Tari Posted October 21, 2009 Posted October 21, 2009 ...Endless j.2c and frog combo into frog oki won't come back, imo. Regardless, playing defensively with her hasn't changed much while playing offensively has changed from low risk/high reward to medium risk/low reward. It's not worth it to rush with Rachel with her current changes. The number of chances she has to mount an offense are limited further (wind meter changes) and the probability of landing mixups went down significantly against anyone with decent reaction time (j.2c changes). ... Yeah, those are gone, but they were fun while they lasted. I'd just prefer if she'd gone from low risk/high reward to medium risk/medium reward.
God_Of_Olympus Posted October 22, 2009 Posted October 22, 2009 I hope she doesn't turn into some awful zoner, maybe 4B will be usable outside frog/BBL block stun mixup seeing as how it's her only form of mixup right now, correct me if i'm wrong about it being the only over head thats usable...
Tari Posted October 22, 2009 Posted October 22, 2009 I hope she doesn't turn into some awful zoner, maybe 4B will be usable outside frog/BBL block stun mixup seeing as how it's her only form of mixup right now, correct me if i'm wrong about it being the only over head thats usable... 4b and j.b are the current high attacks for mixups right now. Players have been largely unsuccesful in replacing j.a with j.b, and 4b is still fairly slow to come out (though a tad faster than in CT), though.
KaiAskari Posted October 22, 2009 Posted October 22, 2009 LoL. kro_ makes me confident that we'll be able to adjust. The pumpkin tricks w/ 236a mentioned are something I employ from time to time in CT, and the rest makes sense. If she's stuck, I'm sure things will be figured out... even if I can't contribute. lol. Btw, kro_ awesomeness with the Rachel guide. I suppose IAD j.a, j.b could still be useful for overhead fun following a 236a in the right circumstances, though you might eat a DP as well. Worthwhile on Tager, at least, despite proration, since there's still some rushdown possibility, sans cross up fun. In any case, I'm still glad to be amongst the Rachel players that have predominantly NOT caused trouble for the mods in complaining in the main CS threads. =B
Tari Posted October 22, 2009 Posted October 22, 2009 Actually just realized this, but in theory, j.3da j.b is still an approach that registers a high hit because of the j.b, isn't it? Just really unwieldly and slow because of the mid-attack j.a? Or were there some changes to j.a and j.b that I'm unaware of?
Soniti Posted October 22, 2009 Author Posted October 22, 2009 Actually just realized this, but in theory, j.3da j.b is still an approach that registers a high hit because of the j.b, isn't it? Just really unwieldly and slow because of the mid-attack j.a? Or were there some changes to j.a and j.b that I'm unaware of? Yes it registers a high hit but it's not mixup at that point. If they didn't switch their guard to high after the j.a they just fail miserably. Meh, I'll update the first post with new loke test stuff on Sat/Sun.
Tari Posted October 22, 2009 Posted October 22, 2009 Yes it registers a high hit but it's not mixup at that point. If they didn't switch their guard to high after the j.a they just fail miserably. Meh, I'll update the first post with new loke test stuff on Sat/Sun. Yeah, that's why I called it unwieldy and slow. :/
God_Of_Olympus Posted October 22, 2009 Posted October 22, 2009 i just found out how her new j.a might really hurt her mixup, i mean the fact that it's normal block now is fine but now, unless as stated before they fail miserably, after doing j.a they know to gaurd high, and seeing as how the j.b hitbox is fairly horizontal i dont see that replacing j.a very well, maybe they'll make her j.b more diaganal that'd be....unique, i wonder what her new mixup tactic will be if these changes even stay
God_Of_Olympus Posted October 22, 2009 Posted October 22, 2009 http://www.youtube.com/watch?v=OzKKx0uqZzk&feature=PlayList&p=A156670EEBB3186A&index=13 Forgive me if it's already been said but i know pumpkin summoning is slower in the air but her grounded summon looks WAAAAAAAAAAAAY slower probably one or more twirls in it
Skye Posted October 25, 2009 Posted October 25, 2009 http://s1.zetaboards.com/blazblue/topic/2442606/1/
God_Of_Olympus Posted October 25, 2009 Posted October 25, 2009 http://s1.zetaboards.com/blazblue/topic/2442606/1/ It looks like they're just trying to get Rachel players to use RC now.
BadenCalendula Posted October 28, 2009 Posted October 28, 2009 BB:CS Official Site has opened!!! Rachel's profile page... http://blazblue.jp/cs/rachel.html Tempest Dahlia input has changed to 632146+B... The only reason I would have chosen to use TD instead of BBL was because of the easier input (236236+B). Now TD has the same input as BBL, it uses wind and it seems easy to whiff... Yay. Her new art is really nice though.
Tari Posted October 28, 2009 Posted October 28, 2009 BB:CS Official Site has opened!!! Rachel's profile page... http://blazblue.jp/cs/rachel.html Tempest Dahlia input has changed to 632146+B... The only reason I would have chosen to use TD instead of BBL was because of the easier input (236236+B). Now TD has the same input as BBL, it uses wind and it seems easy to whiff... Yay. Her new art is really nice though. Eh, it's not a big deal. 632146 becomes second nature after playing lots of Rachel and Ragna (and spamming Nu's huge sword). Bang's 2363214 for Daifunka made me cry for a while, though. At least she has full invincibility, right? Yup. I think we're all used to having to combo into Rachel's supers, though, so I'm not quite sure when it'll come in handy. If it has a quick enough startup, though, we might be able to use it as a reversal.
Skye Posted October 28, 2009 Posted October 28, 2009 I actually like 632146 input, it's easy and less stressful than 236236 or 214214 and oh dear goodness 2363214, I wish Arakune had a super with that input. :<
Tari Posted October 28, 2009 Posted October 28, 2009 I actually like 632146 input, it's easy and less stressful than 236236 or 214214 and oh dear goodness 2363214, I wish Arakune had a super with that input. :< 632146 is the only DD input that I find easier on the stick. The other ones are easier on the pad. Especially Bang's Daifunka. I can instantly Daifunka out of almost any opening on the pad, but I fail the input 70% of the time on the stick, and I'm just slower at inputting it.
God_Of_Olympus Posted October 28, 2009 Posted October 28, 2009 Is she seriously throwin a cow at ragna the only way for this move not to be a joke would be if it could be used as a reversal, that would make Rachel's around the world getting cornered very happy
BadenCalendula Posted October 28, 2009 Posted October 28, 2009 632146 is the only DD input that I find easier on the stick. The other ones are easier on the pad. Especially Bang's Daifunka. Yes. I use the pad and getting the 4 to register is a pain. 236236 is so much easier to input. TD may end up being useful though. @2:35 http://www.youtube.com/watch?v=oNZ3HPsZi_Y
Tari Posted October 28, 2009 Posted October 28, 2009 Yes. I use the pad and getting the 4 to register is a pain. 236236 is so much easier to input. TD may end up being useful though. @2:35 http://www.youtube.com/watch?v=oNZ3HPsZi_Y Looks like around 3k damage from a direct hit with minimal proration and four wind stock. Not sure useful it will be, though, outside of reversals. At that range, it still knocked Noel a significant distance away, and though she got stunned by the giant King George, Rachel isn't able to move until all the objects have been tossed, so she'd have to IAD to continue any sort of combo off of it (or dash, if they can't air tech from that). I do like that it activates fast enough to combo off of 5b, though. If the invincibility kicks in on frame one, it'll be a blast to use in pressure strings.
God_Of_Olympus Posted October 28, 2009 Posted October 28, 2009 TD looks mighty useful now but it seems rachel got the short end of the stick in terms of the new burst, i imagine her arial combo icluding her DD doesnt do much damage, but yeah TD looks like a nice reversal tool, too bad it still looks retarted
comoesa Posted October 28, 2009 Posted October 28, 2009 Im glad that overall the game has become as little less combo-ey character by character.
BadenCalendula Posted October 28, 2009 Posted October 28, 2009 Another thing I noticed from the video is that it looks like Noel tries to tech after the cows hit, but the entire screen is shocked when King George flips onto the screen. (IE King George doesn't need to hit with the opponent to do damage like the bats and cows do.) ETA: Rachel's page on the official site has been updated... Tempest Dahlia's input has not changed, but it can be performed in the air now... It seems like it could be a perfect ending to an aerial combo...
Tari Posted October 28, 2009 Posted October 28, 2009 Another thing I noticed from the video is that it looks like Noel tries to tech after the cows hit, but the entire screen is shocked when King George flips onto the screen. (IE King George doesn't need to hit with the opponent to do damage like the bats and cows do.) ETA: Rachel's page on the official site has been updated... Tempest Dahlia's input has not changed, but it can be performed in the air now... It seems like it could be a perfect ending to an aerial combo... In the air, huh? Do the summoned creatures travel in an arc starting from Rachel or starting from the bottom of the screen (ala Arakune's never-used aerial super)? Depending on which it is, it would be an interesting finisher for an aerial combo or a j.2c knockdown from the air (cancelled into it). It doesn't do an amazing amount of damage on its own, though... so I can't imagine it'd be very useful at the end of a combo, what with all that proration. We'll see, though.
BadenCalendula Posted October 28, 2009 Posted October 28, 2009 In the air, huh? Do the summoned creatures travel in an arc starting from Rachel or starting from the bottom of the screen (ala Arakune's never-used aerial super)? Depending on which it is, it would be an interesting finisher for an aerial combo or a j.2c knockdown from the air (cancelled into it). Gii helps summon them, so I think they would appear from wherever Rachel is since Gii is always floating by her. Gii is off screen in the video I posted earlier, but you can see him in this one... http://www.youtube.com/watch?v=hYLe0_pfAoA
Tari Posted October 28, 2009 Posted October 28, 2009 Gii helps summon them, so I think they would appear from wherever Rachel is since Gii is always floating by her. Gii is off screen in the video I posted earlier, but you can see him in this one... http://www.youtube.com/watch?v=hYLe0_pfAoA Ah, I see. Shoots out from between Rachel and Gii in a sorta low arc. Huh. It'll be interesting to see what people do with it, that's for sure. I rather wish I could go play around with the game. xD
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