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Posted

No, you said D swords cause almost no stun, block or hit. I'm saying that the first sword seems to cause more stun, though I'm not sure if the second D stun is the same on block. I know it doesn't crumple on hit anymore, but there's still some hit stun. There's still block stun too, and you can special cancel to cancel the recovery. Like I said, now the 4D is to be used as a mixup with B and A parcers, or C if you're feeling risky. That way it's a mixup for low, high, and also for backdash. Or just 214D after 5DD. Creates pretty good pressure.

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Posted

I think mind games are going to be better. Before, all Nu could do was alternate between the D's to punish players' approaches. Now we can alternate our options when we catch the opponents on block. With the Act Parsers and Disco Drills after D's, we can hit them when they would usually try to approach after a block string. Hm, food for thought, is it plausible to guard primer break them into an insta-kill?

Posted

tsuuna quit verbally masturbating, i'm still sad that lambda can zone tager like a bitch.

Everyone can zone tager and will because its the safest strategy. Even rachel who is low will zone tager not counting her own tiers. there is no justification that top tier, mid tier or low tier can't zone tager. He simply gets zone due to his size and movement.. shrug why not pray for your hakumen barrier... im sure thats going to make things fair /sarcasm

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You're ignored!!

I think mind games are going to be better. Before, all Nu could do was alternate between the D's to punish players' approaches. Now we can alternate our options when we catch the opponents on block. With the Act Parsers and Disco Drills after D's, we can hit them when they would usually try to approach after a block string.

Hm, food for thought, is it plausible to guard primer break them into an insta-kill?

Having more option well the incursion of act pulsar A/B/C might add more option but they are not relatively safe moves. if at 35% health and you had 100% it might be possible but nu never seems to have 100% heat often which is the problem. You will A. burn heat for RC combo or B. CA to get out of pressure. in most cases AH is a forgone conclusion.

Posted

Hm, food for thought, is it plausible to guard primer break them into an insta-kill?

I had that opportunity exactly once but missed when I tried to dash in and whiffed a 2D in their face. Didn't think of using 236A to approach when I used her on day one...

It's important they need to have 0 bursts when you go for Astral attempt since they can either burst out of guard crush or a non-throw counter Astral.

nu never seems to have 100% heat often which is the problem. You will A. burn heat for RC combo or B. CA to get out of pressure. in most cases AH is a forgone conclusion.

C. my opponent didn't block or attack (IB chance) enough to help me gain heat without damaging them. CT is worse if they early burst...

Posted

Having more option well the incursion of act pulsar A/B/C might add more option but they are not relatively safe moves. if at 35% health and you had 100% it might be possible but nu never seems to have 100% heat often which is the problem. You will A. burn heat for RC combo or B. CA to get out of pressure. in most cases AH is a forgone conclusion.

A. as a last resort and B. on certain characters/skills

Posted

So, I got some Lambda experience in finally. She seems pretty stiff. The timing to link a lot of her attacks is pretty strict too. You can miss a 236B from 5DD pretty easily without knowing the timing, which is kind of hard to get used to after being able to cancel almost everything into a 236D as Nu. If you're a melee aggressive Nu, I'm not sure how much you'll end up liking Lambda. Jump cancels after 5DD and 4DD were pretty vital for melee aggression. Ah well, that's just first impressions with her. Once I learn to properly use her 236C and combo more effectively, I'm sure I'll like her a lot more.

Posted

So, I got some Lambda experience in finally. She seems pretty stiff. The timing to link a lot of her attacks is pretty strict too. You can miss a 236B from 5DD pretty easily without knowing the timing, which is kind of hard to get used to after being able to cancel almost everything into a 236D as Nu.

If you're a melee aggressive Nu, I'm not sure how much you'll end up liking Lambda. Jump cancels after 5DD and 4DD were pretty vital for melee aggression.

Ah well, that's just first impressions with her. Once I learn to properly use her 236C and combo more effectively, I'm sure I'll like her a lot more.

By timing, do you mean we can't input the commands immediately like most characters in the last game (except obvious Ragna delays)?

Posted

By timing, do you mean we can't input the commands immediately like most characters in the last game (except obvious Ragna delays)?

No you can, in fact the earlier the more likely it will combo.

It'll just be a tad harder milking out as much damage out of her Cs though.

Alot of her higher damage combos require stricter timing.

Posted

Yeah, as No Limitz says, the timing is tighter. The faster you string something together, the easier it is to perform, but you can lose some hit confirming. For whatever reason, I was having a bit of trouble stringing a 5DD > 236D together. Although they don't combo, it's still good when they're at mid-screen range since they're usually expecting a 236A/B/C. It's the same with Tsubaki when you do her 236A > 214A > 22C(lvl 2). You literally string it all together without stopping, even though the actions do seem delayed inbetween. It took me a few good tries to get this down. While I'm on 236D, what can I do if this does land a hit? I didn't get to try 236C after the hit or much else.

Posted

Oh, I get it, they aren't actually cancellable moves. That may actually be a slight difficulty to overcome since I'm an aggressive melee fighter. Buffering is still an option right?

Posted

Oh, I get it, they aren't actually cancellable moves. That may actually be a slight difficulty to overcome since I'm an aggressive melee fighter. Buffering is still an option right?

It's not as bad as I'm making it sound, really. I've just spent so much time on Nu, it's hard to adjust to a new character who is suppose to be the same character. As long as you're referring buffering as canceling normals into specials, then yes, that all still works. It just doesn't seem as lenient.

I will say that you can get a pretty easy 2.5k combo from a basic melee string like 2B > 6B > 5C mash > 6C > 236B. It's just a matter of remembering that you can't Act Parcer backward anymore.

She's going to take a lot more precision to play. At least we won't see scrubby Lambdas in the quantity of what we had in Nu.

Posted

Depending on what is going on if I get a 236D to get blocked I usually follow it up with a 2147D, 214D, 236B, 236C, or slight delay into 236A tick throw. If 236D does hit you have quite a few options, you can go into 236C combos or 214D combos or 2147D combos. Just adjust your timing accordingly to maximize your 236D hits.

Posted

Good to know Keir. I imagine all of us will feel like she's stiff and odd to play, seeing as how vital 5DD>4DD>jump cancel was. I imagine you can do some mind tricks using 5DD>spike chaser>5DD>236C (expecting chaser and jumps to avoid it). Seems like TK feints have now become more vital than ever after watching Minori's Lambda fights (who in my opinion looks like the best Lambda right now). I gotta agree though, I think Lambda will be one of the least played characters in CS, which means less scrubs giving the few good players a bad rap for that character. She doesn't seem hard to play on a technical level, but it looks like she requires a shitload of strategy and forethought now, compared to online Nu's who could do 5DDDDDDDD over and over again and get far

Posted

Good to know Keir. I imagine all of us will feel like she's stiff and odd to play, seeing as how vital 5DD>4DD>jump cancel was. I imagine you can do some mind tricks using 5DD>spike chaser>5DD>236C (expecting chaser and jumps to avoid it).

Seems like TK feints have now become more vital than ever after watching Minori's Lambda fights (who in my opinion looks like the best Lambda right now).

I gotta agree though, I think Lambda will be one of the least played characters in CS, which means less scrubs giving the few good players a bad rap for that character. She doesn't seem hard to play on a technical level, but it looks like she requires a shitload of strategy and forethought now, compared to online Nu's who could do 5DDDDDDDD over and over again and get far

Maybe it's just the arcade stick I was using at the time, but TK feints seemed much easier to perform than on my TE stick. Not that they were really hard to do anyway, but it just felt easier, especially 66Dash > 2147D saber. I didn't magically throw out her giant sword DD once while doing this. Maybe the controls got stricter?

Also, thanks EiseneFaust, I'll make note and give all that a whirl.

On a story related spoiler note, Lambda isn't Nu. Nu isn't Lambda. They're just similar models, hence the different move sets. Also, Lambda is claimed to only be working at 90% by Kokonoe. Good cover up for making her B tier, I'd say :eng101:

Posted

I don't think minori is the best. Reria and the black racer seem to be the better ones.

He now has a name

Posted

Minori is the Black Lambda, I believe. I watched Rereia v a Carl player and cringed, it must have just been an unflattering video of him I do 21478 for TKs, can do it consisitently if there's minimum lag

Posted

Huh, so he is. Got confused because he kept switching colours in his latest vids plus there was a black lambda player called kinen earlier. Another good lambda is called yoshiki. Reps a red one. Carl is a crap matchup for lambda overall. Like, aargh.

Posted

Also, Lambda is claimed to only be working at 90% by Kokonoe. Good cover up for making her B tier, I'd say :eng101:

The 10% is being able to jump cancel 5DD and 4DD and that they combo even on standing. haha

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