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Posted

Hopefully I can get an answer this time: does Rachel have any tried and true air to ground combos besides the Tager blockstring?

Depends on the opponent and what you start with. j.b combos goes to 5b. j.c goes to dash 5b.

So using that, you can do things like j.a j.b 5b~. If you are too high at first do multiple j.a's before j.b.

Also stuff like j.2c j.c land dash 5b~

j.2c also combos to 5b on crouching/counter.

If you meant starting with both people in the air, and going to the ground, just the super setup.

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Posted

I'm trying to get into Rachel and eventually get competent enough to main her, but all these combos are making me frazzled. There's so much variation that I don't know where to start.

Posted

I'm having a hard time trying to pull off 5a, 5b, D, 5cc, 214b, I get stuck there. I know it's a D after that but do I dash? They seem too far away for my 6c to connect. Any advice for me?

Posted

I'm trying to get into Rachel and eventually get competent enough to main her, but all these combos are making me frazzled. There's so much variation that I don't know where to start.

I second rachel and I really only know 3 combos on everyone. Learn how to end all these combos with a wind oki instead of the last group of hits

6A(CH),dash 5B,j.BABC,j.BABC

5B/6B,CDC,dash, 5B above combo

5B/6B,CDC(D),frog,dash(3C/5B), 236A, dash super,j.2C,214B (there are 4 character groups if I can remember right), learn how to combo all of them and if you have the extra wind or if you start it close enough you can combo the corner only characters midscreen.

Yes I know there are better variations but whateves I find these ones easy to do, and they are a good starting point. Plus the last one does like 5k plus damage, and saying this I have had only 1 rachel do it to me online :psyduck:. most of them just repeatedly 6B,CDC,236A,sword iris, which I don't understand maybe someone can enlighten me why people do it.

Posted

I second rachel and I really only know 3 combos on everyone. Learn how to end all these combos with a wind oki instead of the last group of hits

6A(CH),dash 5B,j.BABC,j.BABC

5B/6B,CDC,dash, 5B above combo

5B/6B,CDC(D),frog,dash(3C/5B), 236A, dash super,j.2C,214B (there are 4 character groups if I can remember right), learn how to combo all of them and if you have the extra wind or if you start it close enough you can combo the corner only characters midscreen.

Yes I know there are better variations but whateves I find these ones easy to do, and they are a good starting point. Plus the last one does like 5k plus damage, and saying this I have had only 1 rachel do it to me online :psyduck:. most of them just repeatedly 6B,CDC,236A,sword iris, which I don't understand maybe someone can enlighten me why people do it.

It must be tough to win without any block strings in your game. :v:

I'll just be working (SLOWLY) through the Rachel combo thread and blockstring guide. I've already been watching tons and tons of Rachel vids to get a feel for how the flow of my matches should eventually pan out.

She's got a MUCH steeper learning curve than Tao and Noel.

Posted

I'm having a hard time trying to pull off

5a, 5b, D, 5cc, 214b,

I get stuck there.

I know it's a D after that but do I dash? They seem too far away for my 6c to connect.

Any advice for me?

Nevermind it's three winds not two.

Posted

wow I said j.BABC,j.BABC :psyduck:, ohh well I meant j.BABC,j.BC... wait I just realized I forgot about the 236A, god damn it this combo is just in musclememory now I forgot the input. So j.BABC,j.BC,236A, gahhhhhhhhhh how do I mistype a combo I do so much:vbang:

It must be tough to win without any block strings in your game. :v:

I'll just be working (SLOWLY) through the Rachel combo thread and blockstring guide. I've already been watching tons and tons of Rachel vids to get a feel for how the flow of my matches should eventually pan out.

She's got a MUCH steeper learning curve than Tao and Noel.

Ahh sorry I was just thinking combos yeah my blockstring game isn't so hot hell she isn't my main but IDK I find her blockstrings fairly intuitive, but then again I thought she was going to be my main for a while and watched like a ton of vids ahead of time. The main problem is I don't get much of an opportunity to practice them cause Im mostly playing tager and when I don't play tager 70-80% of my oppenents crumble under the first few hits of a block mixup, wind,j.2C,JC2C,land 2B just seems to work, and the majority of the people I run into will crumble under that before I even have to start getting tricky. Also I have only run into 2-3 rachels online that have done this to me and I play tager who its REALLY easy to do this to, I guess it can be scary though knowing that a mistake can be very very bad but still.

As far as blockstrings without wind I just block like a pussy most the time until I get wind again...

Posted

wow I said j.BABC,j.BABC :psyduck:, ohh well I meant j.BABC,j.BC... wait I just realized I forgot about the 236A, god damn it this combo is just in musclememory now I forgot the input. So j.BABC,j.BC,236A, gahhhhhhhhhh how do I mistype a combo I do so much

The first jump must also be a super jump cancel.

If you 5b and either accidentally or purposefully 6b, then cdc, the opponent is usually too far for any frog combos to work (regardless of the character). The only time this works is if the combo pushes you both the in the corner (NOT if you start the combo in the corner) and Rachel ends up summoning the frog closer to the opponent. If you 5b 6b in the corner then you get pushed back too far for the frog to activate.

Basically if you 6b the only thing you can do (without the use of a second wind) is 236b sword iris/bbl.

Posted

Nevermind it's three winds not two.

if you are talking about ~5cdc 214b 6d dash 6c (shares wind) j.c 5b 3c, it's 2 winds.

Posted

On Ragna (also Tager, see note):

Advanced BNB: Uses 1 wind, 50% heat gauge: 5b 5cdc 236b IAD delay j.b j.c land dash 6a (visually crosses up opponent but input doesn’t yet) 632146c (crosses up) dash (to original side) 214a 3c (1-2 hits) 236a (frog hits) 214b 3c (3 hits) [214a wind oki]}OR{3c (1/3 hit(s)) 22a 3c (3 hits) [214a wind oki]} ???? damage/4652 damage

Combo to use super on Ragna midscreen with 1 wind. If you don't dash enough before the 6a, you can still combo into super but you won't get the extra damage from the pole. The non-crossup version also works on Tager and does ~4k dmg.

I think it's worth pointing out that this combo works on every character (including extra pole damage), it's just easier to land on Ragna and for some characters you have to modify things a little bit (Nu requires a + 6B after the 5B, Tager requires an extra wind (63214D6C) if you want the extra pole damage, you have to delay the lobelia longer for some characters, etc.). If you find you don't have enough heat for BBL, you can substitute [j.B] j.C [j.B] j.C 236A.

Posted

The first jump must also be a super jump cancel.

If you 5b and either accidentally or purposefully 6b, then cdc, the opponent is usually too far for any frog combos to work (regardless of the character). The only time this works is if the combo pushes you both the in the corner (NOT if you start the combo in the corner) and Rachel ends up summoning the frog closer to the opponent. If you 5b 6b in the corner then you get pushed back too far for the frog to activate.

Basically if you 6b the only thing you can do (without the use of a second wind) is 236b sword iris/bbl.

Ahh I thought I was just timing it wrong, and when I saw I was too far away to do a frog combo I just spent an extra wind....but normally I time the wind as late as I think I can get away with it seems to move me farther forward for the frog.

Also what is stopping 5B/6B,5CDC,dash 5B, air combos, I guess 236B sword iris is better for wind/setups which I can see is probably better now that I think about it.

  • 2 weeks later...
Posted

5b (6b) 5cdc 214a dash 3c (1-2 hits) 236a (frog hits) 214b {3c (3 hits) [214a wind oki]}

I've been doing a less effective variation of this combo [5b (6b) 5cdc 214a dash 3c (2-3 hits) (frog hits) 236a1d 22a 6c j.c] and have been having trouble with the highlighted input now that I'm switching over.

Seems like that part of the combo is pretty tight, and when I input the 3c->236a I get a Sword Iris instead. The only solution I've found is to input slow 23c6a, but was wondering if there was another way people use.

Posted

I've been doing a less effective variation of this combo [5b (6b) 5cdc 214a dash 3c (2-3 hits) (frog hits) 236a1d 22a 6c j.c] and have been having trouble with the highlighted input now that I'm switching over.

Seems like that part of the combo is pretty tight, and when I input the 3c->236a I get a Sword Iris instead. The only solution I've found is to input slow 23c6a, but was wondering if there was another way people use.

Lots of people have issues with that input.

If you're playing a controller, input 3c21236a, and it'll go through. Feels a bit weird, but otherwise it reads the 2 in 236a as the second 2 in 22a.

If you're on a stick, just let it go to neutral before inputting the 236a. It's one of the few inputs I find much, much easier on a stick (after all, I'm a controller player, trying to swap to the stick).

Personally, I have a lot more issues with inputting a dash 22a after 5cdc 236b without dropping the combo. :(

Posted

Personally, I have a lot more issues with inputting a dash 22a after 5cdc 236b without dropping the combo. :(

I really dont like that combo, i have a MUCH easier time doing 5b 5cdc 236b 22a > dash etc it works the same way, also i prefer doing her 236b combos when i have the meter for BBL so is usually do frog combos. Also i just learned how to work around Nu's anrexic ass hit box, harder combos? more reason to hate her :vbang:

Posted

Lots of people have issues with that input.

If you're on a stick, just let it go to neutral before inputting the 236a. It's one of the few inputs I find much, much easier on a stick (after all, I'm a controller player, trying to swap to the stick).

Personally, I have a lot more issues with inputting a dash 22a after 5cdc 236b without dropping the combo. :(

The return to neutral works, I tried using this method before but I guess I was inputting the 236a too soon after the 3c (one hit). Waiting for the 3c to hit twice usually gives enough time for it to come out correctly, thanks.

23c6a works also but risky if you input the c too early (elec. chair) or too late (c Lobelia).

I've been playing around with 5b 5cdc 236b dash 6a 22a -> sj air combo to get around the 2 consecutive double taps that you need to do normally. It does better damage but I think it might be dependent on how close they are after the 5cdc 236b.

Posted

I really dont like that combo, i have a MUCH easier time doing 5b 5cdc 236b 22a > dash etc it works the same way, also i prefer doing her 236b combos when i have the meter for BBL so is usually do frog combos. Also i just learned how to work around Nu's anrexic ass hit box, harder combos? more reason to hate her :vbang:

I can never seem to get the post-dash to work, while the pre-dash almost always does. If I can't do the dash 22a version of the combo, I just resort to 22a IAD j.b j.c j.236a.

I'll give the post-dash another shot, though, and see if I can get it to work.

Also, the first 'combo' (because spamming 5cdc is a great way to open a combo) I learned was 5cdc dash 2b 5b j.b j.c j.b j.c j.236a, so I'm way too used to doing 2b 5b after dashing. Makes it easier for me to deal with Nu and Carl, but harder for me to remember who actually can be hit into the frog from 3c.

:psyduck:

The return to neutral works, I tried using this method before but I guess I was inputting the 236a too soon after the 3c (one hit). Waiting for the 3c to hit twice usually gives enough time for it to come out correctly, thanks.

23c6a works also but risky if you input the c too early (elec. chair) or too late (c Lobelia).

I've been playing around with 5b 5cdc 236b dash 6a 22a -> sj air combo to get around the 2 consecutive double taps that you need to do normally. It does better damage but I think it might be dependent on how close they are after the 5cdc 236b.

You should be able to do the 236a after the first hit of 3c after letting the stick go to neutral. Not sure why it isn't working for you. In any case, just keep in mind that going to the second hit of 3c will screw up some combos on certain characters.

Interesting to know that 23c6a works, though. Never really thought of that.

As for 5b 5cdc 236b dash 6a 22a -> sj air combo, I'm assuming that's a distance specific thing, too. I've had a lot of people tech out of a 236b dash 6a on me, before, but I don't really know if I timed it right or not, either.

I'm thinking it might be similar to 236b IAD j.b j.c j.236a, (doesn't involve 22a) which won't work if they're too far away.

Posted

If you're on a stick, just let it go to neutral before inputting the 236a. It's one of the few inputs I find much, much easier on a stick (after all, I'm a controller player, trying to swap to the stick).

But I actually get sword iris when I do this (although only if I'm facing left). I think the 3c21236a was supposed to remedy all situations where you get sword iris.

It's kinda strange because if I let the stick go to neutral when facing right I get the correct input, but facing left I get sword iris. Even with 3c21236a I STILL get sword iris!!! :gonk:

Posted

But I actually get sword iris when I do this (although only if I'm facing left). I think the 3c21236a was supposed to remedy all situations where you get sword iris.

It's kinda strange because if I let the stick go to neutral when facing right I get the correct input, but facing left I get sword iris. Even with 3c21236a I STILL get sword iris!!! :gonk:

214a dash 623c6a is what I've found to be the most consistent (for me anyway).

Use the dash's 6 and input the 3c as you would a c Shoryuken. This helps avoid Elec Chair, c Lobelia and Sword Iris. As soon as the 3c hits immediately continue the movement to 6a and it should come out fine. I think this only works if you do a 1 hit 3c because of the small window of time you have for all the inputs to register that way.

Posted

214a dash 623c6a is what I've found to be the most consistent (for me anyway).

Use the dash's 6 and input the 3c as you would a c Shoryuken. This helps avoid Elec Chair, c Lobelia and Sword Iris. As soon as the 3c hits immediately continue the movement to 6a and it should come out fine. I think this only works if you do a 1 hit 3c because of the small window of time you have for all the inputs to register that way.

Yeah, your way definitely works. Tried it earlier today. It's a bit awkward for me, so I'll stick to going to neutral, but it's a very viable alternative.

As far as going to neutral is concerned, there is a small amount of time after the neutral input during which you can still activate 22a. It depends largely on how quickly you let go of 3c's directional input, I think.

Posted

I wonder if the Sword Iris activation when trying for a Lobelia is part of the reason the motion went from 22a to 214...

I dunno. For some reason this just dawned on me. ._. Has there been a mass of complaining about it? I find myself accidentally doing Sword Iris while trying to toss Lobelia's outside of combos after back dashes myself. ~_~;

Posted

I wonder if the Sword Iris activation when trying for a Lobelia is part of the reason the motion went from 22a to 214...

I dunno. For some reason this just dawned on me. ._. Has there been a mass of complaining about it? I find myself accidentally doing Sword Iris while trying to toss Lobelia's outside of combos after back dashes myself. ~_~;

I'd guess that it's part of the reason, yeah. Tapping down one too many times turns half of my inputs into Sword Iris. :v:

I was pretty happy when I saw the new input for it.

Posted

I found that doing 23c6a in the corner puts me in a location where after doing 5cdc 214a dash 23c6a frog* 214b 3c the last 3c to trip the opponent doesn't hit. I end up almost directly under the "airborne" frogged opponent and when I try to retrip with 3c I think I'm too close for the hitboxes. I compared with doing 5cdc 214a dash 3c 236a frog* 214b 3c and the times I didn't get sword iris I was successfully able to trip the opponent, I think because I wasn't so close to the opponent. I was wondering if other people were running into this problem as well? I haven't tried this midscreen yet since I've been practicing mainly against Jin and Ragna so I don't know if it makes a difference midscreen.

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