zand Posted May 24, 2007 Posted May 24, 2007 Can someone please post the latest non-retarded tier list for AC? Maybe one with reasons and not something ridiculous like with Anji as top tier because he has an unblockable? Maybe one from a jap site or something~ with reasons~ I don't want to argue about it, I just want to see it.
Hellmonkey Posted May 25, 2007 Posted May 25, 2007 Can someone please post the latest non-retarded tier list for AC? Maybe one with reasons and not something ridiculous like with Anji as top tier because he has an unblockable? Maybe one from a jap site or something~ with reasons~ I don't want to argue about it, I just want to see it. S- Anji, Baiken A- Ruu, tatami mat, children B- anything else
Slavi Posted May 26, 2007 Posted May 26, 2007 Can someone please explain what directions and buttons have to be mashed for normal stun recovery(when the red stick apears, but not with the white little wings). Is it possible if you are fast enough to stop Slayer from constantly command throwing you? I saw this replay: http://youtube.com/watch?v=PKfMfjFJEH4 Seems to me like this throw cannot be escaped with stun recovery. Is it possible to do this untill the opponent dies? I want to ask for weight classes as well. All i know is that Po is heavy and May/Jam are light.
rtl42 Posted May 26, 2007 Posted May 26, 2007 the term is "stagger" (when the joystick appears without the white birdies), and the stagger for Slayer's bite is less for AC than it was for Slash than it was for #Reload. in #R, Slayer's gameplan heavily revolved around landing a bite, because you could then loop and push the opponent into the corner and knockdown/apply mix-ups/etc. In Slash, you would usually get two repetitions at most (three if your opponent was asleep/using pad); in AC, you get two if your opponent is asleep/using pad. from what i recall, the best way to get out of stagger is by wiggling on the stick to maximize directional inputs (you don't need to mash on attack buttons, i think). some people say to wiggle 191919 or 373737 because the diagonal directions count as two inputs, but i can't confirm this personally. perhaps doing circular motions is a good idea? to answer your side question about whether the bite loop can kill an opponent: it's possible, but the opponent has to be pretty low on life, to begin with. because bite combos into itself (unlike in XX!), the guard gauge decreases, so damage will naturally decrease with the gauge. additionally, the bit character's guts rating affects the damage amount. Weight classes: http://www.dustloop.com/data/ac/system.html => Gravity ratio for each character. "1" is defined as standard (middleweight); > 1 is a light, < 1 is a heavy. i.e. Heavyweight: ABA, Johnny, Potemkin, Robot. Middleweight: All other guys from above except Bridget. Lightweight: All other girls from above, and Bridget. also: S- Anji, Baiken A- Ruu, tatami mat, children B- anything else uh were you bored or something when you posted this? i'm pretty sure this isn't what zand asked for =\
040488 Posted May 29, 2007 Posted May 29, 2007 Whats hitstop? Anyone gonna change that front page to like, badland loops or something for AC?
4r5 Posted May 29, 2007 Posted May 29, 2007 The slight pause in game action when a move hits or a move is blocked. Some moves have greater hitstop then others, like most people's 6HS and Eddie's Little Ed's P attack . And others have no hitstop at all, like Johnny's Level 3 Mist Finers and Venom's Dark Angle. I'm sure if someone made a picture, then whoever would put it up.
040488 Posted May 29, 2007 Posted May 29, 2007 I thought thats what it was. So the number in a list of frame information next to hitstop indicates how many frames that attack "stops" the game for, right? Was alot of hitstop removed for slash and then accent core?
Inferno NL Posted May 29, 2007 Posted May 29, 2007 How to perform a roman cancel (the blue flash thingy XD) I've done what I think is a normal cancel once before, but it was a red flash and I hear roman cancel is blue soo..
Inferno NL Posted May 29, 2007 Posted May 29, 2007 yeah crap my bad I already found it in the Gameplay FAQ XD Thnx for your help anyway
RedBeard Posted May 29, 2007 Posted May 29, 2007 Can someone please post the latest non-retarded tier list for AC? Maybe one with reasons and not something ridiculous like with Anji as top tier because he has an unblockable? Maybe one from a jap site or something~ with reasons~ I don't want to argue about it, I just want to see it. To avoid people arguing over anything, the general trends I've seen on JBBS would be: Super awesome: Eddie, Baiken, Testament, Potemkin Really good: Jam, Sol, Millia, May, Slayer, ABA, Faust, HOS Good: Axl, Zappa, Venom, Dizzy, Anji, Bridget, Johnny Not so good: I-No, Ky, Chipp, Robo-Ky As far as reasons right now people just seem to chalk it down to how much BS each character has. Of course, that only reflects current play and with console out today there are likely to be some drastic changes.
Ultima Posted May 29, 2007 Posted May 29, 2007 I have a possibly stupid query: You know how for their fighters, Capcom makes official names for every attack? Like how Ryu's c.HP = Tsukiage Upper? Well, I was wondering if Arc System Works does that for the GG games. Specifically, I want to know what are the names of Sol's throws and normal attacks and special normals, if there are any. Thanks in advance to anyone who answers. Also, I apologise in advance if this has been asked before.
rtl42 Posted May 30, 2007 Posted May 30, 2007 read the gameplay FAQ at GameFAQs by EChang. (i.e. no.)
Kyronix Posted May 30, 2007 Posted May 30, 2007 I hope this hasn't been asked yet, I couldn't find it in the faq so Im going to try here. Please forgive if I overlooks something severely obvious I play potemkin and just got AC this afternoon, something I was curious about: Is Forceblock gone? it doesnt seem to work for me. Maybe I became incredibly stupid in the 5 minutes it took to get from my friends house to mine, but I dont seem to be force blocking with the normal back + 2buttons. (I use S and HS usually) (I figured out the slashback thing) One last thing... how do I lift the normal charge stun edge with ky? Ive tried to read up on him in the thread but I guess im missing it or maybe its so basic Im just a moron. Please help A lowly buster apprentice.
POscrub Posted May 30, 2007 Posted May 30, 2007 From the Ky Basic FAQ thread: Q: How do I get the CSE (Charge Stun Edge) go higher than usual? A: Jump immediately after FRCing it. If you run immediately after FRCing or do SD (Stun dipper) the CSE will move forward with you. If you backdash it will move back, good tactic when you see a reversal uppercut move coming. Is cool to ask here though. We can quickly point you to the right thread. That's the whole point of this thread, right? Hehe
Koozebanian Fazoob Posted May 30, 2007 Posted May 30, 2007 For normal force blocking (called Faultless Defense) you now need to use two buttons others than S+H.
Bakugami Posted May 31, 2007 Posted May 31, 2007 Is AC console the same as arcade? I thought Slayer's 5K could cancel to Mappa Punch. Bad Lands loop is much harder than I thought it was (tight on timing). Any tricks to these two? edit: ok, well, I see now Slayer's 5K is noncancellable (5K is JCable, so TK the Mappa, BDC style), but Bad Lands loop is still damn tight on timing.
4r5 Posted May 31, 2007 Posted May 31, 2007 Slayer's 5K is no longer special-cancelable. But you can still link 5K and a Mappa Punch together. Also, 5K is jump-cancelable, so you could also cancel the 5K into a jump, then cancel the startup of the jump in to a Mappa Punch Like when doing BackDashCancels. From my 5 minutes of playing around with BadLands, doing the BadLands loop is mostly about getting the right height.
EX UmJamLammy Posted May 31, 2007 Posted May 31, 2007 Didn't realize slash back could be mashed. Is there recovery on it? Or can you slash back on every frame?
Vyze Posted May 31, 2007 Posted May 31, 2007 For normal force blocking (called Faultless Defense) you now need to use two buttons others than S+H. Was there any reason for not letting you use S+H for Faultless Defense? Those are the buttons I use, and I think all my buddies do the same. It seems weird to ban usage of just those for it.
EX UmJamLammy Posted May 31, 2007 Posted May 31, 2007 Was there any reason for not letting you use S+H for Faultless Defense? Those are the buttons I use, and I think all my buddies do the same. It seems weird to ban usage of just those for it. 4S+H is the slash back command now
Ultima Posted May 31, 2007 Posted May 31, 2007 read the gameplay FAQ at GameFAQs by EChang. (i.e. no.) I have read his FAQs. Most FAQs, even when they list every normal attack in detail, seldom list the actual official name of the attack even when there is one and is it's known, so EChang's FAQs not having them is an indication of nothing. But if you say "no", then oh well. I had a feeling that was the case. Thanks anyway.
Vyze Posted May 31, 2007 Posted May 31, 2007 4S+H is the slash back command now Ah, fair enough - as long as there's a reason.
AntiZig Posted May 31, 2007 Posted May 31, 2007 Ultima, I'm not sure if this is what you're looking for, but it might help. >link< It has a history of all the references to attacks and names of chars. In terms of all the attack names, can't you look them all up in the game? (I know you can on the console)
tsukihimeblood Posted May 31, 2007 Posted May 31, 2007 ^^ i think he means the names for stuff like normal attacks as well. special attacks have certain names but i haven't heard of normals being given certain names. correct me if this wasn't what you were talking about
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