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Posted

I don't remember reading that 5b->6cd didn't work anymore. Any chance you could link me?

It's somewhat difficult to find that info in the pile of news.

I think I might have seen that in one of the earlier loketest compilations.

Not sure if it applies to the current one anymore.

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Posted

Yeah, I can't find where I read it either, but I do remember seeing the change. And I vaguely remember not being able to link it when I was at the loketest in Osaka. Mostly what I remember from the loketest was that the character art looks weird and Namba Hills < Club Sega. The fighting game room was dark, smelled like sweat and cigarette smoke.

Posted

The thread show that 6B>6C combo does not work.

Not a 5B>6C link..

EDIT: You can't dress spin off of a counter hit with the fork, but it looks like you can still pull it off after a 5B (If you wind it, of course).

Posted

so what can anyone think of for air iris? seems like a good "air pressure" move ie catch them blocking in midair w/ j.a spam it for a bit and then use air iris etc this might be effective with air BBL in some form lik this also since the start up is faster idk i guess she has a better AA game now? In the loketest thread it says "current counterhit combo does not exist" so i'm guessing it refers to CH 6b 66 b 6c+d etc and i think i remeber hearing that startup on 6c was slower so you probably cant dash > 6c either although she can probably stil go into 5b 5cdc combos i dont see a reason to nerf pumpkinn hit stun, block stun yes, but if they get hit.....they get hit..

Posted

Found it.

http://s1.zetaboards.com/blazblue/topic/2339886/1/

Look for 6B.. It should mention that it doesn't link to 6C. I think that's what we both remember.

It was one of those changes they kept for all six tests. I just linked the first one because that's the one I found.

Oh wait.. You were looking for a 5B>6C change.

Well, it's not there, so 5B>6C should still work.. Our entire search was probably caused by the confusion between 5B and 6B.

Anyway, I'm confused...

It's clear that they kept the reduced fork stun on 6B for all 4 tests, meaning that you can't 6C off of it.

But did you mean the 6B>6C combo?

EDIT: Okay.. Got my head together. Here's what I think.. You can't dress spin off of a counter hit with the fork, but it looks like you can still pull it off after a 5B (If you wind it, of course).

Yeah, I remembered the reduced stun on 6b CH, and didn't recall any nerf on the 5b->6cd combo.

Good to know that hasn't changed. :v:

so what can anyone think of for air iris? seems like a good "air pressure" move

ie catch them blocking in midair w/ j.a spam it for a bit and then use air iris etc

this might be effective with air BBL in some form lik this also since the start up is faster

idk i guess she has a better AA game now?

In the loketest thread it says "current counterhit combo does not exist" so i'm guessing it refers to CH 6b 66 b 6c+d etc and i think i remeber hearing that startup on 6c was slower so you probably cant dash > 6c either although she can probably stil go into 5b 5cdc combos

i dont see a reason to nerf pumpkinn hit stun, block stun yes, but if they get hit.....they get hit..

If Air Iris (is that actually what it's called? :kitty:) is significantly faster than Sword Iris, you'll see it being tk'd a lot (as already seen in some of the loketest videos).

I'm thinking it'd be a viable way to extend an air combo, if activated low enough, or as a more effective way to stop people from chasing you when you're backing away.

She might have a better air-to-air game. It's a bit difficult to say for certain, though, as landing a hit in the air in CT can often lead to j.2dc->j.c combos, which deal 3-4k damage.

I don't recall reading that 6c had a slower startup (though, to be fair, I don't really remember reading anything about 6c in specific, so...). As far as I can recall, the only thing that's become impossible (or insanely difficult) is the 6b CH -> 6b 6cd. It sounds like it's impossible to pull off even at point blank.

Also, the nerf on the pumpkin hitsun is annoying, but I don't think any of us are really sure how much it's been nerfed. I'm curious whether or not 5cdc 214b 6d6 5b 5cdc will still combo, or if it'll black beat on the 214b 6dc.

Posted

zeta board said that the hit stun on pumpkin is virtually nothing and on block is small advantage this might have been un-nerfed but if it got nerfed to SW adv major annoyance:vbang: 13 frame adv is abit much but 3 or 2 is....too little..

Posted

That might have been it. But if I run into the info again, I'll be sure to post the source. I'm wondering if 6A > 6C will still link. Though, I'm really wondering why 6B CH 5B 6C won't link anymore. Will it still work if you just cut out the 5B? That's how I usually do that combo if I'm going to bother with 6C. Though it's more effective IMO to go into 5 C D C. Though... I'm also kind of curious how the stupid combo I use will pan out. :psyduck:

Posted

zeta board said that the hit stun on pumpkin is virtually nothing and on block is small advantage this might have been un-nerfed but if it got nerfed to SW adv major annoyance:vbang:

13 frame adv is abit much but 3 or 2 is....too little..

Ah, well. I guess we'll see. If there's virtually no hitstun, that's annoying, but it's definitely just something we have to play with for a bit.

Posted

Well... with the pumpkin flying shorter distances, that might actually be a good/bad thing. Bad thing because you can't just smack someone with it from the other side of the screen (I love to do this when Ragna does Blood Kain). Good thing because you could potentially use it to hit more than once per combo.

Posted

That might have been it. But if I run into the info again, I'll be sure to post the source.

I'm wondering if 6A > 6C will still link. Though, I'm really wondering why 6B CH 5B 6C won't link anymore. Will it still work if you just cut out the 5B? That's how I usually do that combo if I'm going to bother with 6C. Though it's more effective IMO to go into 5 C D C.

Though... I'm also kind of curious how the stupid combo I use will pan out. :psyduck:

They mentioned that 6B's hitstun was reduced. Therefore, my guess is that in the tests, people have been recovering from it fast enough that they had the frames to block a 5B>6C.

Also, keep in mind that the other loketests mentioned that it is difficult (not impossible) to combo after a CH 6B. I suspect that you have to be in point-blank range in order to be able to chain into the combo you mentioned. Otherwise the opponent would have enough time to recover and possibly do something.

Posted

They mentioned that 6B's hitstun was reduced. Therefore, my guess is that in the tests, people have been recovering from it fast enough that they had the frames to block a 5B>6C.

Also, keep in mind that the other loketests mentioned that it is difficult (not impossible) to combo after a CH 6B. I suspect that you have to be in point-blank range in order to be able to chain into the combo you mentioned. Otherwise the opponent would have enough time to recover and possibly do something.

You mention that 6b's hitstun was reduced? Did you happen to mean 5b?

Just trying to figure out why 6b hitstun would affect 5b->6cd.

Posted

You mention that 6b's hitstun was reduced? Did you happen to mean 5b?

Just trying to figure out why 6b hitstun would affect 5b->6cd.

I meant 6B

And no, my guess is that it wouldn't affect the 5b->6cd part of the combo.. You just can't start it with a 6B counter hit from maximum range.

At least, that's my interpretation.

You know that we're working with what we were given, which is not a whole lot.. Just a couple videos and a lot of text.. I'm trying to employ logic in attempting to figure out why the 6B CH 5B 6CD combo wouldn't work in CS.

Of course, experience trumps logic in this case.. You probably have a better hypothesis.

Posted

I meant 6B

And no, my guess is that it wouldn't affect the 5b->6cd part of the combo.. You just can't start it with a 6B counter hit from maximum range.

At least, that's my interpretation.

You know that we're working with what we were given, which is not a whole lot.. Just a couple videos and a lot of text.. I'm trying to employ logic in attempting to figure out why the 6B CH 5B 6CD combo wouldn't work in CS.

Of course, experience trumps logic in this case.. You probably have a better hypothesis.

Ah, no, no, I was just wondering if there'd been some hitstun nerf to 5b that I was unaware of, or if you'd typo'd, especially considering that Olympus had mentioned that 6c had potentially been nerfed on startup frames (which I still haven't seen any mention of).

In any case, from what info we have, it simply seems like the typical 6b CH can't combo if you're required to dash in for the 5b/6b opening hit.

At point blank, it should still work. That said, landing a 6b CH at point-blank is fairly... risky. The most common use at the moment is for matches against Tager, and, given the nerf, I'd opt for just engaging him normally as opposed to risking mis-judging the distance for my 6b and getting nailed by a hit.

@Bohemian:

I've seen nothing to indicate that 6a->6c will fail to combo in the new game. 6a->BBL still seems to work, from what I recall of the loketest videos, so 6a->6c should be alright, pending that neither move has been changed much.

Posted

Well, I have a friend who is going to import the CS board as soon as its released, but the downside is that he lives two hours away. In other words, I should be able to play for free at his place and grind a lot of Rachel stuff and then post back the results. And, hopefully, I'll get to work on a Rachel CS combo video if my friend has the proper recording equipment.

Posted

Something I'm wondering about, after playing around in training mode...

Currently, Rachel can go 2b 5b 4b 2b 4b 5b 4b... and so on, though the 4b is really quite slow, and on block, it's necessary to do a 6d or 5d to stay in range. If 4b has been sped up by a small amount, would that become at all more viable? As it is, it's virtually useless to use (the only time right now that I can really say 4b comes into use is right after a j.3dc, since it comes out fast enough to catch people off guard who've gone to block low).

Well, I have a friend who is going to import the CS board as soon as its released, but the downside is that he lives two hours away. In other words, I should be able to play for free at his place and grind a lot of Rachel stuff and then post back the results. And, hopefully, I'll get to work on a Rachel CS combo video if my friend has the proper recording equipment.

Awesome. xD

Posted

Ugh, I finally saw the 4 winds version of Tempest Dalia. I really didn't think it could get any worse than the cow. The hell were they thinking?

Posted

Ugh, I finally saw the 4 winds version of Tempest Dalia. I really didn't think it could get any worse than the cow. The hell were they thinking?

I don't really care how it looks as long as it works. :v:

Not sure if it's that useful yet, though.

Posted

For some reason the cow reminds me of Day of the Dead. Dunno why, but it could be what they were going for. Or it could be a Wizard of Oz pun. Anyway, from what I saw, it's useful as a reversal. I think Rachel's invincible on start up, which is nice because she needs a GTFO me move. And hey- it only uses one wind now as opposed to all your wind (I have no idea wtf ArcSys thought they were doing with that... for that to even be worth using it'd have to do as much damage as a 720 imo). However, air BBL is faster now, so I wonder if that'll get used more often. I know I don't bother with it because ground BBL has been more effective for me overall. I just really hope that Rachel's still able to rush down. I like that she has enough versatility to both rush down effectively and zone. I'll even deal with her not being able to break 4k anymore if she can still rush.

Posted

For some reason the cow reminds me of Day of the Dead. Dunno why, but it could be what they were going for. Or it could be a Wizard of Oz pun.

Anyway, from what I saw, it's useful as a reversal. I think Rachel's invincible on start up, which is nice because she needs a GTFO me move. And hey- it only uses one wind now as opposed to all your wind (I have no idea wtf ArcSys thought they were doing with that... for that to even be worth using it'd have to do as much damage as a 720 imo).

However, air BBL is faster now, so I wonder if that'll get used more often. I know I don't bother with it because ground BBL has been more effective for me overall.

I just really hope that Rachel's still able to rush down. I like that she has enough versatility to both rush down effectively and zone. I'll even deal with her not being able to break 4k anymore if she can still rush.

Yeah, it's looking nice as a reversal, but that's about its only use at the moment. We don't have damage values for any combos that use it, yet.

Not sure it ever actually took all four wind to activate. The first loketest sounded sort of like a miscommunication, but then, I wasn't really paying attention until the second loketest, so meh. Whatever the case, I'm quite glad it only takes one, now.

I wonder if you can combo it into itself, the way you can double-BBL right now? Seems like you can do a 4-wind to 3-wind version, since George will stun them for a while. It'd be sorta fun (and silly).

Anyway, I have to agree about the air BBL. The only time I use it at the moment is when I fail to land before inputting it (usually only happens when I'm winding around), or tk it by accident.

Posted

Ugh, I finally saw the 4 winds version of Tempest Dalia. I really didn't think it could get any worse than the cow. The hell were they thinking?

TD should have been a bunch of bats flying into the opponent at supersonic speed (You know.. The cages full of bats that Rachel has lying around) and possibly a giant King George that electrocutes the opponent if you've got 4 winds when you activated the super.

Those cows are not only completely out of character, but they shouldn't be spinning along the y-axis. :v:

I mean, this isn't an instance of a cow getting sucked up by a twister!

Posted

I don't really care how it looks as long as it works. :v:

Not sure if it's that useful yet, though.

From the video I saw you can 5b Tempest Dalia but it only did like ~2700 with all 4 wind stocks.

Posted

Yeah, it's looking nice as a reversal, but that's about its only use at the moment. We don't have damage values for any combos that use it, yet.

Not sure it ever actually took all four wind to activate. The first loketest sounded sort of like a miscommunication, but then, I wasn't really paying attention until the second loketest, so meh. Whatever the case, I'm quite glad it only takes one, now.

I wonder if you can combo it into itself, the way you can double-BBL right now? Seems like you can do a 4-wind to 3-wind version, since George will stun them for a while. It'd be sorta fun (and silly).

Anyway, I have to agree about the air BBL. The only time I use it at the moment is when I fail to land before inputting it (usually only happens when I'm winding around), or tk it by accident.

Or if for some reason you're in the air and someone is right below you and spamming random attacks waiting for you to come down.

Actually... it was really funny because I was doing a Rachel mirror earlier and the other Rachel did the ground super while I did the air super. But mine came out first so it hit her while the invincibility frames kept me from getting hit. It was pretty funny.

Another possible explanations for the cows- Maybe Gii got hungry one day. :psyduck: You see how big he can grow. I'm sure it's not that hard for him to eat a cow.

But... I would have liked to see bats, ghosts, giant pumpkins, and Giant George. Or a house. Somehow the image of giant Gii spitting a house at a person seems hilarious.

Posted

Rachel should have a DD where she summons a gigantic george and it dos the same thing as regular george except he would have a ginormous hitbox and more dmg also the new george we're working with should be renamed george XIV since our long gone godly, broken, and helpful george XIII has left the BB scene, not to say our new frog still isn't good

Posted

Here's a badly drawn MS paint depiction of what happened to George.

Posted Image

He was then replaced with his Mexican cousin, Jorge.

How unusual for a Mexican to be so slow.

:v:

Anyway, I want Cat Chair to combo on NH. It's stupid that it doesn't.

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