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General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE


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Posted

three of the four attack buttons (p, k, s, h) during certain moves at certain times to cancle them. costs 25% gauge a blue fash goes around charecter when succesfull

Posted
I believe it has been posted in the forums, but I couldn’t find it.. :(

What is the startup for the blue and the gold burst in AC (I know they are faster now)?

Blue burst (Slash): Startup 23, recovery 26+3 landing

blue burst (AC): Startup 19, recovery 27+3 landing, 6 active, level 2

Gold (no change): startup 19, recovery 26+3 landing, 6 active, level 3

Posted

Thanks^^, I owe you.. (it's for updating my guide, I'm not thinking of coming up with Gold Burst setups^^)

Posted
three of the four attack buttons (p, k, s, h) during certain moves at certain times to cancle them. costs 25% gauge a blue fash goes around charecter when succesfull

So, if you fail, wouldn't that be a regular RC? So you'd waste 50% bar instead?

Posted

I saw that there were alot of changes to GGXX:AC on some comments left on the page on Play-Asia.com. How major are these changes, anyways? The comments there were kind of mixed (not to mention there were only 3).

edit: I have another question, mainly about the types of notation people use. I already read the gameplay FAQ, but there was no help there. I'm having particular trouble identifying these abbreviations: dj and JC. That's it for now, I guess.

Posted
I saw that there were alot of changes to GGXX:AC on some comments left on the page on Play-Asia.com. How major are these changes, anyways? The comments there were kind of mixed (not to mention there were only 3).

edit: I have another question, mainly about the types of notation people use. I already read the gameplay FAQ, but there was no help there. I'm having particular trouble identifying these abbreviations: dj and JC. That's it for now, I guess.

dj = doublejump, JC = jumpcancel.

In the combo for sol, VV RC (volcanic viper Roman cancel) K 2H, jc (jump cancel the 2h) j.S (jumping slash) jc (jump cancel the jumping slash) dj.S (double-jump Slash) VV

VV RC K 2H jc j.S jc dj.S VV. Not necessarily a good combo but a good example!

Posted

Could anyone link me to a page with all the unlockables for AC please?

How to get arcade start colours, GGX characters etc

thanx

Posted

all the unblockables as in setups or just indivual moves?

the start colorz are just tap respect once.

GGx and GG chars are gotten by beat the game with half and all of the charecters in arcade mode respectivly.

Posted

what is this slashback i keep reading about.... what is it and what are the inputs for slash back? i just got AC so don't know much about it yet.

Posted

Ok, now I know how to pick golds/blacks, but, any other way to obtain them than beating gold characters through survival?

Posted

If you do a normal jump tiger knee ensenga close enough to the ground, no jump cloud will pop up behind Johnny. Anyone know why?

Posted

never looked into why, but if there is no puff cloud then that means you did it as low as you can.

Posted

Also noticed that you cant air dash if you dont get the cloud, I mean of RC, which I now call "red cancel":toot: Not good for out of corner stuff, and I dont see any advantage to not being able to airdash. Did anyone figure out exactly what a dot is? How many of them are on the screen, etc,etc? I didnt see an answer to that question (I asked it before.)

Posted

you can airdash, you just have to be faster then usual. cause your so close to the ground and all. you can do 6RC6, instead of RC66, if you are having trouble.

Posted

Thanx man, it works. Doing this also cause me to notice that the primed dash wont come out if you do it before hit stop ends, 6RC(hitstop) 6 will cause him to fall straight to the ground, at least its being that way with me. Thanx again for the hint.

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