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Posted
So far all we have is a claim, afaik. It could be a false claim, it could be true, or it could be a placeholder.

It wouldn't be a placeholder since the game should be content complete by now, the game should be sent in for 1st party certification very soon if it hasn't already been sent in.

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Posted

By placeholder I do not mean there is an unfinished theme, rather that there is not a public theme.

These are all just possibilities borne from a claim.

Posted

I suppose, but IIRC Xie went to one of these playtest events and he claimed Terumi's theme was new. He also said Terumi VS Ragna would play Nightmare Fiction II and that Terumi VS Platinum would play the Six Heroes theme.

Posted
I suppose, but IIRC Xie went to one of these playtest events and he claimed Terumi's theme was new. He also said Terumi VS Ragna would play Nightmare Fiction II and that Terumi VS Platinum would play the Six Heroes theme.

If Xie said it was new then I believe him. Xie's reliable-tier.

Think so chao?

I have no particular thoughts. I would assume he has a new theme because he's a new character. My previous post was truly, as I stated, just possibilities, not necessarily probabilities.

Posted

Then yeah, I say we go with him having his own theme. Because Xie >>> some jbbs'er. Thanks for checking for confirmation on his tweet :thumbu:

Posted

While I understand doing, it seems kinda lazy not to give Terumi a new theme.

Ahh well, Imma still play the game.

Posted

We... just all but established that Terumi's getting a new theme. We have a reliable member of our community saying he has a unique theme, vs some random individual from the equivalent of JP Netplay General saying he doesn't.

Posted

Ragna's nemesis is Terumi, not Hazama, it makes a lot of sense for him to get Nightmare Fiction.

Terumi is also one of the Six Heroes, it makes perfect sense for him to share the Six Heroes theme.

Posted

I'm really hoping we get an instrumental version of Blue Sanction. Not to say the vocals version is bad - after hearing the in-game version on Nico, I can confidently say my concerns after hearing the live version have been all but dispelled. But man, that version in the Terumi/Kagura trailer... do want.

Posted
Ragna's nemesis is Terumi, not Hazama, it makes a lot of sense for him to get Nightmare Fiction.

Terumi is also one of the Six Heroes, it makes perfect sense for him to share the Six Heroes theme.

They're kinda one and the same, but screw it, I'm not gonna argue about semantics and more reasons to listen to NF is good.

Posted

I've been listening to Blue Sanction lately, and the chorus seems to have more of a inspirational/comeback feel than the arcade astral music, which has a badass feel.

I was wondering what you guys think about the game detecting whether or not a player is making a comeback and playing music that fits the situation. Like how in Naruto they play Rising Fighting Spirit whenever it's time for a comeback.

Posted
I've been listening to Blue Sanction lately, and the chorus seems to have more of a inspirational/comeback feel than the arcade astral music, which has a badass feel.

I was wondering what you guys think about the game detecting whether or not a player is making a comeback and playing music that fits the situation. Like how in Naruto they play Rising Fighting Spirit whenever it's time for a comeback.

So what happens when they lose?

Posted
So what happens when they lose?

The "Price is Right" horn plays.

lol The music could just quickly fade back to whatever was playing before.

Posted

I was wondering what you guys think about the game detecting whether or not a player is making a comeback and playing music that fits the situation. Like how in Naruto they play Rising Fighting Spirit whenever it's time for a comeback.

I'd rather have a "danger" BGM that plays when one character enters <30% health during a round where they could potentially lose the set, or just a "Final Round" bgm that only ever plays on the final round. Other games use low-key and high-key versions of the same song and crossfade them across each other to achieve really cool "drama" effects for stuff but they'd have to record new versions of the entire OST for that so it's hardly practical.

Honestly though I'm fine with the music just staying the way it is as well.

Posted
I'd rather have a "danger" BGM that plays when one character enters <30% health during a round where they could potentially lose the set, or just a "Final Round" bgm that only ever plays on the final round. Other games use low-key and high-key versions of the same song and crossfade them across each other to achieve really cool "drama" effects for stuff but they'd have to record new versions of the entire OST for that so it's hardly practical.

Honestly though I'm fine with the music just staying the way it is as well.

Never liked that about Street Fighter, mostly because I found the "dramatic" versions of the music much less appealing than the originals.

Posted

Yeah, I'd rather just have the music stay the way it is.

IMHO there shouldn't even be any Astral music. Guilty Gear never had any music when you performed an IK, so why should BlazBlue? I say they should save finishing move music for anything that's not a flagship title (Guilty Gear & BlazBlue), or have the option to turn it off in the options.

Posted (edited)
Never liked that about Street Fighter, mostly because I found the "dramatic" versions of the music much less appealing than the originals.

That has little to do with the concept and more to do with the music itself lol. For instance FE: Awakening has low-key music during the strategic map that fades into the high-key version during battle sequences (and it works incredibly well).

Honestly though I'd rather they just leave the music the way it is because it could get distracting otherwise. It's just something that doesn't mesh very well with FGs imo.

Yeah, I'd rather just have the music stay the way it is.

IMHO there shouldn't even be any Astral music. Guilty Gear never had any music when you performed an IK, so why should BlazBlue? I say they should save finishing move music for anything that's not a flagship title (Guilty Gear & BlazBlue), or have the option to turn it off in the options.

Pretty sure you can turn off Astral BGMs.

Edited by Ctrlaltwtf
Posted

I think they do that in Killer Instinct. It always made it more tense.

But those songs are all very simple compared to BB.

Posted
That has little to do with the concept and more to do with the music itself lol. For instance FE: Awakening has low-key music during the strategic map that fades into the high-key version during battle sequences (and it works incredibly well).

I didn't phrase that very well. I don't dislike the dramatic SF music (I really like Overpass and Drive-In's), I dislike its inclusion. I like hearing the stage themes, and hear them far more, so when it changes, I dislike that. Basically, I like hearing whatever main theme is playing, and dislike it changing 3/4 into the fight and lasting like 10-30 seconds before switching back again. I don't find the switch appealing over just having the theme continue to play.

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