EndOfDreamz Posted July 9, 2009 Posted July 9, 2009 So whats the best way to fight agianst her? She jumps all over and is very fast, its hard for me to start my zoning because her D dashes in to quick. What are some tips to defeat the cat girl?
Zeus- Posted July 9, 2009 Posted July 9, 2009 5.C will help you a lot at keeping her away. I'll be uploading footage soon so you have a better idea as well.
Radian Posted July 9, 2009 Posted July 9, 2009 If she is trying to mixup her drives and ends up really high in the air you can predict where she is gonna be and hit her with 2d or 6d. Otherwise 2c beats most of her jump ins and her overhead. Utilizing that and 3c you can mix her up so well that she wont be so much of a threat.
z0oks Posted July 15, 2009 Posted July 15, 2009 I tend to be more on the defensive side when playing v-13, so when I face Taokaka, I tend to jump out of the way, block -> punish with 3C. I try not to use 5C at all because of the amount of frames it takes.
Lomyn Posted July 15, 2009 Posted July 15, 2009 5DD poking doesn't seem to work too well for me here. I haven't gotten a chance to play a good Tao in a few days, but the ones I came across earlier, the full screen poking didn't work out for me. Thinking maybe playing keepaway with backdashes, punishing with 3C when I can, and using 214D whenever I'm at distance may be the best way of handling things. I'll need to test out more when I come across another Taokaka.
Zeus- Posted July 17, 2009 Posted July 17, 2009 These are my matches against taokaka, hopefully they'll help someone. Nu Vs Taokaka http://www.youtube.com/watch?v=nmB0VXOq4xY Nu Vs Taokaka2 http://www.youtube.com/watch?v=zI_3w50UNXQ Nu Vs Taokaka3 http://www.youtube.com/watch?v=E7CyEi0QFH8 Nu Vs Taokaka4 http://www.youtube.com/watch?v=wmd0Yrn-kco Nu Vs Taokaka5 http://www.youtube.com/watch?v=BIA1d38gqHE Nu Vs Taokaka6 http://www.youtube.com/watch?v=iI19KmFPz1s Nu Vs Taokaka7 http://www.youtube.com/watch?v=NRazGs1F8es Nu Vs Taokaka8 http://www.youtube.com/watch?v=Tbotyw80Ovk
Frunkis Posted July 18, 2009 Posted July 18, 2009 Zeus there's a display setting in the BB options menu to fix the screen so that the sides aren't cut off.
Zeus- Posted July 18, 2009 Posted July 18, 2009 Zeus there's a display setting in the BB options menu to fix the screen so that the sides aren't cut off. Thanks, I'll fix for next batch of vids.
Taco Posted July 26, 2009 Posted July 26, 2009 wow thanks. I understand about the jabs and the use of C. Sigh. I wish i had watched these vids before i got counter picked at the touney yesterday lol
EiseneFaust Posted October 21, 2009 Posted October 21, 2009 Was playing against Plastic Chicken last night and realized most of the good pokes that he was using were lows. I'm not sure but I imagine this to be the case for most Tao players since the body shots are generally slower than her low moves. This meant that if he was in melee range I would poke with 4B which is low invulnerable and comes out faster than most of the standing moves Tao uses. If Tao was across the screen I would poke with 6D. If mid range than 5C(CCC) if mid range and above me I would poke with 2C. Now granted 4B is punishable if he was standing but you can RC to help make it safe if you want to fish for a CH with it.
Arcade Fire87 Posted October 22, 2009 Posted October 22, 2009 I've done a lot of practice with Xdest from Dustloop, I don't lose to too many Tao's online after him, but in general they still tend to make me work hard due to how hard it is to zone against her. Against players online, here's an incredibly powerful tip that will help you, whenever you or the opponent bursts, stay crouched. You'd be shocked how many players online will go for Tao's unblockable DD when this occurs. Immediately do Nu's 2C CH for big damage. If you're really quick (which I'm usually not) you can pulsar back and punish as they barrier burst or rapid cancel block. Even Xdest does it/did it lot, but stopped when he knew it wouldn't work anymore. The start off the match is rarely game breaking in this matchup, unless you're straight out hit by a dash 6C. Possibilities to starting off the round, 2DD/6DD. A lot of Tao's like to jump at the opener, use it. Either they're hit or you lower their meter-guard a little. There's also TK cresent wheel, which could either hit them if they jump and drive towards you or just jump in general without blocking. Since Tao's online like to jump a lot at the start, don't hesitate to air grab once in a while. There's also a 3C you should use once in a while so they don't start the round with a dash 6C. And my favorite option, IAD back. If they run towards you, hit j.7DD Also, once you see Tao has 50 meter, try to stay low when she's far away, it warns the player you're ready for avoiding her DD and punishing it if they try. You could also try to be an ass and bait her other DD on wakeup by dashing a little and then halting to a stop to block and punish. Don't be afraid to throw out tons of 2Cs for CH. That's big damage on Tao. 2C can juggle Tao in the air for a combo if she's hit in the air while doing her drive. If you see Tao crawl across the screen, don't be afraid to quickly dash and 3C for a combo of your choosing Since Tao will spent a majority either crawling or in the air, mix in some low j.2DD>cresent combos. It hits low and is only blockable standing up Tao's can crawl underneath the 4DD after blocking 5DD. you can throw out some 5DD>wheels to hit them A good Tao can use her distortion drive on you if she blocks your 5DD and you continue for the 4DD I still can't get out of the habit since i'm not used to it, but tao can beat your pulsar cross up by mashing 2AAAA, however, I have seen 3C beat it out instead of doing the usual 2C after pulsar My advice? Don't rely so heavily on zoning against Tao. I don't do too many 5Ds on her. You'll find 6D/2D way more helpful against Tao, use that much more, but don't get so careless that you avoid 5D and she runs straight up and does a 6C combo on you. Tao can airdash twice, if you suspect she'll air dash a second time high up, throw out a 2DD. If she double dashes low, don't be afraid to throw out 6DD for a nice combo Also, 5C is a good tool to outpoke Tao, use it moderately though. Sometimes I make this mistake, but never, ever, stay on top of Tao and use 5C to keep her pressured while she's getting up, this leaves you open for her distortion drive, which hurts. A lot. Also, don't make a habit of using 5C on Tao while he's flying in the air, this can lead to being hit for a combo, or lead to being countered with does over 4000 damage to Nu Try to learn the Tao's particular block strings, you'd be surprised how well backdash, 2C works. Sometimes it leads to game changing damage on Tao. Remember, Tao's will do a few lows, an overhead, find a time to backdash. Sometimes she'll drive and cross you up or keep attacking, find the pattern. Sometimes it's better to block instead of backdash in hopes of blocking her attempted cross up drive. Also, on meterless Tao, don't be afraid of keeping pressure, dash in with 2B when she's waking to start up your pressure game. From 2Bs, there's 2C>6C>pulsar, etc. or, 2B>3C>wheel, or 2B>2C>TK cresent>RC>6C>combo (I need to do this one more myself) Once you've conditioned the Tao to block a lot of your 2B and 3C attempts as they wake-up, throw a 4B once in a while. This leaves them flying in the air and gives Nu the chance to juggle in the air for big damage, especially if you do an RC combo If Tao crawls often, you can condition them to block 3C a lot. Once they're used to 3C's as they're crawling, throw out a 4B here and there, leaving them to be juggled for awesome damage 6A can be a little risky, since timing is strict, but it's caused me more damage than good If you backdash out of tao's 3C (I think?) it has a lot recovery, go ahead and 5DD combo her for nice damage Your best friend in this fight are 2Cs and 3Cs, spam it a lot, because zoning is hard on Tao Hope this helps, I wish I had known to do all this when I first played Nu! The secret to this fight is to not mash drive!
so moe kona Posted October 22, 2009 Posted October 22, 2009 Excellent write up, Arcade Fire. This definitely gives me a lot to think about especially since Tao is one of my most troublesome/annoying matchups (though not my worst). Also, I found an interesting little tidbit while playing against my friend who plays as Tao. If Tao tries to 214214C from almost full screen, you can stop it with 6D. I'd say only do this when you're feeling ballsy.
Arcade Fire87 Posted October 22, 2009 Posted October 22, 2009 Tao used to be my worst matchup, but the practice has helped. I still have to work hard and find myself taking damage from difficulty of zoning, but I don't lose to many Tao's on XBL anymore. Since I'm not running away in this fight I'm taking damage from fighting her up close. I don't suggest doing 6D on her 214214C, just wait for the whiff and counter with 2C CH.
kriaser Posted October 29, 2009 Posted October 29, 2009 There's a Tao I've only been able to beat maybe twice out of the million matches we've had over XBL. He's completely random with her, so it's hard to time out a 6A or 2Cs. I tried the barrier > backdash to get out of pressure, but it doesn't seem to work with this guys loop. He does some A B B stuff or whatever, then he always uses 6C if he sees you barriering. I can predict he'll do this, but backdash doesn't recover fast enough. I eat a 6C and the following combo. If I don't get caught in this pressure string, I can bring him down to the wire, in which he usually gets the win. Any tips for this situation? I'm not sure his exact combo string he's doing, but he stops it once Barrier pushes him away and does a full (or so) charged 6C to hit my dash. I also cannot jump during this string without risking the hits either. edit: Just watched your replay vs XDest, Arcade Fire. I have a better idea of how to fight Tao from that. It's a lot of running around, which is what I'm screwing up on. It's either my arcade stick or I'm just out of practice from needing to excessively dash everywhere and all that fun stuff. I'll have to see about a new stick sometime, for testing purposes.
Arcade Fire87 Posted October 29, 2009 Posted October 29, 2009 If you KNOW this guy is going to do 6C then just use your 3C. Simple. Most likely you won't hit deep enough to use gravity well, but a 3C>wheel>RC combo is still discouraging enough to not spam that move everytime he see's your barrier block. Seriously, if you think Tao will 6C don't backdash, use 3C. I have a lot of heat stored up because XDest crawls through my drive strings and I can't use mixups to hit. By the way, I have a new replay with XDest and I. I just got back from playing Tekken 6 so I was rusty today, he was my first opponent so he won more. Usually we're pretty back and forth, but a lot of the matches come down to the wire. I'm discovering from him though that 5C really needs to be used at a minimum. He's also tagging me while doing crazy drive cancels in the air. Gotta be careful with those 2C's, you'll get countered more often than landing 2C. 2C gets stuffed at long distance by Tao's drive too, I think EDIT:oh, Keir tendril, I didn't realize that was you, I've seen you around a few times
kriaser Posted October 30, 2009 Posted October 30, 2009 If you KNOW this guy is going to do 6C then just use your 3C. Simple. Most likely you won't hit deep enough to use gravity well, but a 3C>wheel>RC combo is still discouraging enough to not spam that move everytime he see's your barrier block. Seriously, if you think Tao will 6C don't backdash, use 3C. I have a lot of heat stored up because XDest crawls through my drive strings and I can't use mixups to hit. By the way, I have a new replay with XDest and I. I just got back from playing Tekken 6 so I was rusty today, he was my first opponent so he won more. Usually we're pretty back and forth, but a lot of the matches come down to the wire. I'm discovering from him though that 5C really needs to be used at a minimum. He's also tagging me while doing crazy drive cancels in the air. Gotta be careful with those 2C's, you'll get countered more often than landing 2C. 2C gets stuffed at long distance by Tao's drive too, I think EDIT:oh, Keir tendril, I didn't realize that was you, I've seen you around a few times Yeah I didn't put my tag up for a while, morely just forgot about it. I've tried a 3C before against his 6C, I guess I just missed the timing and took a hit and never tried it again. I'll keep it in mind. The Tao I was refering to was hearld o headys (if I spelled it right). Thanks for the tip. I really wish there were more Tao and Litchi fights. Those are always my rusty ones.
Arcade Fire87 Posted October 30, 2009 Posted October 30, 2009 Herald isn't too bad of a Tao, don't think he's beaten me though
kriaser Posted November 1, 2009 Posted November 1, 2009 Herald isn't too bad of a Tao, don't think he's beaten me though I just fought him again and he did the loop, although more cautiously. Sweep still gets stuffed. Somehow even 2A and 5A spams get stuffed too, so I guess I just need to block and find an escape route. Unless you know some other tips =/ Barrier the 6C > backdash seems to get me away if I'm not in a corner, but if I am, I'm pretty much screwed for most of the fight. It's seems like there's so many things he's doing unintentionally and it works.
Arcade Fire87 Posted November 1, 2009 Posted November 1, 2009 I played Herld the other day and he kinda sucked, although second round he didn't do too bad. My guess is you aren't throwing out enough 2Ds and 6Ds, he was getting hit right and left with them 3C wasn't working? 6C can't beat it if you do it first Also, if you expect 6C you can 2C during the charge up and get a CH for over 4000 damage Also, I don't really recommend throwing out 2As and 5As to beat his drive, avoid and block them, or use drive to knock him out of anything that's not Tao's 5D
kriaser Posted November 1, 2009 Posted November 1, 2009 I played Herld the other day and he kinda sucked, although second round he didn't do too bad. My guess is you aren't throwing out enough 2Ds and 6Ds, he was getting hit right and left with them 3C wasn't working? 6C can't beat it if you do it first Also, if you expect 6C you can 2C during the charge up and get a CH for over 4000 damage Also, I don't really recommend throwing out 2As and 5As to beat his drive, avoid and block them, or use drive to knock him out of anything that's not Tao's 5D Well he's doing his 6C in a string, so even if I spam out 3C I get hit by his 5B CH > 6C > combo. Even when I did 3C on reaction, I couldn't get it out fast enough. Maybe it's my connection against him or I'm just not reaction fast enough. Bleh, online play. Wish the people in the midwest weren't so scrubby or actualy played something other than Halo. I was using 2D and 6D a lot, more than usual, but he was always just out of angle for it. He does the wall grab very often, which you'd think would land me a easy target, but for whatever reason my 2D and 6Ds wiff. I just need to work on angles I guess. Kind of a pain when you can't see yourself. Also, I meant using 5A and 2A against the 6C. Even at point blank after his little blockstring, I couldn't get those out. But yeah. He's kind of off and on. Some rounds I can get a near perfect, others it's down to the wire, others he just wrecks me.
Arcade Fire87 Posted November 1, 2009 Posted November 1, 2009 Ah, you didn't tell me he was using 6C in a blockstring Ok, then do 2C then. It beats 6C every. single. Time. However, be careful about 5C. If you get countered by it then you're shit out of luck. I thought he was running up to you and throwing out 6Cs, that's why I suggested 3C In fact, if you can find gaps in blockstrings, 2C can really hurt Tao. Play around with 2C here and there instead of backdashing out of every string, you'll get tons of juggles and counters from it, just don't abuse 2C or you'll be punished Also, he did that wallbounce, that's a totally free hit for you if you guess right with 2D/6D. Don't be afraid to get in Tao's face. You need to do a lot of hit and runs. If you sit on the other side of the screen and just mash out 6D and 2Ds you'll only slowly chip off Tao's health while just a single 6C will land her over 4000 damage plus more oki pressure
kriaser Posted December 10, 2009 Posted December 10, 2009 Make sure when you're getting pressured by Tao at any time, to just IB as much stuff as you can. It's easily the best way to open up holes in her rushdown to get out. To add to this, remember block strings. Most Tao's like to start with a low hit, like a 2A. There's usually a 6B mixed in there, but you should be able to react to those kind of hits, and don't try to counter unless you IB'd. Hell, it's usually best to backdash after an IB against Tao, depending what string she's using. Also, this is probably the best fight to get used to using Counter Assaults. Forget using your meter on Distortions, save it and make sure Tao stays off you. Reminder: Stop jumping once Tao has 50 meter.
Halcyone3 Posted December 10, 2009 Posted December 10, 2009 can't you dash before tao does her 6B? i never tried, but i always thought it would give enough window to backdash before it hit.
OMG its a duck Posted December 11, 2009 Posted December 11, 2009 Just found out about a new technique that might help this match-up for Nu, I'm calling it "crouch buffering". So you can duck Tao's Pounce super, right? Well it turns out that you don't lose the invincibility to the super as soon as you stand up, so that means that you can crouch, do a move, and the crouch you did before the move can protect you from the super even while you're doing a standing move. Since this is possible, you can do at least some pressure on Tao even when she has 50 heat, and punish pounces earlier more safely.
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