Isuyaru Posted October 7, 2009 Posted October 7, 2009 I guess I should be on the list. For my location, it's Atlanta now.
Mikachiru Posted October 7, 2009 Author Posted October 7, 2009 Thanks Isu~. <3 Okay, we now have a good amount of people on both systems. I'm happy. XD
MisoSowee Posted October 7, 2009 Posted October 7, 2009 PSN: datboy4916 I only sub carl, can only clap trap on like tager consistently(and even then)..... everyone else (even like bang....) I just AD anyways and hope they don't tech the second air throw I can do 2a 5b 5b 6b punch loop 95% of the time, currently learning the more advanced one. some advise on pressure, sandwich set-ups etc. would be very much appreciated :D
Mikachiru Posted October 7, 2009 Author Posted October 7, 2009 PSN: datboy4916 I only sub carl, can only clap trap on like tager consistently(and even then)..... everyone else (even like bang....) I just AD anyways and hope they don't tech the second air throw I can do 2a 5b 5b 6b punch loop 95% of the time, currently learning the more advanced one. some advise on pressure, sandwich set-ups etc. would be very much appreciated :D I dunno Miso...I don't feel like adding you since you're going to be eaten anyway...
Kyle Posted October 8, 2009 Posted October 8, 2009 360 stick is 100% good and running. I've been training for about a week now. Secretary called the internetz peeps yesterday. Should be up and run'n Xbobx LIVE by Monday. =D **Signed up for gFAQS VS D-loop. **
Zoogstin Posted October 8, 2009 Posted October 8, 2009 I have Fall Break YAAAAAAAAY!! But I won't have a 360 BOOOOOOOOOO! :blue: My next tourney is this coming weekend. Time for some revenge!!!
FroggyP Posted October 8, 2009 Posted October 8, 2009 I'll throw my name out too. I'll probably get eaten alive but thats how it goes!
feri Posted October 8, 2009 Posted October 8, 2009 Good luck! $5 on you coming second to a Rachel =P I'd like my name to be removed since I'm not up for playing Carl online, or online at all. That doesn't mean I NEVER play him its just me never taking shit seriously online because its dumb to actually/learn try w/input lag especially when I can do it all offline.
INSANITY1O21O Posted October 8, 2009 Posted October 8, 2009 i guess ill get my name on here first off i sub carl (main arakune) i can do clap loop sandwich combos some carl solo combos and alle-can my main problem is corner pressure, i dont use Nirvana enough and as of right now my execution isnt 100% as for location near The Pitt ( Pittsburgh ) PA (EST)
Bommlinger Posted October 9, 2009 Posted October 9, 2009 Does anyone in this thread happen to be from Europe and on PSN? Carl is driving me NUTS. I have a more than decent Noel and a semi-decent Arakune (doing dive and 6C Loops and all those shenanigans) but Carl is seriously driving me crazy. And I'm considering maining him in the long run. I'm really having a hard time with him, and I'd love some pointers from more experienced Carl players. In theory I can do: AlleCans (outside of combos only so far, 3C IAD Allecan is a B*tch) IAD Kara Cancel the basic 2A>2B>3C Summon > VivaceA into throwloop and some sandwich stuff into throw loop. I still need to learn the throw loop tho, I'm happy if I get 2 reps and/or a relaunch which is fine for now. My problems aren't combos, since I just need to practice those, but rather setting them up. I can't for the life of me figure out how to get a 2A summon combo to connect in a real match, which seems to be carls BnB. The only stuff I manage to conenct on a regular basis is 5B > 6B > Cantabile stuff, which quite frankly SUCKS. The only way I stand a chance is when I get into some sandwich stuff to set up the throw loop, or at least have a chance to put some pressure on my opp. Nee-San is dying on me way too often, and I need to be more patient with him (not easy when I'm usually playing Noel/Arakune, who can go all out berzerk on anyone) Anyone up for some mirrors? I also figured, I'd take some videos of me playing this weekend, maybe I can get some critique?
Mikachiru Posted October 9, 2009 Author Posted October 9, 2009 Updated first post~. <3 Does anyone in this thread happen to be from Europe and on PSN? Carl is driving me NUTS. I have a more than decent Noel and a semi-decent Arakune (doing dive and 6C Loops and all those shenanigans) but Carl is seriously driving me crazy. And I'm considering maining him in the long run. I'm really having a hard time with him, and I'd love some pointers from more experienced Carl players. In theory I can do: AlleCans (outside of combos only so far, 3C IAD Allecan is a B*tch) IAD Kara Cancel the basic 2A>2B>3C Summon > VivaceA into throwloop and some sandwich stuff into throw loop. I still need to learn the throw loop tho, I'm happy if I get 2 reps and/or a relaunch which is fine for now. My problems aren't combos, since I just need to practice those, but rather setting them up. I can't for the life of me figure out how to get a 2A summon combo to connect in a real match, which seems to be carls BnB. The only stuff I manage to conenct on a regular basis is 5B > 6B > Cantabile stuff, which quite frankly SUCKS. The only way I stand a chance is when I get into some sandwich stuff to set up the throw loop, or at least have a chance to put some pressure on my opp. Nee-San is dying on me way too often, and I need to be more patient with him (not easy when I'm usually playing Noel/Arakune, who can go all out berzerk on anyone) Anyone up for some mirrors? I also figured, I'd take some videos of me playing this weekend, maybe I can get some critique? Wait...Vivace A can be used as a replacement for IAD> J.2C...? I think I can stop struggling now...At least until I get IAD> J.2C down.... Do you use a stick or the pad...? It kinda hard to do the 2A summon thing if Drive =/= R1...
Bommlinger Posted October 9, 2009 Posted October 9, 2009 stuff into 3C + Summon > 236A > 2B > 2C > throwloop. haven't you checked the combo list? I use a stick (which doesn't have anything to do with why my Carl sucks. Exectution can be practiced, I have no worries with that part of the game)
Terramaster Posted October 9, 2009 Posted October 9, 2009 I think you press the 22D while vivace is running >_>
Bommlinger Posted October 9, 2009 Posted October 9, 2009 I think you press the 22D while vivace is running >_> Are you refering to my post? If so then definitely not. in Fact I'm already done with my summon before I do 3C. The actual combo isn't the problem. With connecting the basic BnB I meant I can't connect the 2A because I get my butt whopped at that range (especially by Tao which is my main Opp at the moment). It's also tough to use as a punisher, because the range is really crappy. I've head some success with doing Fuoco > IAD J.C / kara Cancel 2A mixup, but that's about it.
Terramaster Posted October 9, 2009 Posted October 9, 2009 Soory, I thought it was during the combo. XD Couldn't 5B be a poke into 3C? I usually seen in vids 5c as the punisher/Nirvana w\e And a pad absolutly is atrocious. The stick is way to far away to do a 623 constistantly. >_< And controlling nirvana and carl with attacks on [] /\ O and X for nirvana is really hard. Nirvana R1 for the win. The stick allows you to do more at once, and is super benificial with Carl. I hate my controller T_T Also, looking for a critique. I am such a newb >_>
4Corners Posted October 9, 2009 Posted October 9, 2009 Bomm, the easiest way to land the combo is by one of 3 ways: 1) Sandwich them Refuse to come to them when you have the life lead, and get about 1/3rd screen distance between you and Nirvana. Situation should look like Carl--Nirvana-----Opponent Don't worry about negative penalty. Take it and let them come in after you, and force them to block/learn when to ib>backdash>poke or ib vivace. 41236d is a pretty good move for new Carl players to use to force block. After that, mix them up until they mess up, and go into the loop. 2) Karacan IAD Learn the weak spots in their zoning/whatever, and drop in with the iad. It's retarded fast, and you can get the BnB sooooo easily off of this that it's not even funny. I didn't realize how stupid it was until I played another Carl. On the plus side, if they try jumping while you're doing it, you prolly just snagged them (think of it like a horizontal SRK with no invul). Go into the airgrab summon combo and shake their hand. 3) 5b/jc shenanigans One of my new favourite things to do with Carl is to do mix-ups off of any JCable move. I actually owe Phae for this one, because I used to go for Carl's crap damage solo combos every time before I played him. Pretty much, either have them get hit with 5b>6b, summon, and jc into an ambiguous xup j.2c (you can vary it in so many ways. jc with 8 against most characters, and it becomes a lot easier to land), oooooooor if they block, you can do 5b jc>whatever, or rc any normal (I like doing it to 2b/3c, for the quick high/low) into it. If you don't mess up and they didn't guess right but blocked well, you still get a sandwich, which almost always ends in loop. Better still, if you expect a jump/backdash, you can do the karacan instead and either try to land 2a really quickly>bnb, or snatch them outta the air. Just don't do what Phae/I do. Phae ALWAYS goes for the jc, so there's very little guesswork vs his rushdown. Just backdash and you're free. I do IAD karacan so much that I should be punched in the mouf for playing like a retard. =( A new dawn is upon us! Code-Nana. StarOcean. <3 Wtf?
Kyle Posted October 9, 2009 Posted October 9, 2009 XboxLIVE membership with "20.0" broadband internet & an arcade stick This "Room of Carl's" will conjure soon. Muahahahaa-aaahahaha http://www.youtube.com/watch?v=7edeOEuXdMU
4Corners Posted October 9, 2009 Posted October 9, 2009 How about we meet tonight? I'll bring the champagne. :D! Kyle, you need to go to FR. You too, Zoogs. I wanna meet you guize. =)
4Corners Posted October 9, 2009 Posted October 9, 2009 Yaaaaaaay. I'm prolly gonna be there. Went for smash last year, took some people's money, and then I went into the "real" game room and saw how hype FR really is. I hate Georgia, but dayumnz, FR is tight. EDIT: Alright, here's the list of "good" people that I play/am going to play online for each character. If you guys know better players that would be willing to play me, lemme know soz I can add them. I need to hit that thar hyperbolic time chamber. Ragna - FlyingVe Litchi - Lord Qua Rachel - Banzatou Nu - Kune - Tao - XDest Jin - Noel - Haku - qwerty Bang - TimoteeIsMe Carl - Zoogs/Kyle Tager - AxisTheBeast
Bommlinger Posted October 9, 2009 Posted October 9, 2009 Bomm, the easiest way to land the combo is by one of 3 ways: 1) Sandwich them Refuse to come to them when you have the life lead, and get about 1/3rd screen distance between you and Nirvana. Situation should look like Carl--Nirvana-----Opponent Don't worry about negative penalty. Take it and let them come in after you, and force them to block/learn when to ib>backdash>poke or ib vivace. 41236d is a pretty good move for new Carl players to use to force block. After that, mix them up until they mess up, and go into the loop. Got that part down already (more or less) I think my spacing is halfway decent IF I'm actually patient for once. (big if) 2) Karacan IAD Learn the weak spots in their zoning/whatever, and drop in with the iad. It's retarded fast, and you can get the BnB sooooo easily off of this that it's not even funny. I didn't realize how stupid it was until I played another Carl. On the plus side, if they try jumping while you're doing it, you prolly just snagged them (think of it like a horizontal SRK with no invul). Go into the airgrab summon combo and shake their hand. I'm trying to incoorperate karacan IADs more into my game. Now they're a little random, but I think I'm getting on the right track. I'm getting plenty of "random" airthrows off it, but until now I couldn't follow up with a decent combo. But I just got the airthrow combo down, so that's about to change. 3) 5b/jc shenanigans One of my new favourite things to do with Carl is to do mix-ups off of any JCable move. I actually owe Phae for this one, because I used to go for Carl's crap damage solo combos every time before I played him. Pretty much, either have them get hit with 5b>6b, summon, and jc into an ambiguous xup j.2c (you can vary it in so many ways. jc with 8 against most characters, and it becomes a lot easier to land), oooooooor if they block, you can do 5b jc>whatever, or rc any normal (I like doing it to 2b/3c, for the quick high/low) into it. If you don't mess up and they didn't guess right but blocked well, you still get a sandwich, which almost always ends in loop. Better still, if you expect a jump/backdash, you can do the karacan instead and either try to land 2a really quickly>bnb, or snatch them outta the air. VERY good stuff, thanks man. Jc'ing blockstrings is completely missing from my Carl game right now. Going to look into that.
4Corners Posted October 9, 2009 Posted October 9, 2009 Yeah. I completely overlooked it for a VERY long time. Keep practicing, and don't feel bad about losing. Happens a lot with Carl, at least at the beginning.
Kyle Posted October 9, 2009 Posted October 9, 2009 Haku:JackMFG NU: Arcade Fire86 Bang: ryanbillWUT These are very strong players I've come across.
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