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Posted

j.B beats her drives at least. The good thing about this match is that once you have momentum, she's screwed. You can even guard break her in lieu of mixing it up normally after D nails reset since her guard libra is paper thin.

Actually that's good info to know, about the pressure. It should help me out with a more urgent need for pressure ala Arakune and Nu...

Posted

I've honestly got an easier time catching Nu than Tao, I dunno if that's supposed to work like that lol.

Tao moves faster and you really can't punish her drives :(. You also need to be careful cause pokes can lead to a 4k combo x_x

Plus when nu uses drives it takes forever for her to recover. D-nails let you get close to her pretty easily.

Posted

Tao moves faster and you really can't punish her drives :(. You also need to be careful cause pokes can lead to a 4k combo x_x

Plus when nu uses drives it takes forever for her to recover. D-nails let you get close to her pretty easily.

Well so far we know that 2a beats every move Bang has (correct me please for the love of god) and that catching her in the air requires us NOT to get beat out on priority, and land CH j.B, j.D. Which at the height we're chasing this bitch in the air, probably won't net us much? Again please correct me here, I'm looking for some real answers to this.

Did I mention I really fucking can't stand anime catgirls?

Posted

Well so far we know that 2a beats every move Bang has (correct me please for the love of god) and that catching her in the air requires us NOT to get beat out on priority, and land CH j.B, j.D. Which at the height we're chasing this bitch in the air, probably won't net us much? Again please correct me here, I'm looking for some real answers to this.

Did I mention I really fucking can't stand anime catgirls?

You're falling, Tao is 2Aing merrily on the ground waiting for you to fall into her trap. You throw a C nail, free combo every time. You'll suddenly find them less prone to 2A you as an antiair.

  • 2 weeks later...
Posted

Having a little more success catching her drives with CH j.b, haven't managed to catch with j.a yet the few times I tried though. Tao j.C seems to beat everything (yes I know except D nails, we've only got so many) clean so far. Had very limited success with j.D to beat it out, since Bang's j.D is so slow. Just trying to find answers other than nails for these kinds of things. On the chance that we do manage to IB Tao's 2a, can Bang stick a 2a in between the next hit if she's just sitting there hammering out 2a? I'm not sure how many frames you get to work with when it comes to IBing and interrupting gatling combos.

  • 2 weeks later...
Posted

Any recommended C nail combos, I haven't learned to use them much outside mid combo attacks. Also you have to tweak the timing on the j.C but you can still hit her with it.

Posted

Any recommended C nail combos, I haven't learned to use them much outside mid combo attacks. Also you have to tweak the timing on the j.C but you can still hit her with it.

Why would you be doing C nail combos on Tao? FRKZ is a waste of time on her and you can do, say, 5A>5B>2B>623B>d.5B>2B>j.B>j.C for decent damage.

Posted

I didn't mean it like that, I just know their are C nail combos you can do specifically out of the web set ups, but I suppose thats only for certain situations come to think of it, such as otg. Anyways I can use FRKZ ok against high level tao, although its hard as all hell and it usually does go to crap. But that brings up something else thats been annoying me. When I do the dash in 5B off the wall juggle combos, they always screw up on her and she techs the 2B. I thought this works on her but it doesn't seem to be. Any ideas as to why that is, I do it just fine on everybody else.

Posted

I didn't mean it like that, I just know their are C nail combos you can do specifically out of the web set ups, but I suppose thats only for certain situations come to think of it, such as otg. Anyways I can use FRKZ ok against high level tao, although its hard as all hell and it usually does go to crap. But that brings up something else thats been annoying me. When I do the dash in 5B off the wall juggle combos, they always screw up on her and she techs the 2B. I thought this works on her but it doesn't seem to be. Any ideas as to why that is, I do it just fine on everybody else.

Your timing has to be more precise on her than it does against most characters that combo works on; you want to hit with the 5B as late as possible, doing it early lets her tech the 2B.

If you're finding the timing a little demanding, a good backup on her is 5A>5B>2B>623B>d.5A>5B>j.A>j.B>dj.C

Posted

I see, also I have a question about something. I tried super punishing it. For some reason after being hit with a web shuriken 2B into super does less than 5A, however the reverse is true for standard hit, this doesn't make much sense to me, whats the prorationing on those nails?

  • 2 months later...
Posted

This is true. But, for the sake of online play. Online + IB = :psyduck: Let's just backdash. I swear.

  • 4 months later...
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