10stars Posted July 11, 2009 Posted July 11, 2009 Placeholder, feel free to add anything until I get some decent Tao experience in, hopefully with one of the ny players in the near future.
solidshake Posted July 17, 2009 Posted July 17, 2009 so this has quickly turned into my least favorite matchup, and i'm looking for answers. anyone have advice on the following? 1) 2a pressure. always seem to get stuck in it and it gives tao a lot of options, and i usually lose that coin toss. 2) keeping her locked down. naturally she's zipping all over the place and the only thing i can get her to fear is d nails, but even with that i can't give sufficient follow-up. 3) frankly i feel like i get plain outpoked in this one. 2a/5a seem to get me in a lot of trouble. most of my approach has been air to ground via j.c, which requires me to lock her down a little. in general i feel like i'm always on the defensive in this one regardless of our positions. i just can't take control of this fight consistently.
KowtowRobinson Posted July 17, 2009 Posted July 17, 2009 I'm having some success hitting her out of the air with j.B from the air, or 5a/b, but often missing out on damage. I know Bang's strength isn't gonna be in doing big damage off an air to air or anti air that's not 2d, but I need to figure out how to get what I can still. Should I just be following j.B with 623b? I've tried to connect 6C after AAing with 5a,5b but it's missing. Anything else I should try?
Browncoat3 Posted July 17, 2009 Posted July 17, 2009 In the matches I've had with Tao, I've had the same problems as everyone else so far. She's freaking faster than Bang and her stupid low poke makes 2D almost useless. I've picked up a few things so I'll just list em... -Pretty much every Tao I faced liked to do that annoyingly fast low poke until Bang was out of range, dash in, and either poke again or do something else. If you can predict when she'll dash in, Bang's 2A will beat Tao to the punch. If the Tao is good expect to see them doing IAD after the pokes or doing her drive. One Tao I faced particularly liked to use her drive to dash behind Bang and continue from there. I eventually caught on and had some success with 5D after he drive dash. Also, this applies to any matchup, but using barrier to screw up her spacing is always useful, especially since it feels like she's always attacking. -The only luck I've had in hitting her out of the air was a well timed or just plain lucky 2D with A teleport (if I didn't Teleport I found Tao's next attack was so fast she hit me before my counter could come out) or a j.B. If I do hit her with j.B and I'm close enough, double jump towards her and j.c worked. The sooner I can start putting on my own pressure the better. If I'm far away and connect with j.B, well...I sort of hoped I could catch her again really. -Drive nails! As if they weren't awesome enough. It's really hard to resist abusing them just because they lock her down so well, which is what Bang needs to do as soon as he can to win I think. I tried to avoid using them in block strings too much just because they're so important in getting her to stop moving around. I try to hit her with a hi/low mixup or a throw instead of using the nails. When I use them I try to make sure she'll have to block all of them or be hit, or use them to keep her from dashing up/way/etc. - A few of the Taokakas I fought got really aggressive and desperate to finish the fight in the later stages of the round. If you're feeling lucky, use 2363214C. I found that it usually caught a Taokaka that was dashing in. If you're not feeling lucky an assault counter will always get her off of you and that 50 heat might just save your life. -From watching Dora play against Taokaka, I noticed j.D was useful. I don't know if this is Dora being really good or if it is a really effective tool in this matchup. -I think 5D is the most useful drive here, considering how Taokaka can attack from pretty much anywhere she likes with relative quickness. 2D if she's coming from the air and you feel you can time it right also works. Wish I could play against good people consistently. Over all I'd say it's an extremely annoying matchup, slightly in Tao's favor just because she's faster than Bang and will usually beat him air to air.
10stars Posted July 18, 2009 Author Posted July 18, 2009 5d is definitely the best drive move in this fight. I still have no good taokaka experience at all though, it sucks. I played a decent Taokaka at Kbnovas this weekend, 6d is good during her pressure strings, and if at any point you see her front flip overhead, 2d > A teleport is good. Bangs j.A beats her out if she trys to jump after you do and attack. Note: This does not include her drive moves, the Tao I was playing was not mashing drive like online. Be cautious in this fight, every time I got hit by 6c I ate 4.4k damage. Guard points are much more useful than I originally thought in this fight.
demonicpixie6 Posted July 24, 2009 Posted July 24, 2009 I've had a bit of trouble with Taos too. Mostly their drives are just annoyingly hard to predict since they go all over the place. I've used a few tricks my self to bet at least 50% of them. - When at a bit of a distance, sliding kicks seems to work half the time. The other half they drive off and no one gets really hurt there. - Once I hit with a 5D or 2D, jumping after them and A > C. Once you hit the ground 5D, most Taos players (that I've played) tech up and try to attack so they get hit back up and you can repeat until they finally block. If you predict they are about to block, 6D to hit low instead so there is still a chance to hit. - When Tao does here lunging distortion drive, 2D works to set up a combo. If you have 50% heat and can input 2363214 C, you can do that for a bit of extra damage. While in the air just drive nail her to stop it from getting to close (or kick her in the face like I did). I did throw out a steel rains once and they sort of just drived around into it. Obviously good Taos wont do that, but drive spammers might.
Reioumu Posted July 24, 2009 Posted July 24, 2009 I've had a bit of trouble with Taos too. Mostly their drives are just annoyingly hard to predict since they go all over the place. I've used a few tricks my self to bet at least 50% of them. - When at a bit of a distance, sliding kicks seems to work half the time. The other half they drive off and no one gets really hurt there. - Once I hit with a 5D or 2D, jumping after them and A > C. Once you hit the ground 5D, most Taos players (that I've played) tech up and try to attack so they get hit back up and you can repeat until they finally block. If you predict they are about to block, 6D to hit low instead so there is still a chance to hit. - When Tao does here lunging distortion drive, 2D works to set up a combo. If you have 50% heat and can input 2363214 C, you can do that for a bit of extra damage. While in the air just drive nail her to stop it from getting to close (or kick her in the face like I did). I did throw out a steel rains once and they sort of just drived around into it. Obviously good Taos wont do that, but drive spammers might. There are several problems with this. -3c is a NONO. If they block, which most decent-good people do, you eat a combo. -Drive attacks are slow and most people grab them to stop them. Even if you grab break or not, it's now neutral again where Tao has the movement advantage. If you hit them onto the ground, try to force them to block with stuff like j.C and 2A. Drive attacks when they're getting up is only good against mashing noobs. -Just duck the distortion drive since it can't hit you when you duck. Then punish it. I just do 5C 2363214C. If I don't have the meter, I'll do 2D jc j.D 2B 263B d.2B 6C j.C -> Oki (usually with late drive nails or airdash in and use my double airdash in response to techs to try to chase with j.C/j.4C) Against her blockstrings, when there's a pause, I would advise to backdash or backjump barrier.
Browncoat3 Posted July 24, 2009 Posted July 24, 2009 3C can be good if you RC into a combo. Yeah, there are better uses for 50 heat, but if it's the very end of the match and you can catch someone with 3C (some people really don't expect it) might as well finish the match. I've done that a few times for the win against most characters, Tao included. Is it possible to 2A or 5A her in the gap between her pressure strings? I don't think so, but it never occurred to me to try...
demonicpixie6 Posted July 24, 2009 Posted July 24, 2009 Thanks for the advice Reioumu. Most of my playing has been online so I haven't gotten to fight good Taos and I'm still newish to Bang myself.
Reioumu Posted July 24, 2009 Posted July 24, 2009 3C can be good if you RC into a combo. Yeah, there are better uses for 50 heat, but if it's the very end of the match and you can catch someone with 3C (some people really don't expect it) might as well finish the match. I've done that a few times for the win against most characters, Tao included. Is it possible to 2A or 5A her in the gap between her pressure strings? I don't think so, but it never occurred to me to try... Don't count on it. She has faster pokes, etc. It's best if you find another approach. The match really depends on the fact that you knock her down at least once to gain momentum. You can't let that kitty move so much and just limit her options. Yet again, you probably need to use D nails to mess up Tao and go on the offensive. You really need to use them sparingly though.
sergetrigger Posted August 8, 2009 Posted August 8, 2009 ...I sadly think, this is actually an aerial game for bang. Yeah, Tao can drive in the air to get to you, but most of her pressure work comes from the ground... Especially from that 2a poke. Lure them in, hit them with a drive nail if anything. J.c in my experience, actually knocked tao out of her air drives if timed correctly, same goes for J.b. Basically, as long as tao can't get you in that ground poke, you're fine. And that lunge super she has... 2d will punish it
KowtowRobinson Posted August 9, 2009 Posted August 9, 2009 Someone had mentioned to me (not sure if it's true) that her guard gauge gets crushed quicker than other characters? If that's true, on a knockdown it may be worth working as heavy a guard string as you can to either guard crush or force her to deplete her barrier gauge.
sergetrigger Posted August 9, 2009 Posted August 9, 2009 Yeah, she has the lowest guard libra, so it's easy to guard crush.
Kicks Posted August 9, 2009 Posted August 9, 2009 This is going to be horrible advice, so I'll share it as an experience instead. I've had a lot of luck randomly attempting air throws. My aerials often miss or i get CH, but throw seems to work ok. Just be sure to be in range or you eat CH j.C. This matchup is pretty dumb though. Too much of your stuff misses even when she's attacking. And it's really hard to get any sort of advantage. When she's afar away she has an advantage and when she's close she has an advantage. I honestly don't know how I win sometimes. CH j.A or j.B > j.D is pretty good. Again, don't eat CH j.C because that move beats everything and gives her easy mega combos. Don't use nail super ever. She can do that jump super on reaction to punish it. Count her jumps so you can rush in at the right time. I hate this matchup because it's like Chipp. It's like the craziest shit can happen at any time no matter whatever else is going on so you have to expect anything and it's too fast to react to even if you expect it. If you're not in the corner you can backdash sometimes. Why is Bang's backdash so horrible!? This matchup will just take time honestly. Knowing the block/pressure strings and how safe they are. If I could just Instant Block some of her stuff, I could 5A>5B and be good to go. It's very winable, I just hate it.
RPGsFTW Posted August 9, 2009 Posted August 9, 2009 I hate this match-up too. One thing I noticed is that while Taokakas are bringing you back to the ground with their air combos, they often times go for a grab, which should be easily techable, just watch out for it. Crouching dodges her jumping super, thank god.
WUT Posted August 9, 2009 Posted August 9, 2009 My favorite is still 2a. It's a frame trap, mixup, and aa all rolled into one nice little package. Seriously, when you get aa'd by 2a's lack of a hittable box you just feel like a tool. I agree with staying in the air. You don't have to worry about outpoking her and you can just wait for a moment to start offense via nails. It's a pain, honestly. Almost as bad as fighting arakune.
KowtowRobinson Posted August 17, 2009 Posted August 17, 2009 I had Tao's 2a anti air my j.C and duck under a ton of j.D's in a tournament, I was TIGHT. Any vids of a Bang beating Tao? I searched, and I saw Dora and Nezu both lose to Tao, couldn't find any of Bang winning.
KowtowRobinson Posted August 20, 2009 Posted August 20, 2009 Wow it's that bad, huh? Oh well back to working on Jin.
faultydefense Posted August 20, 2009 Posted August 20, 2009 My favorite is still 2a. It's a frame trap, mixup, and aa all rolled into one nice little package. Seriously, when you get aa'd by 2a's lack of a hittable box you just feel like a tool. I agree with staying in the air. You don't have to worry about outpoking her and you can just wait for a moment to start offense via nails. It's a pain, honestly. Almost as bad as fighting arakune. I agree with this sentiment, It just feels safer in the air as you have nothing that will get near her in range with her 5 and 6C on teh ground... but seeing the difference in damage between her landing a j.C and you landing a j.B or j.C is just disheartening if you can land a j.B (CH) into j.D then you can compete with her in damage at least, but thats hard to hitconfirm as a counter hit and if you don't land the j.D has an easy time punishing it
WUT Posted August 20, 2009 Posted August 20, 2009 I'm usually not too worried about taking damage in this fight. As long as you can break throws and not get ch by her c normals her damage is pretty tame (I'm talking 2a/5a into combo). In fact, a basic bnb off of your own 2a should probably be matching what damage she's getting. And if you can, ch j.a, j.d into combo will do more damage than starting with j.b. Although you're a lot more likely to beat out her aerial normals with the latter... Of course, the problem is getting her to sit still, not competing for who can deal the most damage.
faultydefense Posted August 20, 2009 Posted August 20, 2009 And if you can, ch j.a, j.d into combo will do more damage than starting with j.b wait... really?
WUT Posted August 20, 2009 Posted August 20, 2009 J.b initially prorates more, at 80%. J.a starts at a comfortable 90, making it decent for starting ata combos. Even j.c prorates 95, just to give you a comparison.
RPGsFTW Posted August 20, 2009 Posted August 20, 2009 Don't Tao's aerials beat Bang's j.A whenever they're in the air? >_> I've tried before to land a single CH j.A just to get the j.D, then combo, but the Bang CHing Tao's aerials at all with his j.A doesn't seem to happen with me at all. I hate fighting Tao. Long ranged, fast, stupid pokes, and moving around the screen all the damn time is very annoying. I find myself hitting Arakune easier. >_>
KowtowRobinson Posted August 21, 2009 Posted August 21, 2009 Don't Tao's aerials beat Bang's j.A whenever they're in the air? >_> I've tried before to land a single CH j.A just to get the j.D, then combo, but the Bang CHing Tao's aerials at all with his j.A doesn't seem to happen with me at all. I hate fighting Tao. Long ranged, fast, stupid pokes, and moving around the screen all the damn time is very annoying. I find myself hitting Arakune easier. >_> It also beats his j.B, at least j.B has more range than a j.A but still. You think they could have given him ONE high priority air normal, it's kind of hard for me to swallow that I'm just doing it wrong at this point. And on top of all this, I fucking HATE anime catgirls. Nobody's found a vid of Bang beating this bitch yet, eh?
ShoMeYaMoves Posted August 21, 2009 Posted August 21, 2009 It also beats his j.B, at least j.B has more range than a j.A but still. You think they could have given him ONE high priority air normal, it's kind of hard for me to swallow that I'm just doing it wrong at this point. And on top of all this, I fucking HATE anime catgirls. Nobody's found a vid of Bang beating this bitch yet, eh? j.B beats her drives at least. The good thing about this match is that once you have momentum, she's screwed. You can even guard break her in lieu of mixing it up normally after D nails reset since her guard libra is paper thin.
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