted August 20, 2009 A) j.B CH doesn't bounce them against the wall, that's j.C. B) The answer to both of your questions is the same combo. CH 5B 2C 623D Dash 5C j.B JC j.BCD airdash j.C staff2 6C 623D 6C 3c. Or practice the other corner okizeme setups... i.e. Tsubame j.BC 4kote falling j.C 4kote 3C or Tsubame j.BC JC j.[D] ]D[ fallj.C 6C Tsubame 6C 3C
Hintalove Posted August 23, 2009 Posted August 23, 2009 CH 5B 2C 623D Dash 5C j.B JC j.BCD airdash j.C staff2 6C 623D 6C 3c. Isn't this combo impossible? Or is there a way to dj and air dash in the same jump I dont know about?
STenSatsu Posted August 23, 2009 Posted August 23, 2009 Ya, that combo seems off lol. I think it is dash 5c, jbc,d,airdash c,etc. Think you may need to add a B after the airdash depending on positioning.
Cornix Posted August 24, 2009 Posted August 24, 2009 Yeah sorry, I mixed two different combos up when writing it down. I mixed together an itsuu C combo and a CH combo. CH -> 5B 2C 623D Dash 5C j.BCD airdash j.C staff2 6C 623D 6C 3C.
slithy.tove Posted August 27, 2009 Posted August 27, 2009 disclaimer: only read if youre in a charitable mood, because this is some boring 'help me im terrible' shit ive been trying to do litchi bnb involving the 5B 5C(2) 3C [D] ]D[ iad j.C ~ using various finishes to this to try and get the hang of comboing people from anywhere on the screen. its been several days of just training to do this, and i still cannot get the combo to work consistently (correctly done like 1 in 20 tries, greyed out combo like 1 in 5 tries) specifically, and i know this has been brought up before by people, i am getting hung up on the "3C [D] ]D[ iad" part. i have not played fighting games seriously before and so im obviously missing a lot of fundamental skills here. trying to iad with a stick for the first time has been very difficult for me. i finally found a grip that works and ive spent hours just iad-ing back and forth over my opponent in training, i can probably do it like 80-90% of the time. my problem is somehow when im planting the staff from 3C and then trying to iad and j.C, i keep getting a straight vertical j.C, OR a 6C (this is more rare). i would guess that this means that in the former case im not completing the forward motion of the air dash and in the latter im not completing the vertical motion. somehow though if i delay my jump a bit longer (which breaks the combo), i can iad no problem. am i trying to iad too fast? am i maybe buffering the 3C motion into my iad, thus causing it to screw up? or do i need to hold down [D] until im actually in the air? this is becoming kinda frustrating. yesterday i used virtual dub to look over 2 diff videos of people doing this combo, and did a frame by frame to see when the staff and litchi leave the ground. it seems like they release ]D[ and jump at the same time, is this what you guys do? 1) for those that know this bnb by heart, can you break down for me what your motions are during the 3C [D] ]D[ iad j.C - like are you jumping first then releasing, or what the fuck? is there a visual cue you use to let you know litchi is good to jump? for me ive been trying to go off the staff plant, and feeling out the timing from there (like i know i can jump when the staff goes from 3C animation to just shaking in the ground) 2) when you iad on a stick, do you simply just do 9 5 6?? i only ask this because some of litchi's moves that i found difficult (like all green / ryuuisou) were easier to do for me if i make it more like a 6 412 8 motion. is there any ezmode trick like this for iad?
STenSatsu Posted August 27, 2009 Posted August 27, 2009 Hold D till she recovers from the staff set animation, then release d and do 96C. That's what I do anyway. I think I go 956 on a stick but since I don't mainly play on a stick I can't be certain.
Spud Posted August 27, 2009 Posted August 27, 2009 1) for those that know this bnb by heart, can you break down for me what your motions are during the 3C [D] ]D[ iad j.C - like are you jumping first then releasing, or what the fuck? is there a visual cue you use to let you know litchi is good to jump? for me ive been trying to go off the staff plant, and feeling out the timing from there (like i know i can jump when the staff goes from 3C animation to just shaking in the ground) 2) when you iad on a stick, do you simply just do 9 5 6?? i only ask this because some of litchi's moves that i found difficult (like all green / ryuuisou) were easier to do for me if i make it more like a 6 412 8 motion. is there any ezmode trick like this for iad? First off, I find the 3C combos to be generally harder to learn than ItsuuC combos (her other bnb) to learn. 1) But to actually answer your question, I just hold 9 until she jumps on her own, then press 6 and release D at pretty much the same time. 2) Yeah, I just 956
slithy.tove Posted August 27, 2009 Posted August 27, 2009 thank you both for your help. i never tried just holding down 9 on the stick until she jumps, then going to neutral (5) and tapping 6... it seems like because this basically guarantees i wont be trying to iad too early, now i can do the combo about 8 or 9 times out of 10. i still kinda feel like this is a temporary solution to my iad problems, because i wont always be buffering the iad startup with a move, but for now this is a godsend. thanks, really
Diveman Posted August 28, 2009 Posted August 28, 2009 what about jump canceling the 3C, then D 66 into J.C?
Spud Posted August 28, 2009 Posted August 28, 2009 to my iad problems, because i wont always be buffering the iad startup with a move, but for now this is a godsend. thanks, really For just a regular iad it's just 956. It should be a motion you just get used to after a little while; it won't take long. ^ It's generally a little less reliable.
Brent-quest Posted August 28, 2009 Posted August 28, 2009 after 3C press and hold [D] then jump and release ]D[ and air dash j.C
FinalKai Posted August 31, 2009 Posted August 31, 2009 This is going to sound incredibly noobish of me (mainly because i am one) but where can i find a list of all the annotations and their definitions used specifically in the "What's a Litchi?" thread. I know there's the general "Guides" encyclopedia with a list of annotations and conventions... but there are still a lot of things used, especially in the lists of combos, that i still don't understand. Can anyone direct me to a link or something equally helpful?
STenSatsu Posted September 1, 2009 Posted September 1, 2009 Look around here. http://s1.zetaboards.com/blazblue/pages/01
Shabby Posted September 4, 2009 Posted September 4, 2009 I'm sure this is posted somewhere but I'm too lazy to look right now. But I just had a revaluation of sorts. Ok, so I was horrible with doing 63236a. I could never get the move off. she'd always just set her staff down or shoot it out or whatever. I couldn't figure out for the life of me what I was doing wrong. Till for some reason I held 6 as I was pushing a and I noticed I held it. The entire time I've been playing Blazblue, I would do the directional input, and let go as I was pushing the button for the attack. Now, I never thought of it as being a problem, but the number of failed inputs has dropped drastically. It even helped with her 6428c special which I got even less than her 63236a. Yeah, I'm a scrub but hell, hopefully someone will read this, and be saved a lot of grief, stress, and possibly a few losses.
Urkelbot Posted September 4, 2009 Posted September 4, 2009 Question: I played a Litchi online who beat me, and everytime he comboed he did: 5B>5C (1)>Itsuu> J.b>JC>J.b>j.c>Haku>Chun.... is there a reason to do this instead of letting the 5C hit twice? Does this do more damage, or does it have to do with spacing or something... cause he did this every single time, even if his 5B hit me point blank...
ghost333 Posted September 4, 2009 Posted September 4, 2009 usually it is easier to combo after 1 hit with itsuu especially if u add the lag :P
Urkelbot Posted September 4, 2009 Posted September 4, 2009 usually it is easier to combo after 1 hit with itsuu especially if u add the lag :P See for me I actually find it easier to combo after 2 hits... it gives you more time to prepare the rest of your combo... but I guess that could be it...
Lord Knight Posted September 4, 2009 Author Posted September 4, 2009 You do 1 hit of 5C if you're too far, if you do 2 hits it might be too far for ItsuuC to hit.
Ktang Posted September 5, 2009 Posted September 5, 2009 when i try to do the loop for 6C->2C(i think)-> repeat, my 2C does not hit. Is it not 2C or am i doing something wrong? my explanation is probably bad so if you dont understand what im saying...please tell me and ill post an example of it. also, when i do the 623D->6C->5C->j.B->j.C->j.D->j.C combo, do i have to super jump? i can never get the j.C off in time to hit them and i end up getting punished, and im pretty confused on how to fix it...probably noob questions but was hoping for some help ^^ thanks in advance
STenSatsu Posted September 5, 2009 Posted September 5, 2009 6c->2c only works on rachel and tager. For the second, do j.b, j.c, dj.d, fall c.
Ktang Posted September 5, 2009 Posted September 5, 2009 thanks for the reply, and it def helped alot, but im a bit confused on what you meant by dj.D. whats that mean? o_o
Urkelbot Posted September 5, 2009 Posted September 5, 2009 Here is a strategy question. I tend to jump a lot with Litchi, and I'm now in the habit of shooting my staff down to knock the opponent out of the air. Then I usually immediately follow with a 41236D, assuming that they will block, and run up to them and grab. Sometimes I switch up the grab with a crossup. So far this has been working. My question is, is this a viable tactic, or should I break this habit early?
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